XML and binary serializer












0














Please see my factory design pattern:



public interface IMySerializer
{
void Serialize<T>(string path, T obj);
T Deserialize<T>(string path);
}

public class MyXmlSerializer: IMySerializer {
public void Serialize<T>(string path,T obj)
{
XmlSerializer serializer = new XmlSerializer(typeof(T));
using(TextWriter tw=new StreamWriter(path))
{
serializer.Serialize(tw,obj);
}
}
// deserialize as well.
}

public class MyBinarySerializer : IMySerializer {
public void Serialize<T>(string path, T obj) {
var bf=new BinaryFormatter();
Stream fs=File.OpenWrite(path);
bf.Serialize(fs, obj);
fs.Close();
}
// deserialize as well.
}

public class SerializerFactory
{
public enum SerializerType
{
None=-1,Json,Binary,Xml
}
public static void Serialize<T>(SerializerType type,string path,T obj)
{
switch(type)
{
case SerializerType.Json:
new MyJsonSerializer().Serialize(path, obj);
break;
case SerializerType.Binary:
new MyBinarySerializer().Serialize(path, obj);
break;
case SerializerType.Xml:
new MyXmlSerializer().Serialize(path, obj);
break;
default:
throw new ArgumentException("Select serializer type");
break;
}
}
}


It is convenient because I implement them only once and call them easily without knowing about serialization procedures.



The first question: can I use factory design pattern when I completely have the same constructors with the same parameters?



The second one: If I intend to utilize other functions for example, other bunch of methods in the serialization classes in the future, can the factory handle it?



I do not know precisely when factory pattern really works and where it is suitable to apply it. I am afraid of changing in the future.










share|improve this question









New contributor




Mahdi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • Welcome to Code Review. Please provide more background about your project, why you have a need for multiple serializers, and how you intend to use this code.
    – 200_success
    2 hours ago










  • Hi. Thanks. I would like to write a plugin with different serializations. Therefore, I can apply them in different projects or maybe need to use different serialization in one project (like XML and Json) because of different APIs. It can be perceived as a wrapper, too.
    – Mahdi
    2 hours ago












  • I use Unity3d. It has specific json serialization. It is perfect for its own classes like scriptableobjects and monobehaviours but there are limitations for pure C# classes like that I can not exploit generics and polymorphism using unity json serialization. Therefore, I require other serializations for pure classes such as NewtonSoft. Also, I have XML files as well in my game.
    – Mahdi
    2 hours ago


















0














Please see my factory design pattern:



public interface IMySerializer
{
void Serialize<T>(string path, T obj);
T Deserialize<T>(string path);
}

public class MyXmlSerializer: IMySerializer {
public void Serialize<T>(string path,T obj)
{
XmlSerializer serializer = new XmlSerializer(typeof(T));
using(TextWriter tw=new StreamWriter(path))
{
serializer.Serialize(tw,obj);
}
}
// deserialize as well.
}

public class MyBinarySerializer : IMySerializer {
public void Serialize<T>(string path, T obj) {
var bf=new BinaryFormatter();
Stream fs=File.OpenWrite(path);
bf.Serialize(fs, obj);
fs.Close();
}
// deserialize as well.
}

public class SerializerFactory
{
public enum SerializerType
{
None=-1,Json,Binary,Xml
}
public static void Serialize<T>(SerializerType type,string path,T obj)
{
switch(type)
{
case SerializerType.Json:
new MyJsonSerializer().Serialize(path, obj);
break;
case SerializerType.Binary:
new MyBinarySerializer().Serialize(path, obj);
break;
case SerializerType.Xml:
new MyXmlSerializer().Serialize(path, obj);
break;
default:
throw new ArgumentException("Select serializer type");
break;
}
}
}


It is convenient because I implement them only once and call them easily without knowing about serialization procedures.



The first question: can I use factory design pattern when I completely have the same constructors with the same parameters?



