XML and binary serializer
Please see my factory design pattern:
public interface IMySerializer
{
void Serialize<T>(string path, T obj);
T Deserialize<T>(string path);
}
public class MyXmlSerializer: IMySerializer {
public void Serialize<T>(string path,T obj)
{
XmlSerializer serializer = new XmlSerializer(typeof(T));
using(TextWriter tw=new StreamWriter(path))
{
serializer.Serialize(tw,obj);
}
}
// deserialize as well.
}
public class MyBinarySerializer : IMySerializer {
public void Serialize<T>(string path, T obj) {
var bf=new BinaryFormatter();
Stream fs=File.OpenWrite(path);
bf.Serialize(fs, obj);
fs.Close();
}
// deserialize as well.
}
public class SerializerFactory
{
public enum SerializerType
{
None=-1,Json,Binary,Xml
}
public static void Serialize<T>(SerializerType type,string path,T obj)
{
switch(type)
{
case SerializerType.Json:
new MyJsonSerializer().Serialize(path, obj);
break;
case SerializerType.Binary:
new MyBinarySerializer().Serialize(path, obj);
break;
case SerializerType.Xml:
new MyXmlSerializer().Serialize(path, obj);
break;
default:
throw new ArgumentException("Select serializer type");
break;
}
}
}
It is convenient because I implement them only once and call them easily without knowing about serialization procedures.
The first question: can I use factory design pattern when I completely have the same constructors with the same parameters?
The second one: If I intend to utilize other functions for example, other bunch of methods in the serialization classes in the future, can the factory handle it?
I do not know precisely when factory pattern really works and where it is suitable to apply it. I am afraid of changing in the future.
c# object-oriented serialization factory-method
New contributor
add a comment |
Please see my factory design pattern:
public interface IMySerializer
{
void Serialize<T>(string path, T obj);
T Deserialize<T>(string path);
}
public class MyXmlSerializer: IMySerializer {
public void Serialize<T>(string path,T obj)
{
XmlSerializer serializer = new XmlSerializer(typeof(T));
using(TextWriter tw=new StreamWriter(path))
{
serializer.Serialize(tw,obj);
}
}
// deserialize as well.
}
public class MyBinarySerializer : IMySerializer {
public void Serialize<T>(string path, T obj) {
var bf=new BinaryFormatter();
Stream fs=File.OpenWrite(path);
bf.Serialize(fs, obj);
fs.Close();
}
// deserialize as well.
}
public class SerializerFactory
{
public enum SerializerType
{
None=-1,Json,Binary,Xml
}
public static void Serialize<T>(SerializerType type,string path,T obj)
{
switch(type)
{
case SerializerType.Json:
new MyJsonSerializer().Serialize(path, obj);
break;
case SerializerType.Binary:
new MyBinarySerializer().Serialize(path, obj);
break;
case SerializerType.Xml:
new MyXmlSerializer().Serialize(path, obj);
break;
default:
throw new ArgumentException("Select serializer type");
break;
}
}
}
It is convenient because I implement them only once and call them easily without knowing about serialization procedures.
The first question: can I use factory design pattern when I completely have the same constructors with the same parameters?
The second one: If I intend to utilize other functions for example, other bunch of methods in the serialization classes in the future, can the factory handle it?
I do not know precisely when factory pattern really works and where it is suitable to apply it. I am afraid of changing in the future.
c# object-oriented serialization factory-method
New contributor
Welcome to Code Review. Please provide more background about your project, why you have a need for multiple serializers, and how you intend to use this code.
– 200_success
2 hours ago
Hi. Thanks. I would like to write a plugin with different serializations. Therefore, I can apply them in different projects or maybe need to use different serialization in one project (like XML and Json) because of different APIs. It can be perceived as a wrapper, too.
