Micro Missiles combined into a compact rifle platform?
In this story I am creating, there is an airborne infantry that specializes in disabling small ships, rapid reaponse deployment, and supporting ground forces with a large number of them. For reference they are called the Hawks.
I am a little at a loss to how a concept I came up with would work. With their fast flying and small amount of time to aim, I thought of a solution. A micro-missile rifle.
I understand that a missile has blowback, and that it's explosive yield would be a bit small if fitted into a rifle form.
You might say "why not just make a grenade launcher, or a rifle with explosive rounds?" Well what would be helpful about using Micro missiles? Would the yield be great against armor? Is it possible to strafe an entire area in a quick succession?
Would the ammunition hamper the flight capabilities of the Hawks?
Edit: The goal of the weapon, is to be able to consistently hit targets at high speeds with a minimal amount of time required to aim. Also to create a versatile weapon against aircraft, armor, and infantry. A weapon that would also enable the Hawk to still fly.
military firearms
add a comment |
In this story I am creating, there is an airborne infantry that specializes in disabling small ships, rapid reaponse deployment, and supporting ground forces with a large number of them. For reference they are called the Hawks.
I am a little at a loss to how a concept I came up with would work. With their fast flying and small amount of time to aim, I thought of a solution. A micro-missile rifle.
I understand that a missile has blowback, and that it's explosive yield would be a bit small if fitted into a rifle form.
You might say "why not just make a grenade launcher, or a rifle with explosive rounds?" Well what would be helpful about using Micro missiles? Would the yield be great against armor? Is it possible to strafe an entire area in a quick succession?
Would the ammunition hamper the flight capabilities of the Hawks?
Edit: The goal of the weapon, is to be able to consistently hit targets at high speeds with a minimal amount of time required to aim. Also to create a versatile weapon against aircraft, armor, and infantry. A weapon that would also enable the Hawk to still fly.
military firearms
What's the goal of the weapon? Longer range? Post-fire aim adjustment? Remote target designation? Smaller and lighter armor-penetration? Lighter weight for the trooper to carry?
– user535733
7 hours ago
The missiles could be dropped or ejected before firing, so that they don't impart their pesky momentum.
– B.fox
3 hours ago
Missiles have guidance systems, otherwise they're just rockets. Area denial weapons generally aren't handheld... and I'm not talking about landmines; when B-52s turn a cubic square mile into an explosion. Ground forces don't need a large number of anything, as long as there's at least one A10.
– Mazura
2 hours ago
So these are guys in flying suits? Is that what you're envisioning? Kinda like Falcon from the Avengers? And their primary role is Close Air Support and some form of Air Strike?
– WarPorcus
1 hour ago
kinda like falcon, ha I never thought about it like that. Yes, air support and fast air strikes.
– Dayton Saragosa
1 hour ago
add a comment |
In this story I am creating, there is an airborne infantry that specializes in disabling small ships, rapid reaponse deployment, and supporting ground forces with a large number of them. For reference they are called the Hawks.
I am a little at a loss to how a concept I came up with would work. With their fast flying and small amount of time to aim, I thought of a solution. A micro-missile rifle.
I understand that a missile has blowback, and that it's explosive yield would be a bit small if fitted into a rifle form.
You might say "why not just make a grenade launcher, or a rifle with explosive rounds?" Well what would be helpful about using Micro missiles? Would the yield be great against armor? Is it possible to strafe an entire area in a quick succession?
Would the ammunition hamper the flight capabilities of the Hawks?
Edit: The goal of the weapon, is to be able to consistently hit targets at high speeds with a minimal amount of time required to aim. Also to create a versatile weapon against aircraft, armor, and infantry. A weapon that would also enable the Hawk to still fly.
military firearms
In this story I am creating, there is an airborne infantry that specializes in disabling small ships, rapid reaponse deployment, and supporting ground forces with a large number of them. For reference they are called the Hawks.
I am a little at a loss to how a concept I came up with would work. With their fast flying and small amount of time to aim, I thought of a solution. A micro-missile rifle.