The second one: If I intend to utilize other functions for example, other bunch of methods in the serialization classes in the future, can the factory handle it?



I do not know precisely when factory pattern really works and where it is suitable to apply it. I am afraid of changing in the future.










share|improve this question









New contributor




Mahdi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.




















  • Welcome to Code Review. Please provide more background about your project, why you have a need for multiple serializers, and how you intend to use this code.
    – 200_success
    2 hours ago










  • Hi. Thanks. I would like to write a plugin with different serializations. Therefore, I can apply them in different projects or maybe need to use different serialization in one project (like XML and Json) because of different APIs. It can be perceived as a wrapper, too.
    – Mahdi
    2 hours ago












  • I use Unity3d. It has specific json serialization. It is perfect for its own classes like scriptableobjects and monobehaviours but there are limitations for pure C# classes like that I can not exploit generics and polymorphism using unity json serialization. Therefore, I require other serializations for pure classes such as NewtonSoft. Also, I have XML files as well in my game.
    – Mahdi
    2 hours ago
















0












0








0







Please see my factory design pattern:



public interface IMySerializer
{
void Serialize<T>(string path, T obj);
T Deserialize<T>(string path);
}

public class MyXmlSerializer: IMySerializer {
public void Serialize<T>(string path,T obj)
{
XmlSerializer serializer = new XmlSerializer(typeof(T));
using(TextWriter tw=new StreamWriter(path))
{
serializer.Serialize(tw,obj);
}
}
// deserialize as well.
}

public class MyBinarySerializer : IMySerializer {
public void Serialize<T>(string path, T obj) {
var bf=new BinaryFormatter();
Stream fs=File.OpenWrite(path);
bf.Serialize(fs, obj);
fs.Close();
}
// deserialize as well.
}

public class SerializerFactory
{
public enum SerializerType
{
None=-1,Json,Binary,Xml
}
public static void Serialize<T>(SerializerType type,string path,T obj)
{
switch(type)
{
case SerializerType.Json:
new MyJsonSerializer().Serialize(path, obj);
break;
case SerializerType.Binary:
new MyBinarySerializer().Serialize(path, obj);
break;
case SerializerType.Xml:
new MyXmlSerializer().Serialize(path, obj);
break;
default:
throw new ArgumentException("Select serializer type");
break;
}
}
}


It is convenient because I implement them only once and call them easily without knowing about serialization procedures.



The first question: can I use factory design pattern when I completely have the same constructors with the same parameters?



The second one: If I intend to utilize other functions for example, other bunch of methods in the serialization classes in the future, can the factory handle it?



I do not know precisely when factory pattern really works and where it is suitable to apply it. I am afraid of changing in the future.










share|improve this question









New contributor




Mahdi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











Please see my factory design pattern:



public interface IMySerializer
{
void Serialize<T>(string path, T obj);
T Deserialize<T>(string path);
}

public class MyXmlSerializer: IMySerializer {
public void Serialize<T>(string path,T obj)
{
XmlSerializer serializer = new XmlSerializer(typeof(T));
using(TextWriter tw=new StreamWriter(path))
{
serializer.Serialize(tw,obj);
}
}
// deserialize as well.
}

public class MyBinarySerializer : IMySerializer {
public void Serialize<T>(string path, T obj) {
var bf=new BinaryFormatter();
Stream fs=File.OpenWrite(path);
bf.Serialize(fs, obj);
fs.Close();
}
// deserialize as well.
}

public class SerializerFactory
{
public enum SerializerType
{
None=-1,Json,Binary,Xml
}
public static void Serialize<T>(SerializerType type,string path,T obj)
{
switch(type)
{
case SerializerType.Json:
new MyJsonSerializer().Serialize(path, obj);
break;
case SerializerType.Binary:
new MyBinarySerializer().Serialize(path, obj);
break;
case SerializerType.Xml:
new MyXmlSerializer().Serialize(path, obj);
break;
default:
throw new ArgumentException("Select serializer type");
break;
}
}
}


It is convenient because I implement them only once and call them easily without knowing about serialization procedures.



