A class that represents a key combination
For a little game of mine I have created a Key.h file that should allow representation of a key press combination. A key combination is basically some key represented by it's virtual key code stored in int _keyand the state of modifier keys - shift, control, alt and windows keys. In case that key combination is used for typing, the key also stores the character that it should produce in _c.
class Key
{
private:
bool _shift;
bool _ctrl;
bool _alt;
bool _win;
int _key;
char _c;
public:
constexpr Key()
:
_shift(),
_ctrl(),
_alt(),
_win(),
_key(),
_c()
{}
constexpr Key(const Key& key)
:
_shift(key._shift),
_ctrl(key._ctrl),
_alt(key._alt),
_win(key._win),
_key(key._key),
_c(key._c)
{}
constexpr Key(bool shift, bool ctrl, bool alt, bool win, int key, char c)
:
_shift(shift),
_ctrl(ctrl),
_alt(alt),
_win(win),
_key(key),
_c(c)
{}
Key& operator= (Key& key)
{
_shift = key._shift;
_ctrl = key._ctrl;
_alt = key._alt;
_win = key._win;
_key = key._key;
_c = key._c;
}
bool operator== (const Key& key) const
{
return (_shift == key._shift && _ctrl == key._ctrl && _alt == key._alt && _win == key._win && _key == key._key, _c == key._c);
}
bool operator!= (const Key& key) const
{
return !(*this == key);
}
};
Are there any design flaws or some obvious things that I'm missing?
c++
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For a little game of mine I have created a Key.h file that should allow representation of a key press combination. A key combination is basically some key represented by it's virtual key code stored in int _keyand the state of modifier keys - shift, control, alt and windows keys. In case that key combination is used for typing, the key also stores the character that it should produce in _c.
class Key
{
private:
bool _shift;
bool _ctrl;
bool _alt;
bool _win;
int _key;
char _c;
public:
constexpr Key()
:
_shift(),
_ctrl(),
_alt(),
_win(),
_key(),
_c()
{}
constexpr Key(const Key& key)
:
_shift(key._shift),
_ctrl(key._ctrl),
_alt(key._alt),
_win(key._win),
_key(key._key),
_c(key._c)
{}
constexpr Key(bool shift, bool ctrl, bool alt, bool win, int key, char c)
:
_shift(shift),
_ctrl(ctrl),
_alt(alt),
_win(win),
_key(key),
_c(c)
{}
Key& operator= (Key& key)
{
_shift = key._shift;
_ctrl = key._ctrl;
_alt = key._alt;
_win = key._win;
_key = key._key;
_c = key._c;
}
bool operator== (const Key& key) const
{
return (_shift == key._shift && _ctrl == key._ctrl && _alt == key._alt && _win == key._win && _key == key._key, _c == key._c);
}
bool operator!= (const Key& key) const
{
return !(*this == key);
}
};
Are there any design flaws or some obvious things that I'm missing?
c++
New contributor
Mantas Kandratavicius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
add a comment |
For a little game of mine I have created a Key.h file that should allow representation of a key press combination. A key combination is basically some key represented by it's virtual key code stored in int _keyand the state of modifier keys - shift, control, alt and windows keys. In case that key combination is used for typing, the key also stores the character that it should produce in _c.
class Key
{
private:
bool _shift;
bool _ctrl;
bool _alt;
bool _win;
int _key;
char _c;
public:
constexpr Key()
:
_shift(),
_ctrl(),
_alt(),
_win(),
_key(),
_c()
{}
constexpr Key(const Key& key)
:
_shift(key._shift),
_ctrl(key._ctrl),
_alt(key._alt),
_win(key._win),
_key(key._key),
_c(key._c)
{}
constexpr Key(bool shift, bool ctrl, bool alt, bool win, int key, char c)
:
_shift(shift),
_ctrl(ctrl),
_alt(alt),
_win(win),
_key(key),
_c(c)
{}
Key& operator= (Key& key)
{
_shift = key._shift;
_ctrl = key._ctrl;
_alt = key._alt;
_win = key._win;
_key = key._key;
_c = key._c;
}
bool operator== (const Key& key) const
{
return (_shift == key._shift && _ctrl == key._ctrl && _alt == key._alt && _win == key._win && _key == key._key, _c == key._c);
}
bool operator!= (const Key& key) const
{
return !(*this == key);
}
};
Are there any design flaws or some obvious things that I'm missing?
c++
New contributor
Mantas Kandratavicius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
For a little game of mine I have created a Key.h file that should allow representation of a key press combination. A key combination is basically some key represented by it's virtual key code stored in int _keyand the state of modifier keys - shift, control, alt and windows keys. In case that key combination is used for typing, the key also stores the character that it should produce in _c.
class Key
{
private:
bool _shift;
bool _ctrl;
bool _alt;
bool _win;
int _key;
char _c;
public:
constexpr Key()
:
_shift(),
_ctrl(),
_alt(),
_win(),
_key(),
_c()
{}
constexpr Key(const Key& key)
:
_shift(key._shift),
_ctrl(key._ctrl),
_alt(key._alt),
_win(key._win),
_key(key._key),
_c(key._c)
{}
constexpr Key(bool shift, bool ctrl, bool alt, bool win, int key, char c)
:
_shift(shift),
_ctrl(ctrl),
_alt(alt),
_win(win),
_key(key),
_c(c)
{}
Key& operator= (Key& key)
{
_shift = key._shift;
_ctrl = key._ctrl;
_alt = key._alt;
_win = key._win;
_key = key._key;
_c = key._c;
}
bool operator== (const Key& key) const
{
return (_shift == key._shift && _ctrl == key._ctrl && _alt == key._alt && _win == key._win && _key == key._key, _c == key._c);
}
bool operator!= (const Key& key) const
{
return !(*this == key);
}
};
Are there any design flaws or some obvious things that I'm missing?
c++
c++
New contributor
Mantas Kandratavicius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Mantas Kandratavicius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Mantas Kandratavicius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
asked 18 mins ago
Mantas KandrataviciusMantas Kandratavicius
11
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New contributor
Mantas Kandratavicius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
New contributor
Mantas Kandratavicius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
Mantas Kandratavicius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
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