I understand that a missile has blowback, and that it's explosive yield would be a bit small if fitted into a rifle form.
You might say "why not just make a grenade launcher, or a rifle with explosive rounds?" Well what would be helpful about using Micro missiles? Would the yield be great against armor? Is it possible to strafe an entire area in a quick succession?
Would the ammunition hamper the flight capabilities of the Hawks?
Edit: The goal of the weapon, is to be able to consistently hit targets at high speeds with a minimal amount of time required to aim. Also to create a versatile weapon against aircraft, armor, and infantry. A weapon that would also enable the Hawk to still fly.
military firearms
military firearms
edited 7 hours ago
asked 8 hours ago
Dayton Saragosa
988
988
What's the goal of the weapon? Longer range? Post-fire aim adjustment? Remote target designation? Smaller and lighter armor-penetration? Lighter weight for the trooper to carry?
– user535733
7 hours ago
The missiles could be dropped or ejected before firing, so that they don't impart their pesky momentum.
– B.fox
3 hours ago
Missiles have guidance systems, otherwise they're just rockets. Area denial weapons generally aren't handheld... and I'm not talking about landmines; when B-52s turn a cubic square mile into an explosion. Ground forces don't need a large number of anything, as long as there's at least one A10.
– Mazura
2 hours ago
So these are guys in flying suits? Is that what you're envisioning? Kinda like Falcon from the Avengers? And their primary role is Close Air Support and some form of Air Strike?
– WarPorcus
1 hour ago
kinda like falcon, ha I never thought about it like that. Yes, air support and fast air strikes.
– Dayton Saragosa
1 hour ago
add a comment |
What's the goal of the weapon? Longer range? Post-fire aim adjustment? Remote target designation? Smaller and lighter armor-penetration? Lighter weight for the trooper to carry?
– user535733
7 hours ago
The missiles could be dropped or ejected before firing, so that they don't impart their pesky momentum.
– B.fox
3 hours ago
Missiles have guidance systems, otherwise they're just rockets. Area denial weapons generally aren't handheld... and I'm not talking about landmines; when B-52s turn a cubic square mile into an explosion. Ground forces don't need a large number of anything, as long as there's at least one A10.
– Mazura
2 hours ago
So these are guys in flying suits? Is that what you're envisioning? Kinda like Falcon from the Avengers? And their primary role is Close Air Support and some form of Air Strike?
– WarPorcus
1 hour ago
kinda like falcon, ha I never thought about it like that. Yes, air support and fast air strikes.
– Dayton Saragosa
1 hour ago
What's the goal of the weapon? Longer range? Post-fire aim adjustment? Remote target designation? Smaller and lighter armor-penetration? Lighter weight for the trooper to carry?
– user535733
7 hours ago
What's the goal of the weapon? Longer range? Post-fire aim adjustment? Remote target designation? Smaller and lighter armor-penetration? Lighter weight for the trooper to carry?
– user535733
7 hours ago
The missiles could be dropped or ejected before firing, so that they don't impart their pesky momentum.
– B.fox
3 hours ago
The missiles could be dropped or ejected before firing, so that they don't impart their pesky momentum.
– B.fox
3 hours ago
Missiles have guidance systems, otherwise they're just rockets. Area denial weapons generally aren't handheld... and I'm not talking about landmines; when B-52s turn a cubic square mile into an explosion. Ground forces don't need a large number of anything, as long as there's at least one A10.
– Mazura
2 hours ago
Missiles have guidance systems, otherwise they're just rockets. Area denial weapons generally aren't handheld... and I'm not talking about landmines; when B-52s turn a cubic square mile into an explosion. Ground forces don't need a large number of anything, as long as there's at least one A10.
– Mazura
2 hours ago
So these are guys in flying suits? Is that what you're envisioning? Kinda like Falcon from the Avengers? And their primary role is Close Air Support and some form of Air Strike?
– WarPorcus
1 hour ago
So these are guys in flying suits? Is that what you're envisioning? Kinda like Falcon from the Avengers? And their primary role is Close Air Support and some form of Air Strike?