The first question: can I use factory design pattern when I completely have the same constructors with the same parameters?



The second one: If I intend to utilize other functions for example, other bunch of methods in the serialization classes in the future, can the factory handle it?



I do not know precisely when factory pattern really works and where it is suitable to apply it. I am afraid of changing in the future.







c# object-oriented serialization factory-method






share|improve this question









New contributor




Mahdi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











share|improve this question









New contributor




Mahdi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









share|improve this question




share|improve this question








edited 1 hour ago









200_success

128k15150412




128k15150412






New contributor




Mahdi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.









asked 2 hours ago









Mahdi

1




1




New contributor




Mahdi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





New contributor





Mahdi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Mahdi is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












  • Welcome to Code Review. Please provide more background about your project, why you have a need for multiple serializers, and how you intend to use this code.
    – 200_success
    2 hours ago










  • Hi. Thanks. I would like to write a plugin with different serializations. Therefore, I can apply them in different projects or maybe need to use different serialization in one project (like XML and Json) because of different APIs. It can be perceived as a wrapper, too.
    – Mahdi
    2 hours ago












  • I use Unity3d. It has specific json serialization. It is perfect for its own classes like scriptableobjects and monobehaviours but there are limitations for pure C# classes like that I can not exploit generics and polymorphism using unity json serialization. Therefore, I require other serializations for pure classes such as NewtonSoft. Also, I have XML files as well in my game.
    – Mahdi
    2 hours ago




















  • Welcome to Code Review. Please provide more background about your project, why you have a need for multiple serializers, and how you intend to use this code.
    – 200_success
    2 hours ago










  • Hi. Thanks. I would like to write a plugin with different serializations. Therefore, I can apply them in different projects or maybe need to use different serialization in one project (like XML and Json) because of different APIs. It can be perceived as a wrapper, too.
    – Mahdi
    2 hours ago












  • I use Unity3d. It has specific json serialization. It is perfect for its own classes like scriptableobjects and monobehaviours but there are limitations for pure C# classes like that I can not exploit generics and polymorphism using unity json serialization. Therefore, I require other serializations for pure classes such as NewtonSoft. Also, I have XML files as well in my game.
    – Mahdi
    2 hours ago


















Welcome to Code Review. Please provide more background about your project, why you have a need for multiple serializers, and how you intend to use this code.
– 200_success
2 hours ago




Welcome to Code Review. Please provide more background about your project, why you have a need for multiple serializers, and how you intend to use this code.
– 200_success
2 hours ago












Hi. Thanks. I would like to write a plugin with different serializations. Therefore, I can apply them in different projects or maybe need to use different serialization in one project (like XML and Json) because of different APIs. It can be perceived as a wrapper, too.
– Mahdi
2 hours ago






Hi. Thanks. I would like to write a plugin with different serializations. Therefore, I can apply them in different projects or maybe need to use different serialization in one project (like XML and Json) because of different APIs. It can be perceived as a wrapper, too.
– Mahdi
2 hours ago














I use Unity3d. It has specific json serialization. It is perfect for its own classes like scriptableobjects and monobehaviours but there are limitations for pure C# classes like that I can not exploit generics and polymorphism using unity json serialization. Therefore, I require other serializations for pure classes such as NewtonSoft. Also, I have XML files as well in my game.
– Mahdi
2 hours ago






I use Unity3d. It has specific json serialization. It is perfect for its own classes like scriptableobjects and monobehaviours but there are limitations for pure C# classes like that I can not exploit generics and polymorphism using unity json serialization. Therefore, I require other serializations for pure classes such as NewtonSoft. Also, I have XML files as well in my game.
– Mahdi
2 hours ago












1 Answer
1






active

oldest

votes


















0














Factories



Factories create the class, they do not execute it's purpose too. A car factory creates the car, it does not then also drive the car for you. The factory simply gives you the instance of a serializer, nothing more.