– Mahdi
2 hours ago
I use Unity3d. It has specific json serialization. It is perfect for its own classes like scriptableobjects and monobehaviours but there are limitations for pure C# classes like that I can not exploit generics and polymorphism using unity json serialization. Therefore, I require other serializations for pure classes such as NewtonSoft. Also, I have XML files as well in my game.
– Mahdi
2 hours ago
add a comment |
Please see my factory design pattern:
public interface IMySerializer
{
void Serialize<T>(string path, T obj);
T Deserialize<T>(string path);
}
public class MyXmlSerializer: IMySerializer {
public void Serialize<T>(string path,T obj)
{
XmlSerializer serializer = new XmlSerializer(typeof(T));
using(TextWriter tw=new StreamWriter(path))
{
serializer.Serialize(tw,obj);
}
}
// deserialize as well.
}
public class MyBinarySerializer : IMySerializer {
public void Serialize<T>(string path, T obj) {
var bf=new BinaryFormatter();
Stream fs=File.OpenWrite(path);
bf.Serialize(fs, obj);
fs.Close();
}
// deserialize as well.
}
public class SerializerFactory
{
public enum SerializerType
{
None=-1,Json,Binary,Xml
}
public static void Serialize<T>(SerializerType type,string path,T obj)
{
switch(type)
{
case SerializerType.Json:
new MyJsonSerializer().Serialize(path, obj);
break;
case SerializerType.Binary:
new MyBinarySerializer().Serialize(path, obj);
break;
case SerializerType.Xml:
new MyXmlSerializer().Serialize(path, obj);
break;
default:
throw new ArgumentException("Select serializer type");
break;
}
}
}
It is convenient because I implement them only once and call them easily without knowing about serialization procedures.
The first question: can I use factory design pattern when I completely have the same constructors with the same parameters?
The second one: If I intend to utilize other functions for example, other bunch of methods in the serialization classes in the future, can the factory handle it?
I do not know precisely when factory pattern really works and where it is suitable to apply it. I am afraid of changing in the future.
c# object-oriented serialization factory-method
New contributor
Please see my factory design pattern:
public interface IMySerializer
{
void Serialize<T>(string path, T obj);
T Deserialize<T>(string path);
}
public class MyXmlSerializer: IMySerializer {
public void Serialize<T>(string path,T obj)
{
XmlSerializer serializer = new XmlSerializer(typeof(T));
using(TextWriter tw=new StreamWriter(path))
{
serializer.Serialize(tw,obj);
}
}
// deserialize as well.
}
public class MyBinarySerializer : IMySerializer {
public void Serialize<T>(string path, T obj) {
var bf=new BinaryFormatter();
Stream fs=File.OpenWrite(path);
bf.Serialize(fs, obj);
fs.Close();
}
// deserialize as well.
}
public class SerializerFactory
{
public enum SerializerType
{
None=-1,Json,Binary,Xml
}
public static void Serialize<T>(SerializerType type,string path,T obj)
{
switch(type)
{
case SerializerType.Json:
new MyJsonSerializer().Serialize(path, obj);
break;
case SerializerType.Binary:
new MyBinarySerializer().Serialize(path, obj);
break;
case SerializerType.Xml:
new MyXmlSerializer().Serialize(path, obj);
break;
default:
throw new ArgumentException("Select serializer type");
break;
}
}
}
It is convenient because I implement them only once and call them easily without knowing about serialization procedures.
The first question: can I use factory design pattern when I completely have the same constructors with the same parameters?
The second one: If I intend to utilize other functions for example, other bunch of methods in the serialization classes in the future, can the factory handle it?
I do not know precisely when factory pattern really works and where it is suitable to apply it. I am afraid of changing in the future.
c# object-oriented serialization factory-method
c# object-oriented serialization factory-method
New contributor
New contributor
edited 1 hour ago
200_success
128k15150412
128k15150412
New contributor
asked 2 hours ago
Mahdi
1
1
New contributor
New contributor
Welcome to Code Review. Please provide more background about your project, why you have a need for multiple serializers, and how you intend to use this code.