– WarPorcus
1 hour ago
kinda like falcon, ha I never thought about it like that. Yes, air support and fast air strikes.
– Dayton Saragosa
1 hour ago
kinda like falcon, ha I never thought about it like that. Yes, air support and fast air strikes.
– Dayton Saragosa
1 hour ago
add a comment |
4 Answers
4
active
oldest
votes
Its already a thing.
Its called the Gyrojet.
The Gyrojet is a family of unique firearms developed in the 1960s named for the method of gyroscopically stabilizing its projectiles. Rather than inert bullets, Gyrojets fire small rockets called Microjets which have little recoil and do not require a heavy barrel or chamber to resist the pressure of the combustion gases. Velocity on leaving the tube was very low, but increased to around 1,250 feet per second (380 m/s) at 30 feet (9.1 m). The result is a very lightweight weapon.
Even thought the gyrojet had issues, they would most likely be solved given serious funding:
Versions of the Gyrojet that were tested were inaccurate, cumbersome, slow loading, and unreliable. At best, a 1% failure rate was suggested
The main advantages that I see with gyrojets are lightweight as mentioned above, and that they could potentially carry avionics that allow the user to guide the missiles, especially given compact modern computers. However. the gun had very little energy at close ranges and the small size of the weapon, though given that the users will be flying, close range engagements won't be very common.
If you want to see one of these being fired: youtube.com/watch?v=xwO4ohqkjb0
– plasticinsect
6 hours ago
add a comment |
Is your mini missile a rocket propelled grenade?
https://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=10
I envision your hawks having a quiver full of these little rockets. Sort of like the archer superheroes, not every rocket is the same. There would be shrapnel antipersonnel rockets, shaped charge antitank rockets, white phosphorus rockets etc.
How to distinguish these from generic old RPGs? I am digging the idea of rocket powered arrows. The flying archer would shoot and then the rocket turn on a second later, propelling the explosive arrow forward.
add a comment |
Make it SMART
The key is to turn an RPG or Gyrojet or other missile into a smart weapon.
- Use laser sight to pick your target.
- Location is determined based on location of the rifle combined with angle & distance (radar?) of the target.
- Press the trigger and location information is updated into missile and it is sent on its way.
This really shouldn't be much different from the way a much larger missile might be fired from a fighter jet today. The difference is miniaturization. But I think a Raspberry Pi would be powerful enough to handle the computations involved, so the only big (physical size) additions to an RPG would be some sort of additional inflight steering mechanism controlled by the onboard computer.
1
I forget what it's called but there's a rifle system that does this. You laze the target and then switch to firing mode. It goes off as soon as you line it up right. (the other two answers are about unguided rockets. +1)
– Mazura
3 hours ago
add a comment |
Using guided mini-missiles might be a good idea. There are a few considerations to take into account though.
Flight correction time
Rocket-propelled grenades are pretty much bullet-fast. At that speed, there isn't much time to adjust the path of the missile as you're firing in close quarters. Planes dodging missiles is actually done IRL (though not at all like is depicted in the media) and as closer ranges with less time a miss would be guaranteed.
Backblast
Have you heard a story from a guy who fired an RPG from inside a room? No, you haven't. When you launch an RPG or similar, there's a pressure wave from the back of the launcher called backblast, and it can kill people behind it. When you fire prone, you need to put it "sideways" across your shoulders so you don't wreck your legs.
And if fired in a confined space, the reflection of the backblast can kill the user.
Fortunately, there's a solution for both of these problems:
Make the micro-missiles slow. They launch out at maybe as fast as a fastball in baseball, so there's much less of an initial burst of air pressure to cause backblast, and it gives your fins more time to correct the speed. In addition, less power is needed to sustain a slower speed so that means a smaller rocket can be used.
Weight
This isn't too much of a concern. 25 mm grenades are a thing and your missiles, if the same size, will still pack a lethal punch. Note that you aren't going to have as many rounds as normal - the 25mm grenades for the XM25 airburst launcher came in 5-shot mags and your soldiers probably can't carry more mags than they could for other weapons with higher capacity.