public enum SerializerType
{
None=-1,
Json,
Binary,
Xml
}

public class SerializerFactory
{
public static IMySerializer GetSerializer(SerializerType type)
{
switch (type)
{
case SerializerType.Json:
return new MyJsonSerializer();
case SerializerType.Binary:
return new MyBinarySerializer();
case SerializerType.Xml:
return new MyXmlSerializer();
default:
throw new ArgumentOutOfRangeException($"Parameter '{nameof(type)}' was not a valid enumeration value.");
}
}
}


If the construction of your serializers gets much more involved consider whether it would be beneficial to follow the Factory Pattern more closely.



Serialize vs SerializeToFile



Serialize<T>() traditionally would return a string. You're serializing the object directly to a file. So you have 2 choices here.




  • Continue with serializing directly to the file and call your method SerializeToFile to prevent confusion. Just know that if you want to serialize to something other than a file later you're going to have to change a lot of things.

  • Pull the saving to a file out of the serializer classes and do it separately, keeping the name of the function as Serialize.


I highly recommend #2.



Formatting Consistent, Using, Etc.




  • You're bouncing between curly brackets {} being on the same line and on the next line. Generally it's separate line, unless it's a script. Given the MyBinarySerializer doesn't inherit from MonoBehavior one can assume it's not a script (or question why it is one).

  • What happens if MyBinarySerialzier.Serialize() throws an exception. Will the file stream be closed? If the class implements IDisposable like Stream does, use a using statement.

  • Never used a BinaryFormatter but from your usage of it, it seems like something you can probably create an instance of when you create MyBinarySerializer and reuse. Ignore this if that's not the case, but it's something to keep in mind.


Example:



public class MyBinarySerializer : IMySerializer
{
// Always good to make classes that aren't getting assigned again as 'readonly' to show the intention that this is the only time it's instantiated.
private readonly BinaryFormatter Formatter = new BinaryFormatter();

public void Serialize<T>(string path, T obj)
{
using (Stream fs = File.OpenWrite(path))
{
Formatter.Serialize(fs, obj);
}
}
}





share|improve this answer





















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    1 Answer
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    active

    oldest

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    active

    oldest

    votes









    0














    Factories



    Factories create the class, they do not execute it's purpose too. A car factory creates the car, it does not then also drive the car for you. The factory simply gives you the instance of a serializer, nothing more.



    public enum SerializerType
    {
    None=-1,
    Json,
    Binary,
    Xml
    }

    public class SerializerFactory
    {
    public static IMySerializer GetSerializer(SerializerType type)
    {
    switch (type)
    {
    case SerializerType.Json:
    return new MyJsonSerializer();
    case SerializerType.Binary:
    return new MyBinarySerializer();
    case SerializerType.Xml:
    return new MyXmlSerializer();
    default:
    throw new ArgumentOutOfRangeException($"Parameter '{nameof(type)}' was not a valid enumeration value.");
    }
    }
    }


    If the construction of your serializers gets much more involved consider whether it would be beneficial to follow the Factory Pattern more closely.



    Serialize vs SerializeToFile



    Serialize<T>() traditionally would return a string. You're serializing the object directly to a file. So you have 2 choices here.




    • Continue with serializing directly to the file and call your method SerializeToFile to prevent confusion. Just know that if you want to serialize to something other than a file later you're going to have to change a lot of things.

    • Pull the saving to a file out of the serializer classes and do it separately, keeping the name of the function as Serialize.


    I highly recommend #2.



    Formatting Consistent, Using, Etc.




    • You're bouncing between curly brackets {} being on the same line and on the next line. Generally it's separate line, unless it's a script. Given the MyBinarySerializer doesn't inherit from MonoBehavior one can assume it's not a script (or question why it is one).

    • What happens if MyBinarySerialzier.Serialize() throws an exception. Will the file stream be closed? If the class implements IDisposable like Stream does, use a using statement.