– 200_success
2 hours ago
Hi. Thanks. I would like to write a plugin with different serializations. Therefore, I can apply them in different projects or maybe need to use different serialization in one project (like XML and Json) because of different APIs. It can be perceived as a wrapper, too.
– Mahdi
2 hours ago
I use Unity3d. It has specific json serialization. It is perfect for its own classes like scriptableobjects and monobehaviours but there are limitations for pure C# classes like that I can not exploit generics and polymorphism using unity json serialization. Therefore, I require other serializations for pure classes such as NewtonSoft. Also, I have XML files as well in my game.
– Mahdi
2 hours ago
add a comment |
Welcome to Code Review. Please provide more background about your project, why you have a need for multiple serializers, and how you intend to use this code.
– 200_success
2 hours ago
Hi. Thanks. I would like to write a plugin with different serializations. Therefore, I can apply them in different projects or maybe need to use different serialization in one project (like XML and Json) because of different APIs. It can be perceived as a wrapper, too.
– Mahdi
2 hours ago
I use Unity3d. It has specific json serialization. It is perfect for its own classes like scriptableobjects and monobehaviours but there are limitations for pure C# classes like that I can not exploit generics and polymorphism using unity json serialization. Therefore, I require other serializations for pure classes such as NewtonSoft. Also, I have XML files as well in my game.
– Mahdi
2 hours ago
Welcome to Code Review. Please provide more background about your project, why you have a need for multiple serializers, and how you intend to use this code.
– 200_success
2 hours ago
Welcome to Code Review. Please provide more background about your project, why you have a need for multiple serializers, and how you intend to use this code.
– 200_success
2 hours ago
Hi. Thanks. I would like to write a plugin with different serializations. Therefore, I can apply them in different projects or maybe need to use different serialization in one project (like XML and Json) because of different APIs. It can be perceived as a wrapper, too.
– Mahdi
2 hours ago
Hi. Thanks. I would like to write a plugin with different serializations. Therefore, I can apply them in different projects or maybe need to use different serialization in one project (like XML and Json) because of different APIs. It can be perceived as a wrapper, too.
– Mahdi
2 hours ago
I use Unity3d. It has specific json serialization. It is perfect for its own classes like scriptableobjects and monobehaviours but there are limitations for pure C# classes like that I can not exploit generics and polymorphism using unity json serialization. Therefore, I require other serializations for pure classes such as NewtonSoft. Also, I have XML files as well in my game.
– Mahdi
2 hours ago
I use Unity3d. It has specific json serialization. It is perfect for its own classes like scriptableobjects and monobehaviours but there are limitations for pure C# classes like that I can not exploit generics and polymorphism using unity json serialization. Therefore, I require other serializations for pure classes such as NewtonSoft. Also, I have XML files as well in my game.
– Mahdi
2 hours ago
add a comment |
1 Answer
1
active
oldest
votes
Factories
Factories create the class, they do not execute it's purpose too. A car factory creates the car, it does not then also drive the car for you. The factory simply gives you the instance of a serializer, nothing more.
public enum SerializerType
{
None=-1,
Json,
Binary,
Xml
}
public class SerializerFactory
{
public static IMySerializer GetSerializer(SerializerType type)
{
switch (type)
{
case SerializerType.Json:
return new MyJsonSerializer();
case SerializerType.Binary:
return new MyBinarySerializer();
case SerializerType.Xml:
return new MyXmlSerializer();
default:
throw new ArgumentOutOfRangeException($"Parameter '{nameof(type)}' was not a valid enumeration value.");
}
}
}
If the construction of your serializers gets much more involved consider whether it would be beneficial to follow the Factory Pattern more closely.
Serialize vs SerializeToFile
Serialize<T>()
traditionally would return a string. You're serializing the object directly to a file. So you have 2 choices here.