Yield and damage
The most common idea with 25mm grenades is to use them to airburst around corners. You aren't going to get more of a yield than a grenade from these, since they'll use the same explosive as a grenade.
That said, you can specialize the payload for different targets. You can make anti-armor grenades for launchers, so your Hawks could use those against enemy armor.
As for taking out something like a helicopter, an anti-armor missile against the engine should work.
Something like a jet fighter, though... that's going to be hard simply because they're moving very fast. Good timing will be needed have the missile in the area where the plane will be, and you have to make sure that the plane doesn't just dodge. Unlikely, to say the least.
add a comment |
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4 Answers
4
active
oldest
votes
4 Answers
4
active
oldest
votes
active
oldest
votes
active
oldest
votes
Its already a thing.
Its called the Gyrojet.
The Gyrojet is a family of unique firearms developed in the 1960s named for the method of gyroscopically stabilizing its projectiles. Rather than inert bullets, Gyrojets fire small rockets called Microjets which have little recoil and do not require a heavy barrel or chamber to resist the pressure of the combustion gases. Velocity on leaving the tube was very low, but increased to around 1,250 feet per second (380 m/s) at 30 feet (9.1 m). The result is a very lightweight weapon.
Even thought the gyrojet had issues, they would most likely be solved given serious funding:
Versions of the Gyrojet that were tested were inaccurate, cumbersome, slow loading, and unreliable. At best, a 1% failure rate was suggested
The main advantages that I see with gyrojets are lightweight as mentioned above, and that they could potentially carry avionics that allow the user to guide the missiles, especially given compact modern computers. However. the gun had very little energy at close ranges and the small size of the weapon, though given that the users will be flying, close range engagements won't be very common.
If you want to see one of these being fired: youtube.com/watch?v=xwO4ohqkjb0
– plasticinsect
6 hours ago
add a comment |
Its already a thing.
Its called the Gyrojet.
The Gyrojet is a family of unique firearms developed in the 1960s named for the method of gyroscopically stabilizing its projectiles. Rather than inert bullets, Gyrojets fire small rockets called Microjets which have little recoil and do not require a heavy barrel or chamber to resist the pressure of the combustion gases. Velocity on leaving the tube was very low, but increased to around 1,250 feet per second (380 m/s) at 30 feet (9.1 m). The result is a very lightweight weapon.
Even thought the gyrojet had issues, they would most likely be solved given serious funding:
Versions of the Gyrojet that were tested were inaccurate, cumbersome, slow loading, and unreliable. At best, a 1% failure rate was suggested
The main advantages that I see with gyrojets are lightweight as mentioned above, and that they could potentially carry avionics that allow the user to guide the missiles, especially given compact modern computers. However. the gun had very little energy at close ranges and the small size of the weapon, though given that the users will be flying, close range engagements won't be very common.
If you want to see one of these being fired: youtube.com/watch?v=xwO4ohqkjb0
– plasticinsect
6 hours ago
add a comment |
Its already a thing.
Its called the Gyrojet.
The Gyrojet is a family of unique firearms developed in the 1960s named for the method of gyroscopically stabilizing its projectiles. Rather than inert bullets, Gyrojets fire small rockets called Microjets which have little recoil and do not require a heavy barrel or chamber to resist the pressure of the combustion gases. Velocity on leaving the tube was very low, but increased to around 1,250 feet per second (380 m/s) at 30 feet (9.1 m). The result is a very lightweight weapon.
Even thought the gyrojet had issues, they would most likely be solved given serious funding:
Versions of the Gyrojet that were tested were inaccurate, cumbersome, slow loading, and unreliable. At best, a 1% failure rate was suggested
The main advantages that I see with gyrojets are lightweight as mentioned above, and that they could potentially carry avionics that allow the user to guide the missiles, especially given compact modern computers. However. the gun had very little energy at close ranges and the small size of the weapon, though given that the users will be flying, close range engagements won't be very common.