    • Never used a BinaryFormatter but from your usage of it, it seems like something you can probably create an instance of when you create MyBinarySerializer and reuse. Ignore this if that's not the case, but it's something to keep in mind.


    Example:



    public class MyBinarySerializer : IMySerializer
    {
    // Always good to make classes that aren't getting assigned again as 'readonly' to show the intention that this is the only time it's instantiated.
    private readonly BinaryFormatter Formatter = new BinaryFormatter();

    public void Serialize<T>(string path, T obj)
    {
    using (Stream fs = File.OpenWrite(path))
    {
    Formatter.Serialize(fs, obj);
    }
    }
    }





    share|improve this answer


























      0














      Factories



      Factories create the class, they do not execute it's purpose too. A car factory creates the car, it does not then also drive the car for you. The factory simply gives you the instance of a serializer, nothing more.



      public enum SerializerType
      {
      None=-1,
      Json,
      Binary,
      Xml
      }

      public class SerializerFactory
      {
      public static IMySerializer GetSerializer(SerializerType type)
      {
      switch (type)
      {
      case SerializerType.Json:
      return new MyJsonSerializer();
      case SerializerType.Binary:
      return new MyBinarySerializer();
      case SerializerType.Xml:
      return new MyXmlSerializer();
      default:
      throw new ArgumentOutOfRangeException($"Parameter '{nameof(type)}' was not a valid enumeration value.");
      }
      }
      }


      If the construction of your serializers gets much more involved consider whether it would be beneficial to follow the Factory Pattern more closely.



      Serialize vs SerializeToFile



      Serialize<T>() traditionally would return a string. You're serializing the object directly to a file. So you have 2 choices here.




      • Continue with serializing directly to the file and call your method SerializeToFile to prevent confusion. Just know that if you want to serialize to something other than a file later you're going to have to change a lot of things.

      • Pull the saving to a file out of the serializer classes and do it separately, keeping the name of the function as Serialize.


      I highly recommend #2.



      Formatting Consistent, Using, Etc.




      • You're bouncing between curly brackets {} being on the same line and on the next line. Generally it's separate line, unless it's a script. Given the MyBinarySerializer doesn't inherit from MonoBehavior one can assume it's not a script (or question why it is one).

      • What happens if MyBinarySerialzier.Serialize() throws an exception. Will the file stream be closed? If the class implements IDisposable like Stream does, use a using statement.

      • Never used a BinaryFormatter but from your usage of it, it seems like something you can probably create an instance of when you create MyBinarySerializer and reuse. Ignore this if that's not the case, but it's something to keep in mind.


      Example:



      public class MyBinarySerializer : IMySerializer
      {
      // Always good to make classes that aren't getting assigned again as 'readonly' to show the intention that this is the only time it's instantiated.
      private readonly BinaryFormatter Formatter = new BinaryFormatter();

      public void Serialize<T>(string path, T obj)
      {
      using (Stream fs = File.OpenWrite(path))
      {
      Formatter.Serialize(fs, obj);
      }
      }
      }





      share|improve this answer
























        0












        0








        0






        Factories



        Factories create the class, they do not execute it's purpose too. A car factory creates the car, it does not then also drive the car for you. The factory simply gives you the instance of a serializer, nothing more.



        public enum SerializerType
        {
        None=-1,
        Json,
        Binary,
        Xml
        }

        public class SerializerFactory
        {
        public static IMySerializer GetSerializer(SerializerType type)
        {
        switch (type)
        {
        case SerializerType.Json:
        return new MyJsonSerializer();
        case SerializerType.Binary:
        return new MyBinarySerializer();
        case SerializerType.Xml:
        return new MyXmlSerializer();
        default:
        throw new ArgumentOutOfRangeException($"Parameter '{nameof(type)}' was not a valid enumeration value.");
        }
        }
        }


        If the construction of your serializers gets much more involved consider whether it would be beneficial to follow the Factory Pattern more closely.