- Continue with serializing directly to the file and call your method
SerializeToFile
to prevent confusion. Just know that if you want to serialize to something other than a file later you're going to have to change a lot of things. - Pull the saving to a file out of the serializer classes and do it separately, keeping the name of the function as
Serialize
.
I highly recommend #2.
Formatting Consistent, Using, Etc.
- You're bouncing between curly brackets
{}
being on the same line and on the next line. Generally it's separate line, unless it's a script. Given theMyBinarySerializer
doesn't inherit fromMonoBehavior
one can assume it's not a script (or question why it is one). - What happens if
MyBinarySerialzier.Serialize()
throws an exception. Will the file stream be closed? If the class implementsIDisposable
likeStream
does, use ausing
statement. - Never used a
BinaryFormatter
but from your usage of it, it seems like something you can probably create an instance of when you createMyBinarySerializer
and reuse. Ignore this if that's not the case, but it's something to keep in mind.
Example:
public class MyBinarySerializer : IMySerializer
{
// Always good to make classes that aren't getting assigned again as 'readonly' to show the intention that this is the only time it's instantiated.
private readonly BinaryFormatter Formatter = new BinaryFormatter();
public void Serialize<T>(string path, T obj)
{
using (Stream fs = File.OpenWrite(path))
{
Formatter.Serialize(fs, obj);
}
}
}
add a comment |
Your Answer
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1 Answer
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1 Answer
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active
oldest
votes
Factories
Factories create the class, they do not execute it's purpose too. A car factory creates the car, it does not then also drive the car for you. The factory simply gives you the instance of a serializer, nothing more.
public enum SerializerType
{
None=-1,
Json,
Binary,
Xml
}
public class SerializerFactory
{
public static IMySerializer GetSerializer(SerializerType type)
{
switch (type)
{
case SerializerType.Json:
return new MyJsonSerializer();
case SerializerType.Binary:
return new MyBinarySerializer();
case SerializerType.Xml:
return new MyXmlSerializer();
default:
throw new ArgumentOutOfRangeException($"Parameter '{nameof(type)}' was not a valid enumeration value.");
}
}
}
If the construction of your serializers gets much more involved consider whether it would be beneficial to follow the Factory Pattern more closely.
Serialize vs SerializeToFile
Serialize<T>()
traditionally would return a string. You're serializing the object directly to a file. So you have 2 choices here.
- Continue with serializing directly to the file and call your method
SerializeToFile
to prevent confusion. Just know that if you want to serialize to something other than a file later you're going to have to change a lot of things. - Pull the saving to a file out of the serializer classes and do it separately, keeping the name of the function as
Serialize
.
I highly recommend #2.
Formatting Consistent, Using, Etc.
- You're bouncing between curly brackets
{}
being on the same line and on the next line. Generally it's separate line, unless it's a script. Given theMyBinarySerializer
doesn't inherit fromMonoBehavior
one can assume it's not a script (or question why it is one). - What happens if
MyBinarySerialzier.Serialize()
throws an exception. Will the file stream be closed? If the class implementsIDisposable
likeStream
does, use ausing
statement. - Never used a
BinaryFormatter
but from your usage of it, it seems like something you can probably create an instance of when you createMyBinarySerializer
and reuse. Ignore this if that's not the case, but it's something to keep in mind.
Example:
public class MyBinarySerializer : IMySerializer
{
// Always good to make classes that aren't getting assigned again as 'readonly' to show the intention that this is the only time it's instantiated.
private readonly BinaryFormatter Formatter = new BinaryFormatter();
public void Serialize<T>(string path, T obj)
{
using (Stream fs = File.OpenWrite(path))
{
Formatter.Serialize(fs, obj);
}
}
}
add a comment |
Factories
Factories create the class, they do not execute it's purpose too. A car factory creates the car, it does not then also drive the car for you. The factory simply gives you the instance of a serializer, nothing more.