Its already a thing.
Its called the Gyrojet.
The Gyrojet is a family of unique firearms developed in the 1960s named for the method of gyroscopically stabilizing its projectiles. Rather than inert bullets, Gyrojets fire small rockets called Microjets which have little recoil and do not require a heavy barrel or chamber to resist the pressure of the combustion gases. Velocity on leaving the tube was very low, but increased to around 1,250 feet per second (380 m/s) at 30 feet (9.1 m). The result is a very lightweight weapon.
Even thought the gyrojet had issues, they would most likely be solved given serious funding:
Versions of the Gyrojet that were tested were inaccurate, cumbersome, slow loading, and unreliable. At best, a 1% failure rate was suggested
The main advantages that I see with gyrojets are lightweight as mentioned above, and that they could potentially carry avionics that allow the user to guide the missiles, especially given compact modern computers. However. the gun had very little energy at close ranges and the small size of the weapon, though given that the users will be flying, close range engagements won't be very common.
answered 7 hours ago
0something0
6106
6106
If you want to see one of these being fired: youtube.com/watch?v=xwO4ohqkjb0
– plasticinsect
6 hours ago
add a comment |
If you want to see one of these being fired: youtube.com/watch?v=xwO4ohqkjb0
– plasticinsect
6 hours ago
If you want to see one of these being fired: youtube.com/watch?v=xwO4ohqkjb0
– plasticinsect
6 hours ago
If you want to see one of these being fired: youtube.com/watch?v=xwO4ohqkjb0
– plasticinsect
6 hours ago
add a comment |
Is your mini missile a rocket propelled grenade?
https://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=10
I envision your hawks having a quiver full of these little rockets. Sort of like the archer superheroes, not every rocket is the same. There would be shrapnel antipersonnel rockets, shaped charge antitank rockets, white phosphorus rockets etc.
How to distinguish these from generic old RPGs? I am digging the idea of rocket powered arrows. The flying archer would shoot and then the rocket turn on a second later, propelling the explosive arrow forward.
add a comment |
Is your mini missile a rocket propelled grenade?
https://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=10
I envision your hawks having a quiver full of these little rockets. Sort of like the archer superheroes, not every rocket is the same. There would be shrapnel antipersonnel rockets, shaped charge antitank rockets, white phosphorus rockets etc.
How to distinguish these from generic old RPGs? I am digging the idea of rocket powered arrows. The flying archer would shoot and then the rocket turn on a second later, propelling the explosive arrow forward.
add a comment |
Is your mini missile a rocket propelled grenade?
https://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=10
I envision your hawks having a quiver full of these little rockets. Sort of like the archer superheroes, not every rocket is the same. There would be shrapnel antipersonnel rockets, shaped charge antitank rockets, white phosphorus rockets etc.
How to distinguish these from generic old RPGs? I am digging the idea of rocket powered arrows. The flying archer would shoot and then the rocket turn on a second later, propelling the explosive arrow forward.
Is your mini missile a rocket propelled grenade?
https://www.militaryfactory.com/smallarms/detail.asp?smallarms_id=10
I envision your hawks having a quiver full of these little rockets. Sort of like the archer superheroes, not every rocket is the same. There would be shrapnel antipersonnel rockets, shaped charge antitank rockets, white phosphorus rockets etc.
How to distinguish these from generic old RPGs? I am digging the idea of rocket powered arrows. The flying archer would shoot and then the rocket turn on a second later, propelling the explosive arrow forward.
answered 4 hours ago
Willk
101k25193424
101k25193424
add a comment |
add a comment |
Make it SMART
The key is to turn an RPG or Gyrojet or other missile into a smart weapon.
- Use laser sight to pick your target.
- Location is determined based on location of the rifle combined with angle & distance (radar?) of the target.
- Press the trigger and location information is updated into missile and it is sent on its way.
