plotting multiple cylinders with known co-ordinates
How can i plot say 100 cylinders inside a cube. I have their endpoints co-ordinates and diameter,height generated through c++ code.
I need a graphical output ,how can i do that?
plotting
New contributor
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How can i plot say 100 cylinders inside a cube. I have their endpoints co-ordinates and diameter,height generated through c++ code.
I need a graphical output ,how can i do that?
plotting
New contributor
1
Your queation is not clear. When say "endpoints", do you mean the end points to the axes of the cylinder? Also, do you need help with importing the C++ generated data?
– m_goldberg
2 hours ago
I have the end points (co-ordinates= x1,y1,z1 and x2,y2,z2) of the axis and its diameter. yes , i also need help how to import it from a visual studio- c++ code
– Arun
1 hour ago
add a comment |
How can i plot say 100 cylinders inside a cube. I have their endpoints co-ordinates and diameter,height generated through c++ code.
I need a graphical output ,how can i do that?
plotting
New contributor
How can i plot say 100 cylinders inside a cube. I have their endpoints co-ordinates and diameter,height generated through c++ code.
I need a graphical output ,how can i do that?
plotting
plotting
New contributor
New contributor
New contributor
asked 2 hours ago
Arun
61
61
New contributor
New contributor
1
Your queation is not clear. When say "endpoints", do you mean the end points to the axes of the cylinder? Also, do you need help with importing the C++ generated data?
– m_goldberg
2 hours ago
I have the end points (co-ordinates= x1,y1,z1 and x2,y2,z2) of the axis and its diameter. yes , i also need help how to import it from a visual studio- c++ code
– Arun
1 hour ago
add a comment |
1
Your queation is not clear. When say "endpoints", do you mean the end points to the axes of the cylinder? Also, do you need help with importing the C++ generated data?
– m_goldberg
2 hours ago
I have the end points (co-ordinates= x1,y1,z1 and x2,y2,z2) of the axis and its diameter. yes , i also need help how to import it from a visual studio- c++ code
– Arun
1 hour ago
1
1
Your queation is not clear. When say "endpoints", do you mean the end points to the axes of the cylinder? Also, do you need help with importing the C++ generated data?
– m_goldberg
2 hours ago
Your queation is not clear. When say "endpoints", do you mean the end points to the axes of the cylinder? Also, do you need help with importing the C++ generated data?
– m_goldberg
2 hours ago
I have the end points (co-ordinates= x1,y1,z1 and x2,y2,z2) of the axis and its diameter. yes , i also need help how to import it from a visual studio- c++ code
– Arun
1 hour ago
I have the end points (co-ordinates= x1,y1,z1 and x2,y2,z2) of the axis and its diameter. yes , i also need help how to import it from a visual studio- c++ code
– Arun
1 hour ago
add a comment |
1 Answer
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First I have to define some cylinder points
n=100;
pi = RandomReal[{0, 1}, {n, 2, 3}] (*n pairs off points*)
now create a list of cylinders
Graphics3D[Map[Cylinder[#, RandomReal[{0, .1}]] &, pi]]
That's it!
Thanks for your answer. But, I dont need random generation, I have generated it using some constraints in visual studio and stored the details of it a struct. How should i import it and how to plot it after that. Thanks in adv
– Arun
1 hour ago
add a comment |
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1 Answer
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active
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1 Answer
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oldest
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votes
First I have to define some cylinder points
n=100;
pi = RandomReal[{0, 1}, {n, 2, 3}] (*n pairs off points*)
now create a list of cylinders
Graphics3D[Map[Cylinder[#, RandomReal[{0, .1}]] &, pi]]
That's it!
Thanks for your answer. But, I dont need random generation, I have generated it using some constraints in visual studio and stored the details of it a struct. How should i import it and how to plot it after that. Thanks in adv
– Arun
1 hour ago
add a comment |
First I have to define some cylinder points
n=100;
pi = RandomReal[{0, 1}, {n, 2, 3}] (*n pairs off points*)
now create a list of cylinders
Graphics3D[Map[Cylinder[#, RandomReal[{0, .1}]] &, pi]]
That's it!
Thanks for your answer. But, I dont need random generation, I have generated it using some constraints in visual studio and stored the details of it a struct. How should i import it and how to plot it after that. Thanks in adv
– Arun
1 hour ago
add a comment |
First I have to define some cylinder points
n=100;
pi = RandomReal[{0, 1}, {n, 2, 3}] (*n pairs off points*)
now create a list of cylinders
Graphics3D[Map[Cylinder[#, RandomReal[{0, .1}]] &, pi]]
That's it!
First I have to define some cylinder points
n=100;
pi = RandomReal[{0, 1}, {n, 2, 3}] (*n pairs off points*)
now create a list of cylinders
Graphics3D[Map[Cylinder[#, RandomReal[{0, .1}]] &, pi]]
That's it!
answered 2 hours ago
Ulrich Neumann
7,062515
7,062515
Thanks for your answer. But, I dont need random generation, I have generated it using some constraints in visual studio and stored the details of it a struct. How should i import it and how to plot it after that. Thanks in adv
– Arun
1 hour ago
add a comment |
Thanks for your answer. But, I dont need random generation, I have generated it using some constraints in visual studio and stored the details of it a struct. How should i import it and how to plot it after that. Thanks in adv
– Arun
1 hour ago
Thanks for your answer. But, I dont need random generation, I have generated it using some constraints in visual studio and stored the details of it a struct. How should i import it and how to plot it after that. Thanks in adv
– Arun
1 hour ago
Thanks for your answer. But, I dont need random generation, I have generated it using some constraints in visual studio and stored the details of it a struct. How should i import it and how to plot it after that. Thanks in adv
– Arun
1 hour ago
add a comment |
Arun is a new contributor. Be nice, and check out our Code of Conduct.
Arun is a new contributor. Be nice, and check out our Code of Conduct.
Arun is a new contributor. Be nice, and check out our Code of Conduct.
Arun is a new contributor. Be nice, and check out our Code of Conduct.
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1
Your queation is not clear. When say "endpoints", do you mean the end points to the axes of the cylinder? Also, do you need help with importing the C++ generated data?
– m_goldberg
2 hours ago
I have the end points (co-ordinates= x1,y1,z1 and x2,y2,z2) of the axis and its diameter. yes , i also need help how to import it from a visual studio- c++ code
– Arun
1 hour ago