        Serialize vs SerializeToFile



        Serialize<T>() traditionally would return a string. You're serializing the object directly to a file. So you have 2 choices here.




        • Continue with serializing directly to the file and call your method SerializeToFile to prevent confusion. Just know that if you want to serialize to something other than a file later you're going to have to change a lot of things.

        • Pull the saving to a file out of the serializer classes and do it separately, keeping the name of the function as Serialize.


        I highly recommend #2.



        Formatting Consistent, Using, Etc.




        • You're bouncing between curly brackets {} being on the same line and on the next line. Generally it's separate line, unless it's a script. Given the MyBinarySerializer doesn't inherit from MonoBehavior one can assume it's not a script (or question why it is one).

        • What happens if MyBinarySerialzier.Serialize() throws an exception. Will the file stream be closed? If the class implements IDisposable like Stream does, use a using statement.

        • Never used a BinaryFormatter but from your usage of it, it seems like something you can probably create an instance of when you create MyBinarySerializer and reuse. Ignore this if that's not the case, but it's something to keep in mind.


        Example:



        public class MyBinarySerializer : IMySerializer
        {
        // Always good to make classes that aren't getting assigned again as 'readonly' to show the intention that this is the only time it's instantiated.
        private readonly BinaryFormatter Formatter = new BinaryFormatter();

        public void Serialize<T>(string path, T obj)
        {
        using (Stream fs = File.OpenWrite(path))
        {
        Formatter.Serialize(fs, obj);
        }
        }
        }





        share|improve this answer












        Factories



        Factories create the class, they do not execute it's purpose too. A car factory creates the car, it does not then also drive the car for you. The factory simply gives you the instance of a serializer, nothing more.



        public enum SerializerType
        {
        None=-1,
        Json,
        Binary,
        Xml
        }

        public class SerializerFactory
        {
        public static IMySerializer GetSerializer(SerializerType type)
        {
        switch (type)
        {
        case SerializerType.Json:
        return new MyJsonSerializer();
        case SerializerType.Binary:
        return new MyBinarySerializer();
        case SerializerType.Xml:
        return new MyXmlSerializer();
        default:
        throw new ArgumentOutOfRangeException($"Parameter '{nameof(type)}' was not a valid enumeration value.");
        }
        }
        }


        If the construction of your serializers gets much more involved consider whether it would be beneficial to follow the Factory Pattern more closely.



        Serialize vs SerializeToFile



        Serialize<T>() traditionally would return a string. You're serializing the object directly to a file. So you have 2 choices here.




        • Continue with serializing directly to the file and call your method SerializeToFile to prevent confusion. Just know that if you want to serialize to something other than a file later you're going to have to change a lot of things.

        • Pull the saving to a file out of the serializer classes and do it separately, keeping the name of the function as Serialize.


        I highly recommend #2.



        Formatting Consistent, Using, Etc.




        • You're bouncing between curly brackets {} being on the same line and on the next line. Generally it's separate line, unless it's a script. Given the MyBinarySerializer doesn't inherit from MonoBehavior one can assume it's not a script (or question why it is one).

        • What happens if MyBinarySerialzier.Serialize() throws an exception. Will the file stream be closed? If the class implements IDisposable like Stream does, use a using statement.

        • Never used a BinaryFormatter but from your usage of it, it seems like something you can probably create an instance of when you create MyBinarySerializer and reuse. Ignore this if that's not the case, but it's something to keep in mind.


        Example:



        public class MyBinarySerializer : IMySerializer
        {
        // Always good to make classes that aren't getting assigned again as 'readonly' to show the intention that this is the only time it's instantiated.
        private readonly BinaryFormatter Formatter = new BinaryFormatter();

        public void Serialize<T>(string path, T obj)
        {
        using (Stream fs = File.OpenWrite(path))
        {
        Formatter.Serialize(fs, obj);
        }
        }
        }






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        answered 10 mins ago









        Shelby115

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