This really shouldn't be much different from the way a much larger missile might be fired from a fighter jet today. The difference is miniaturization. But I think a Raspberry Pi would be powerful enough to handle the computations involved, so the only big (physical size) additions to an RPG would be some sort of additional inflight steering mechanism controlled by the onboard computer.
1
I forget what it's called but there's a rifle system that does this. You laze the target and then switch to firing mode. It goes off as soon as you line it up right. (the other two answers are about unguided rockets. +1)
– Mazura
3 hours ago
add a comment |
Make it SMART
The key is to turn an RPG or Gyrojet or other missile into a smart weapon.
- Use laser sight to pick your target.
- Location is determined based on location of the rifle combined with angle & distance (radar?) of the target.
- Press the trigger and location information is updated into missile and it is sent on its way.
This really shouldn't be much different from the way a much larger missile might be fired from a fighter jet today. The difference is miniaturization. But I think a Raspberry Pi would be powerful enough to handle the computations involved, so the only big (physical size) additions to an RPG would be some sort of additional inflight steering mechanism controlled by the onboard computer.
1
I forget what it's called but there's a rifle system that does this. You laze the target and then switch to firing mode. It goes off as soon as you line it up right. (the other two answers are about unguided rockets. +1)
– Mazura
3 hours ago
add a comment |
Make it SMART
The key is to turn an RPG or Gyrojet or other missile into a smart weapon.
- Use laser sight to pick your target.
- Location is determined based on location of the rifle combined with angle & distance (radar?) of the target.
- Press the trigger and location information is updated into missile and it is sent on its way.
This really shouldn't be much different from the way a much larger missile might be fired from a fighter jet today. The difference is miniaturization. But I think a Raspberry Pi would be powerful enough to handle the computations involved, so the only big (physical size) additions to an RPG would be some sort of additional inflight steering mechanism controlled by the onboard computer.
Make it SMART
The key is to turn an RPG or Gyrojet or other missile into a smart weapon.
- Use laser sight to pick your target.
- Location is determined based on location of the rifle combined with angle & distance (radar?) of the target.
- Press the trigger and location information is updated into missile and it is sent on its way.
This really shouldn't be much different from the way a much larger missile might be fired from a fighter jet today. The difference is miniaturization. But I think a Raspberry Pi would be powerful enough to handle the computations involved, so the only big (physical size) additions to an RPG would be some sort of additional inflight steering mechanism controlled by the onboard computer.
answered 3 hours ago
manassehkatz
3,236423
3,236423
1
I forget what it's called but there's a rifle system that does this. You laze the target and then switch to firing mode. It goes off as soon as you line it up right. (the other two answers are about unguided rockets. +1)
– Mazura
3 hours ago
add a comment |
1
I forget what it's called but there's a rifle system that does this. You laze the target and then switch to firing mode. It goes off as soon as you line it up right. (the other two answers are about unguided rockets. +1)
– Mazura
3 hours ago
1
1
I forget what it's called but there's a rifle system that does this. You laze the target and then switch to firing mode. It goes off as soon as you line it up right. (the other two answers are about unguided rockets. +1)
– Mazura
3 hours ago
I forget what it's called but there's a rifle system that does this. You laze the target and then switch to firing mode. It goes off as soon as you line it up right. (the other two answers are about unguided rockets. +1)
– Mazura
3 hours ago
add a comment |
Using guided mini-missiles might be a good idea. There are a few considerations to take into account though.
Flight correction time
Rocket-propelled grenades are pretty much bullet-fast. At that speed, there isn't much time to adjust the path of the missile as you're firing in close quarters. Planes dodging missiles is actually done IRL (though not at all like is depicted in the media) and as closer ranges with less time a miss would be guaranteed.
Backblast
Have you heard a story from a guy who fired an RPG from inside a room? No, you haven't. When you launch an RPG or similar, there's a pressure wave from the back of the launcher called backblast, and it can kill people behind it. When you fire prone, you need to put it "sideways" across your shoulders so you don't wreck your legs.
And if fired in a confined space, the reflection of the backblast can kill the user.
