How do I UV unwrap a half sphere?












1















Uv Unwrapping, Smart UV project function



Ladybug Template



Ladybug distortion of image



Hello, I am a beginner in Blender and I have tried to make a ladybug for my project. I managed to model it, but now I have to add a ladybug texture to it. I heard that by using the "Smart UV Project" function, I can easily add my Ladybug pattern to it. However, after doing this, my image started to distort. Now as you can see, the ladybug's patterns has gone really wrong and I don't know how to fix it, so is there any way I can fix this problem and make my ladybug work?










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  • You have a lot of polygons there! That's going to make UV unwrapping a little harder. Try opening your texture image in your UV/Image editor viewport (Image->Open Image), and it will show you how your geometry lines up with the picture. Then you can move those verts around to change how the image lines up with the model. You can also export the UV layout to an image (UVs->Exoprt UV Layout) - this gives you a pattern to draw your texture over, like a coloring book.

    – Adam
    4 hours ago
















1















Uv Unwrapping, Smart UV project function



Ladybug Template



Ladybug distortion of image



Hello, I am a beginner in Blender and I have tried to make a ladybug for my project. I managed to model it, but now I have to add a ladybug texture to it. I heard that by using the "Smart UV Project" function, I can easily add my Ladybug pattern to it. However, after doing this, my image started to distort. Now as you can see, the ladybug's patterns has gone really wrong and I don't know how to fix it, so is there any way I can fix this problem and make my ladybug work?










share|improve this question







New contributor




Nicole is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.





















  • You have a lot of polygons there! That's going to make UV unwrapping a little harder. Try opening your texture image in your UV/Image editor viewport (Image->Open Image), and it will show you how your geometry lines up with the picture. Then you can move those verts around to change how the image lines up with the model. You can also export the UV layout to an image (UVs->Exoprt UV Layout) - this gives you a pattern to draw your texture over, like a coloring book.

    – Adam
    4 hours ago














1












1








1








Uv Unwrapping, Smart UV project function



Ladybug Template



Ladybug distortion of image



Hello, I am a beginner in Blender and I have tried to make a ladybug for my project. I managed to model it, but now I have to add a ladybug texture to it. I heard that by using the "Smart UV Project" function, I can easily add my Ladybug pattern to it. However, after doing this, my image started to distort. Now as you can see, the ladybug's patterns has gone really wrong and I don't know how to fix it, so is there any way I can fix this problem and make my ladybug work?










share|improve this question







New contributor




Nicole is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.












Uv Unwrapping, Smart UV project function



Ladybug Template



Ladybug distortion of image



Hello, I am a beginner in Blender and I have tried to make a ladybug for my project. I managed to model it, but now I have to add a ladybug texture to it. I heard that by using the "Smart UV Project" function, I can easily add my Ladybug pattern to it. However, after doing this, my image started to distort. Now as you can see, the ladybug's patterns has gone really wrong and I don't know how to fix it, so is there any way I can fix this problem and make my ladybug work?







uv






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Nicole is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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share|improve this question







New contributor




Nicole is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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asked 5 hours ago









NicoleNicole

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Nicole is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






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Check out our Code of Conduct.













  • You have a lot of polygons there! That's going to make UV unwrapping a little harder. Try opening your texture image in your UV/Image editor viewport (Image->Open Image), and it will show you how your geometry lines up with the picture. Then you can move those verts around to change how the image lines up with the model. You can also export the UV layout to an image (UVs->Exoprt UV Layout) - this gives you a pattern to draw your texture over, like a coloring book.

    – Adam
    4 hours ago



















  • You have a lot of polygons there! That's going to make UV unwrapping a little harder. Try opening your texture image in your UV/Image editor viewport (Image->Open Image), and it will show you how your geometry lines up with the picture. Then you can move those verts around to change how the image lines up with the model. You can also export the UV layout to an image (UVs->Exoprt UV Layout) - this gives you a pattern to draw your texture over, like a coloring book.

    – Adam
    4 hours ago

















You have a lot of polygons there! That's going to make UV unwrapping a little harder. Try opening your texture image in your UV/Image editor viewport (Image->Open Image), and it will show you how your geometry lines up with the picture. Then you can move those verts around to change how the image lines up with the model. You can also export the UV layout to an image (UVs->Exoprt UV Layout) - this gives you a pattern to draw your texture over, like a coloring book.

– Adam
4 hours ago





You have a lot of polygons there! That's going to make UV unwrapping a little harder. Try opening your texture image in your UV/Image editor viewport (Image->Open Image), and it will show you how your geometry lines up with the picture. Then you can move those verts around to change how the image lines up with the model. You can also export the UV layout to an image (UVs->Exoprt UV Layout) - this gives you a pattern to draw your texture over, like a coloring book.

