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Showing posts from December 5, 2018

“DirectX will only draw polygons with an [X,Y] from [-1,-1] to [1,1] and with a Z from 0 to 1.”, What...

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.everyoneloves__top-leaderboard:empty,.everyoneloves__mid-leaderboard:empty{ margin-bottom:0; } up vote 6 down vote favorite I've been following the D3D11 tutorials on Rastertek to expand my knowledge on rendering which I will need as I want to build my own engine, as a hobby. After finally getting a model to be rendered to the screen in 3D space, and being able to move and rotate both the camera and the model, I wanted to import custom FBX models instead, which isn't included in the tutorial. I found this tutorial online on just that, which I followed alongside the fbx SDK's documentation. It now works to load and render FBX models, however, the vertices are quite messed up on some models, and on some, it works perfectly, then I read in the tutorial, and I quote: "Finally, if you don’t use t