Fortunately, there's a solution for both of these problems:
Make the micro-missiles slow. They launch out at maybe as fast as a fastball in baseball, so there's much less of an initial burst of air pressure to cause backblast, and it gives your fins more time to correct the speed. In addition, less power is needed to sustain a slower speed so that means a smaller rocket can be used.
Weight
This isn't too much of a concern. 25 mm grenades are a thing and your missiles, if the same size, will still pack a lethal punch. Note that you aren't going to have as many rounds as normal - the 25mm grenades for the XM25 airburst launcher came in 5-shot mags and your soldiers probably can't carry more mags than they could for other weapons with higher capacity.
Yield and damage
The most common idea with 25mm grenades is to use them to airburst around corners. You aren't going to get more of a yield than a grenade from these, since they'll use the same explosive as a grenade.
That said, you can specialize the payload for different targets. You can make anti-armor grenades for launchers, so your Hawks could use those against enemy armor.
As for taking out something like a helicopter, an anti-armor missile against the engine should work.
Something like a jet fighter, though... that's going to be hard simply because they're moving very fast. Good timing will be needed have the missile in the area where the plane will be, and you have to make sure that the plane doesn't just dodge. Unlikely, to say the least.
add a comment |
Using guided mini-missiles might be a good idea. There are a few considerations to take into account though.
Flight correction time
Rocket-propelled grenades are pretty much bullet-fast. At that speed, there isn't much time to adjust the path of the missile as you're firing in close quarters. Planes dodging missiles is actually done IRL (though not at all like is depicted in the media) and as closer ranges with less time a miss would be guaranteed.
Backblast
Have you heard a story from a guy who fired an RPG from inside a room? No, you haven't. When you launch an RPG or similar, there's a pressure wave from the back of the launcher called backblast, and it can kill people behind it. When you fire prone, you need to put it "sideways" across your shoulders so you don't wreck your legs.
And if fired in a confined space, the reflection of the backblast can kill the user.
Fortunately, there's a solution for both of these problems:
Make the micro-missiles slow. They launch out at maybe as fast as a fastball in baseball, so there's much less of an initial burst of air pressure to cause backblast, and it gives your fins more time to correct the speed. In addition, less power is needed to sustain a slower speed so that means a smaller rocket can be used.
Weight
This isn't too much of a concern. 25 mm grenades are a thing and your missiles, if the same size, will still pack a lethal punch. Note that you aren't going to have as many rounds as normal - the 25mm grenades for the XM25 airburst launcher came in 5-shot mags and your soldiers probably can't carry more mags than they could for other weapons with higher capacity.
Yield and damage
The most common idea with 25mm grenades is to use them to airburst around corners. You aren't going to get more of a yield than a grenade from these, since they'll use the same explosive as a grenade.
That said, you can specialize the payload for different targets. You can make anti-armor grenades for launchers, so your Hawks could use those against enemy armor.
As for taking out something like a helicopter, an anti-armor missile against the engine should work.
Something like a jet fighter, though... that's going to be hard simply because they're moving very fast. Good timing will be needed have the missile in the area where the plane will be, and you have to make sure that the plane doesn't just dodge. Unlikely, to say the least.
add a comment |
Using guided mini-missiles might be a good idea. There are a few considerations to take into account though.
Flight correction time
Rocket-propelled grenades are pretty much bullet-fast. At that speed, there isn't much time to adjust the path of the missile as you're firing in close quarters. Planes dodging missiles is actually done IRL (though not at all like is depicted in the media) and as closer ranges with less time a miss would be guaranteed.
Backblast
Have you heard a story from a guy who fired an RPG from inside a room? No, you haven't. When you launch an RPG or similar, there's a pressure wave from the back of the launcher called backblast, and it can kill people behind it. When you fire prone, you need to put it "sideways" across your shoulders so you don't wreck your legs.
And if fired in a confined space, the reflection of the backblast can kill the user.
Fortunately, there's a solution for both of these problems:
Make the micro-missiles slow. They launch out at maybe as fast as a fastball in baseball, so there's much less of an initial burst of air pressure to cause backblast, and it gives your fins more time to correct the speed. In addition, less power is needed to sustain a slower speed so that means a smaller rocket can be used.