public enum SerializerType
{
None=-1,
Json,
Binary,
Xml
}
public class SerializerFactory
{
public static IMySerializer GetSerializer(SerializerType type)
{
switch (type)
{
case SerializerType.Json:
return new MyJsonSerializer();
case SerializerType.Binary:
return new MyBinarySerializer();
case SerializerType.Xml:
return new MyXmlSerializer();
default:
throw new ArgumentOutOfRangeException($"Parameter '{nameof(type)}' was not a valid enumeration value.");
}
}
}
If the construction of your serializers gets much more involved consider whether it would be beneficial to follow the Factory Pattern more closely.
Serialize vs SerializeToFile
Serialize<T>()
traditionally would return a string. You're serializing the object directly to a file. So you have 2 choices here.
- Continue with serializing directly to the file and call your method
SerializeToFile
to prevent confusion. Just know that if you want to serialize to something other than a file later you're going to have to change a lot of things. - Pull the saving to a file out of the serializer classes and do it separately, keeping the name of the function as
Serialize
.
I highly recommend #2.
Formatting Consistent, Using, Etc.
- You're bouncing between curly brackets
{}
being on the same line and on the next line. Generally it's separate line, unless it's a script. Given theMyBinarySerializer
doesn't inherit fromMonoBehavior
one can assume it's not a script (or question why it is one). - What happens if
MyBinarySerialzier.Serialize()
throws an exception. Will the file stream be closed? If the class implementsIDisposable
likeStream
does, use ausing
statement. - Never used a
BinaryFormatter
but from your usage of it, it seems like something you can probably create an instance of when you createMyBinarySerializer
and reuse. Ignore this if that's not the case, but it's something to keep in mind.
Example:
public class MyBinarySerializer : IMySerializer
{
// Always good to make classes that aren't getting assigned again as 'readonly' to show the intention that this is the only time it's instantiated.
private readonly BinaryFormatter Formatter = new BinaryFormatter();
public void Serialize<T>(string path, T obj)
{
using (Stream fs = File.OpenWrite(path))
{
Formatter.Serialize(fs, obj);
}
}
}
add a comment |
Factories
Factories create the class, they do not execute it's purpose too. A car factory creates the car, it does not then also drive the car for you. The factory simply gives you the instance of a serializer, nothing more.
public enum SerializerType
{
None=-1,
Json,
Binary,
Xml
}
public class SerializerFactory
{
public static IMySerializer GetSerializer(SerializerType type)
{
switch (type)
{
case SerializerType.Json:
return new MyJsonSerializer();
case SerializerType.Binary:
return new MyBinarySerializer();
case SerializerType.Xml:
return new MyXmlSerializer();
default:
throw new ArgumentOutOfRangeException($"Parameter '{nameof(type)}' was not a valid enumeration value.");
}
}
}
If the construction of your serializers gets much more involved consider whether it would be beneficial to follow the Factory Pattern more closely.
Serialize vs SerializeToFile
Serialize<T>()
traditionally would return a string. You're serializing the object directly to a file. So you have 2 choices here.
- Continue with serializing directly to the file and call your method
SerializeToFile
to prevent confusion. Just know that if you want to serialize to something other than a file later you're going to have to change a lot of things. - Pull the saving to a file out of the serializer classes and do it separately, keeping the name of the function as
Serialize
.
I highly recommend #2.
Formatting Consistent, Using, Etc.
- You're bouncing between curly brackets
{}
being on the same line and on the next line. Generally it's separate line, unless it's a script. Given theMyBinarySerializer
doesn't inherit fromMonoBehavior
one can assume it's not a script (or question why it is one). - What happens if
MyBinarySerialzier.Serialize()
throws an exception. Will the file stream be closed? If the class implementsIDisposable
likeStream
does, use ausing
statement. - Never used a
BinaryFormatter
but from your usage of it, it seems like something you can probably create an instance of when you createMyBinarySerializer
and reuse. Ignore this if that's not the case, but it's something to keep in mind.