– Adam
4 hours ago










2 Answers
2






active

oldest

votes


















1














Use the primitive's default UV map



It looks like it might not take too long to remodel your bug...



When a new primitive is added there is the option to create the default UV map.



enter image description here



Then tab into edit mode and selecting all, switching to UV editor layout



enter image description here



This was a really quick effort, with all the UV selected and scaled by eye to match the texture image as in question. (eg without rotating image lol)



The nature of the default mapping is equirectangular 360 degrees longitude "U" by 180 degrees latitude (2 x 1) "V". Will be best at the equator and worst at the poles.



enter image description hereImage from the wiki Equirectangular Projection. showing how dots are distorted toward the pole.



A black line across top of image would translate to black dot on pole, similarly to how (ant)arctic circles appear across the top and bottom of world map



For half a sphere, delete a half of sphere.






share|improve this answer































    1














    It will be hard to have perfect circles on your ladybug this way. You could do it several other ways, but here are 3 ways to do it:



    1) DIRECT PAINTING




    • Unwrap your semi-sphere in Blender.

    • Prepare a red image texture in the UV/Image Editor

    • Plug the Image Texture node with your image in a Diffuse (and plug the Diffuse in the Output).

    • In the 3D View window, switch to Texture Paint mode and paint your black dots with a very steep curve brush


    enter image description here



    2) TEXTURE BRUSH




    • In Photoshop, prepare a black circle on a 0% alpha background, and save it as "dot.png".

    • Unwrap your semi-sphere in Blender.

    • Create a 100% white texture and plug it in a Diffuse (and plug the Diffuse in the Output).

    • Switch your 3D View into Texture Paint mode.

    • Use your dot.png as a Texture Brush / Stencil mode in your 3D View and paint on the surface of your ladybug. In Stencil mode you can use cmd shift to zoom, cmd ctrl to rotate and cmd fn to move.

    • Now change your node organization and use your texture as a factor in a mix between 2 Diffuse nodes: one black and one red.


    enter image description here



    3) TRANSFORM A PLANE INTO A SPHERE



    You could also create a plane, map your pattern on it, transform it into a sphere with some Simple Deform modifiers / Bend mode, then cut the sphere in half: How to animate morphing a rectangular plane into a sphere






    share|improve this answer


























    • ..or.. to simplify even further, just use a hard-edged brush (no stencil), and paint straight into the diffuse color of just one shader? Less flexible, but fewer steps...

      – Robin Betts
      22 mins ago











    • yes you're right, I'm going to edit ;)

      – moonboots
      15 mins ago











    Your Answer





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    2 Answers
    2






    active

    oldest

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    2 Answers
    2






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    1














    Use the primitive's default UV map



    It looks like it might not take too long to remodel your bug...



    When a new primitive is added there is the option to create the default UV map.



    enter image description here



    Then tab into edit mode and selecting all, switching to UV editor layout



    enter image description here



    This was a really quick effort, with all the UV selected and scaled by eye to match the texture image as in question. (eg without rotating image lol)



    The nature of the default mapping is equirectangular 360 degrees longitude "U" by 180 degrees latitude (2 x 1) "V". Will be best at the equator and worst at the poles.



    enter image description hereImage from the wiki Equirectangular Projection. showing how dots are distorted toward the pole.



    A black line across top of image would translate to black dot on pole, similarly to how (ant)arctic circles appear across the top and bottom of world map



    For half a sphere, delete a half of sphere.






    share|improve this answer




























      1














      Use the primitive's default UV map



      It looks like it might not take too long to remodel your bug...



      When a new primitive is added there is the option to create the default UV map.



      enter image description here



      Then tab into edit mode and selecting all, switching to UV editor layout



      enter image description here



      This was a really quick effort, with all the UV selected and scaled by eye to match the texture image as in question. (eg without rotating image lol)



      The nature of the default mapping is equirectangular 360 degrees longitude "U" by 180 degrees latitude (2 x 1) "V". Will be best at the equator and worst at the poles.



      enter image description hereImage from the wiki Equirectangular Projection. showing how dots are distorted toward the pole.



      A black line across top of image would translate to black dot on pole, similarly to how (ant)arctic circles appear across the top and bottom of world map



      For half a sphere, delete a half of sphere.






      share|improve this answer


























        1












        1








        1







        Use the primitive's default UV map



        It looks like it might not take too long to remodel your bug...