Weight
This isn't too much of a concern. 25 mm grenades are a thing and your missiles, if the same size, will still pack a lethal punch. Note that you aren't going to have as many rounds as normal - the 25mm grenades for the XM25 airburst launcher came in 5-shot mags and your soldiers probably can't carry more mags than they could for other weapons with higher capacity.
Yield and damage
The most common idea with 25mm grenades is to use them to airburst around corners. You aren't going to get more of a yield than a grenade from these, since they'll use the same explosive as a grenade.
That said, you can specialize the payload for different targets. You can make anti-armor grenades for launchers, so your Hawks could use those against enemy armor.
As for taking out something like a helicopter, an anti-armor missile against the engine should work.
Something like a jet fighter, though... that's going to be hard simply because they're moving very fast. Good timing will be needed have the missile in the area where the plane will be, and you have to make sure that the plane doesn't just dodge. Unlikely, to say the least.
Using guided mini-missiles might be a good idea. There are a few considerations to take into account though.
Flight correction time
Rocket-propelled grenades are pretty much bullet-fast. At that speed, there isn't much time to adjust the path of the missile as you're firing in close quarters. Planes dodging missiles is actually done IRL (though not at all like is depicted in the media) and as closer ranges with less time a miss would be guaranteed.
Backblast
Have you heard a story from a guy who fired an RPG from inside a room? No, you haven't. When you launch an RPG or similar, there's a pressure wave from the back of the launcher called backblast, and it can kill people behind it. When you fire prone, you need to put it "sideways" across your shoulders so you don't wreck your legs.
And if fired in a confined space, the reflection of the backblast can kill the user.
Fortunately, there's a solution for both of these problems:
Make the micro-missiles slow. They launch out at maybe as fast as a fastball in baseball, so there's much less of an initial burst of air pressure to cause backblast, and it gives your fins more time to correct the speed. In addition, less power is needed to sustain a slower speed so that means a smaller rocket can be used.
Weight
This isn't too much of a concern. 25 mm grenades are a thing and your missiles, if the same size, will still pack a lethal punch. Note that you aren't going to have as many rounds as normal - the 25mm grenades for the XM25 airburst launcher came in 5-shot mags and your soldiers probably can't carry more mags than they could for other weapons with higher capacity.
Yield and damage
The most common idea with 25mm grenades is to use them to airburst around corners. You aren't going to get more of a yield than a grenade from these, since they'll use the same explosive as a grenade.
That said, you can specialize the payload for different targets. You can make anti-armor grenades for launchers, so your Hawks could use those against enemy armor.
As for taking out something like a helicopter, an anti-armor missile against the engine should work.
Something like a jet fighter, though... that's going to be hard simply because they're moving very fast. Good timing will be needed have the missile in the area where the plane will be, and you have to make sure that the plane doesn't just dodge. Unlikely, to say the least.
answered 26 mins ago
ltmauve
1,840512
1,840512
add a comment |
add a comment |
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What's the goal of the weapon? Longer range? Post-fire aim adjustment? Remote target designation? Smaller and lighter armor-penetration? Lighter weight for the trooper to carry?
– user535733
7 hours ago
The missiles could be dropped or ejected before firing, so that they don't impart their pesky momentum.
– B.fox
3 hours ago
Missiles have guidance systems, otherwise they're just rockets. Area denial weapons generally aren't handheld... and I'm not talking about landmines; when B-52s turn a cubic square mile into an explosion. Ground forces don't need a large number of anything, as long as there's at least one A10.
– Mazura
2 hours ago
So these are guys in flying suits? Is that what you're envisioning? Kinda like Falcon from the Avengers? And their primary role is Close Air Support and some form of Air Strike?
– WarPorcus
1 hour ago
kinda like falcon, ha I never thought about it like that. Yes, air support and fast air strikes.
– Dayton Saragosa
1 hour ago