Example:
public class MyBinarySerializer : IMySerializer
{
// Always good to make classes that aren't getting assigned again as 'readonly' to show the intention that this is the only time it's instantiated.
private readonly BinaryFormatter Formatter = new BinaryFormatter();
public void Serialize<T>(string path, T obj)
{
using (Stream fs = File.OpenWrite(path))
{
Formatter.Serialize(fs, obj);
}
}
}
Factories
Factories create the class, they do not execute it's purpose too. A car factory creates the car, it does not then also drive the car for you. The factory simply gives you the instance of a serializer, nothing more.
public enum SerializerType
{
None=-1,
Json,
Binary,
Xml
}
public class SerializerFactory
{
public static IMySerializer GetSerializer(SerializerType type)
{
switch (type)
{
case SerializerType.Json:
return new MyJsonSerializer();
case SerializerType.Binary:
return new MyBinarySerializer();
case SerializerType.Xml:
return new MyXmlSerializer();
default:
throw new ArgumentOutOfRangeException($"Parameter '{nameof(type)}' was not a valid enumeration value.");
}
}
}
If the construction of your serializers gets much more involved consider whether it would be beneficial to follow the Factory Pattern more closely.
Serialize vs SerializeToFile
Serialize<T>()
traditionally would return a string. You're serializing the object directly to a file. So you have 2 choices here.
- Continue with serializing directly to the file and call your method
SerializeToFile
to prevent confusion. Just know that if you want to serialize to something other than a file later you're going to have to change a lot of things. - Pull the saving to a file out of the serializer classes and do it separately, keeping the name of the function as
Serialize
.
I highly recommend #2.
Formatting Consistent, Using, Etc.
- You're bouncing between curly brackets
{}
being on the same line and on the next line. Generally it's separate line, unless it's a script. Given theMyBinarySerializer
doesn't inherit fromMonoBehavior
one can assume it's not a script (or question why it is one). - What happens if
MyBinarySerialzier.Serialize()
throws an exception. Will the file stream be closed? If the class implementsIDisposable
likeStream
does, use ausing
statement. - Never used a
BinaryFormatter
but from your usage of it, it seems like something you can probably create an instance of when you createMyBinarySerializer
and reuse. Ignore this if that's not the case, but it's something to keep in mind.
Example:
public class MyBinarySerializer : IMySerializer
{
// Always good to make classes that aren't getting assigned again as 'readonly' to show the intention that this is the only time it's instantiated.
private readonly BinaryFormatter Formatter = new BinaryFormatter();
public void Serialize<T>(string path, T obj)
{
using (Stream fs = File.OpenWrite(path))
{
Formatter.Serialize(fs, obj);
}
}
}
answered 10 mins ago
Shelby115
1,533517
1,533517
add a comment |
add a comment |
Mahdi is a new contributor. Be nice, and check out our Code of Conduct.
Mahdi is a new contributor. Be nice, and check out our Code of Conduct.
Mahdi is a new contributor. Be nice, and check out our Code of Conduct.
Mahdi is a new contributor. Be nice, and check out our Code of Conduct.
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Welcome to Code Review. Please provide more background about your project, why you have a need for multiple serializers, and how you intend to use this code.
– 200_success
2 hours ago
Hi. Thanks. I would like to write a plugin with different serializations. Therefore, I can apply them in different projects or maybe need to use different serialization in one project (like XML and Json) because of different APIs. It can be perceived as a wrapper, too.
– Mahdi
2 hours ago
I use Unity3d. It has specific json serialization. It is perfect for its own classes like scriptableobjects and monobehaviours but there are limitations for pure C# classes like that I can not exploit generics and polymorphism using unity json serialization. Therefore, I require other serializations for pure classes such as NewtonSoft. Also, I have XML files as well in my game.
– Mahdi
2 hours ago