        When a new primitive is added there is the option to create the default UV map.



        enter image description here



        Then tab into edit mode and selecting all, switching to UV editor layout



        enter image description here



        This was a really quick effort, with all the UV selected and scaled by eye to match the texture image as in question. (eg without rotating image lol)



        The nature of the default mapping is equirectangular 360 degrees longitude "U" by 180 degrees latitude (2 x 1) "V". Will be best at the equator and worst at the poles.



        enter image description hereImage from the wiki Equirectangular Projection. showing how dots are distorted toward the pole.



        A black line across top of image would translate to black dot on pole, similarly to how (ant)arctic circles appear across the top and bottom of world map



        For half a sphere, delete a half of sphere.






        share|improve this answer













        Use the primitive's default UV map



        It looks like it might not take too long to remodel your bug...



        When a new primitive is added there is the option to create the default UV map.



        enter image description here



        Then tab into edit mode and selecting all, switching to UV editor layout



        enter image description here



        This was a really quick effort, with all the UV selected and scaled by eye to match the texture image as in question. (eg without rotating image lol)



        The nature of the default mapping is equirectangular 360 degrees longitude "U" by 180 degrees latitude (2 x 1) "V". Will be best at the equator and worst at the poles.



        enter image description hereImage from the wiki Equirectangular Projection. showing how dots are distorted toward the pole.



        A black line across top of image would translate to black dot on pole, similarly to how (ant)arctic circles appear across the top and bottom of world map



        For half a sphere, delete a half of sphere.







        share|improve this answer












        share|improve this answer



        share|improve this answer










        answered 3 hours ago









        batFINGERbatFINGER

        22.7k42467




        22.7k42467

























            1














            It will be hard to have perfect circles on your ladybug this way. You could do it several other ways, but here are 3 ways to do it:



            1) DIRECT PAINTING




            • Unwrap your semi-sphere in Blender.

            • Prepare a red image texture in the UV/Image Editor

            • Plug the Image Texture node with your image in a Diffuse (and plug the Diffuse in the Output).

            • In the 3D View window, switch to Texture Paint mode and paint your black dots with a very steep curve brush


            enter image description here



            2) TEXTURE BRUSH




            • In Photoshop, prepare a black circle on a 0% alpha background, and save it as "dot.png".

            • Unwrap your semi-sphere in Blender.

            • Create a 100% white texture and plug it in a Diffuse (and plug the Diffuse in the Output).

            • Switch your 3D View into Texture Paint mode.

            • Use your dot.png as a Texture Brush / Stencil mode in your 3D View and paint on the surface of your ladybug. In Stencil mode you can use cmd shift to zoom, cmd ctrl to rotate and cmd fn to move.

            • Now change your node organization and use your texture as a factor in a mix between 2 Diffuse nodes: one black and one red.


            enter image description here



            3) TRANSFORM A PLANE INTO A SPHERE



            You could also create a plane, map your pattern on it, transform it into a sphere with some Simple Deform modifiers / Bend mode, then cut the sphere in half: How to animate morphing a rectangular plane into a sphere






            share|improve this answer


























            • ..or.. to simplify even further, just use a hard-edged brush (no stencil), and paint straight into the diffuse color of just one shader? Less flexible, but fewer steps...

              – Robin Betts
              22 mins ago











            • yes you're right, I'm going to edit ;)

              – moonboots
              15 mins ago
















            1














            It will be hard to have perfect circles on your ladybug this way. You could do it several other ways, but here are 3 ways to do it:



            1) DIRECT PAINTING




            • Unwrap your semi-sphere in Blender.

            • Prepare a red image texture in the UV/Image Editor

            • Plug the Image Texture node with your image in a Diffuse (and plug the Diffuse in the Output).

            • In the 3D View window, switch to Texture Paint mode and paint your black dots with a very steep curve brush


            enter image description here



            2) TEXTURE BRUSH




            • In Photoshop, prepare a black circle on a 0% alpha background, and save it as "dot.png".

            • Unwrap your semi-sphere in Blender.

            • Create a 100% white texture and plug it in a Diffuse (and plug the Diffuse in the Output).

            • Switch your 3D View into Texture Paint mode.

            • Use your dot.png as a Texture Brush / Stencil mode in your 3D View and paint on the surface of your ladybug. In Stencil mode you can use cmd shift to zoom, cmd ctrl to rotate and cmd fn to move.

            • Now change your node organization and use your texture as a factor in a mix between 2 Diffuse nodes: one black and one red.


            enter image description here



            3) TRANSFORM A PLANE INTO A SPHERE



            You could also create a plane, map your pattern on it, transform it into a sphere with some Simple Deform modifiers / Bend mode, then cut the sphere in half: How to animate morphing a rectangular plane into a sphere






            share|improve this answer


























            • ..or.. to simplify even further, just use a hard-edged brush (no stencil), and paint straight into the diffuse color of just one shader? Less flexible, but fewer steps...

              – Robin Betts
              22 mins ago











            • yes you're right, I'm going to edit ;)

              – moonboots
              15 mins ago














            1












            1








            1







            It will be hard to have perfect circles on your ladybug this way. You could do it several other ways, but here are 3 ways to do it:



            1) DIRECT PAINTING




            • Unwrap your semi-sphere in Blender.

            • Prepare a red image texture in the UV/Image Editor

            • Plug the Image Texture node with your image in a Diffuse (and plug the Diffuse in the Output).

            • In the 3D View window, switch to Texture Paint mode and paint your black dots with a very steep curve brush


            enter image description here



            2) TEXTURE BRUSH




            • In Photoshop, prepare a black circle on a 0% alpha background, and save it as "dot.png".

            • Unwrap your semi-sphere in Blender.

            • Create a 100% white texture and plug it in a Diffuse (and plug the Diffuse in the Output).

            • Switch your 3D View into Texture Paint mode.

            • Use your dot.png as a Texture Brush / Stencil mode in your 3D View and paint on the surface of your ladybug. In Stencil mode you can use cmd shift to zoom, cmd ctrl to rotate and cmd fn to move.

            • Now change your node organization and use your texture as a factor in a mix between 2 Diffuse nodes: one black and one red.


            enter image description here



            3) TRANSFORM A PLANE INTO A SPHERE



            You could also create a plane, map your pattern on it, transform it into a sphere with some Simple Deform modifiers / Bend mode, then cut the sphere in half: How to animate morphing a rectangular plane into a sphere






            share|improve this answer















            It will be hard to have perfect circles on your ladybug this way. You could do it several other ways, but here are 3 ways to do it:



            1) DIRECT PAINTING




            • Unwrap your semi-sphere in Blender.

            • Prepare a red image texture in the UV/Image Editor

            • Plug the Image Texture node with your image in a Diffuse (and plug the Diffuse in the Output).

            • In the 3D View window, switch to Texture Paint mode and paint your black dots with a very steep curve brush


            enter image description here



            2) TEXTURE BRUSH




            • In Photoshop, prepare a black circle on a 0% alpha background, and save it as "dot.png".

            • Unwrap your semi-sphere in Blender.

            • Create a 100% white texture and plug it in a Diffuse (and plug the Diffuse in the Output).

            • Switch your 3D View into Texture Paint mode.

            • Use your dot.png as a Texture Brush / Stencil mode in your 3D View and paint on the surface of your ladybug. In Stencil mode you can use cmd shift to zoom, cmd ctrl to rotate and cmd fn to move.

            • Now change your node organization and use your texture as a factor in a mix between 2 Diffuse nodes: one black and one red.


            enter image description here



            3) TRANSFORM A PLANE INTO A SPHERE



            You could also create a plane, map your pattern on it, transform it into a sphere with some Simple Deform modifiers / Bend mode, then cut the sphere in half: How to animate morphing a rectangular plane into a sphere







            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 11 mins ago

























            answered 4 hours ago









            moonbootsmoonboots

            9,1222716




            9,1222716













            • ..or.. to simplify even further, just use a hard-edged brush (no stencil), and paint straight into the diffuse color of just one shader? Less flexible, but fewer steps...

              – Robin Betts
              22 mins ago











            • yes you're right, I'm going to edit ;)

              – moonboots
              15 mins ago



















            • ..or.. to simplify even further, just use a hard-edged brush (no stencil), and paint straight into the diffuse color of just one shader? Less flexible, but fewer steps...

              – Robin Betts
              22 mins ago











            • yes you're right, I'm going to edit ;)

              – moonboots
              15 mins ago

















            ..or.. to simplify even further, just use a hard-edged brush (no stencil), and paint straight into the diffuse color of just one shader? Less flexible, but fewer steps...

            – Robin Betts
            22 mins ago





            ..or.. to simplify even further, just use a hard-edged brush (no stencil), and paint straight into the diffuse color of just one shader? Less flexible, but fewer steps...

            – Robin Betts
            22 mins ago













            yes you're right, I'm going to edit ;)

            – moonboots
            15 mins ago





            yes you're right, I'm going to edit ;)

            – moonboots
            15 mins ago










            Nicole is a new contributor. Be nice, and check out our Code of Conduct.










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