Observer(Event) system (Signals and Slots), type and template based












0














Signals are represented as types. You can connect a member function of some instance to the Observer system. This connected function will be called whenever a signal of a type that is the same type as the function parameter is emitted.



ObserverSystem.hpp:



#include <vector>

class ObserverSystem
{
public:

template<typename SignalType>
inline static void emitSignal(const SignalType& signal)
{
for(auto f : callEverything<SignalType>)
{
f(signal);
}
}

template<typename SignalType, typename ObjectType>
inline static void connect(ObjectType& object, void (ObjectType::*function)(const SignalType& signal))
{
bool add = true;
for(auto& entry : functions<SignalType, ObjectType>)
{
if(entry.function == function && entry.object == &object)
{
add = false;
break;
}
}
if(add)
{
functions<SignalType, ObjectType>.emplace_back(ObjectFunction<SignalType, ObjectType>{&object, function});
}

add = true;
for(auto& entry : callEverything<SignalType>)
{
if(entry == callAll<SignalType, ObjectType>)
{
add = false;
break;
}
}
if(add)
{
callEverything<SignalType>.emplace_back(callAll<SignalType, ObjectType>);
}
}

template<typename SignalType, typename ObjectType>
inline static void disconnect(ObjectType& object, void (ObjectType::*function)(const SignalType& signal))
{
for(size_t i = 0; i < functions<SignalType, ObjectType>.size();)
{
if(functions<SignalType, ObjectType>[i].function == function && functions<SignalType, ObjectType>[i].object == &object)
{
functions<SignalType, ObjectType>.erase(functions<SignalType, ObjectType>.begin() + i);
}
else
{
i++;
}
}
}

private:

template<typename SignalType, typename ObjectType>
struct ObjectFunction
{
ObjectType* object;
void (ObjectType::*function)(const SignalType& signal);

void call(const SignalType& signal)
{
(object->*function)(signal);
}
};

template<typename SignalType, typename ObjectType>
inline static std::vector<ObjectFunction<SignalType, ObjectType>> functions;

template<typename SignalType, typename ObjectType>
inline static void callAll(const SignalType& signal)
{
for(auto function : functions<SignalType, ObjectType>)
{
function.call(signal);
}
}

template<typename SignalType>
inline static std::vector<void (*)(const SignalType& signal)> callEverything;
};


main.cpp



#include <iostream>

#include "ObserverSystem.hpp"

struct SignalTypeOne
{
int b;
};
struct SignalTypeTwo
{
int x;
int y;
};

struct Hello
{
int a = 123;
void f(const SignalTypeOne& signal)
{
std::cout << (int*)this << " : a: " << a << std::endl;
std::cout << "b: " << signal.b << std::endl;
}
};

struct Some
{
int vx = 0;
int vy = 0;
void f1(const SignalTypeTwo& signal)
{
vx += signal.x;
vy += signal.y;
}
void f2(const SignalTypeOne& signal)
{
std::cout << (int*)this << ": " << "vx = " << vx <<", vy = " << vy << std::endl;
}
};

int main()
{
Hello h;
Hello g = Hello{321};
Some v1;
Some v2;

ObserverSystem::connect(h, &Hello::f);
ObserverSystem::connect(g, &Hello::f);

ObserverSystem::connect(v1, &Some::f1);
ObserverSystem::connect(v2, &Some::f1);
ObserverSystem::connect(v1, &Some::f2);
ObserverSystem::connect(v2, &Some::f2);

ObserverSystem::emitSignal(SignalTypeTwo{1,1});
ObserverSystem::emitSignal(SignalTypeOne{444});

ObserverSystem::disconnect(h, &Hello::f);
ObserverSystem::disconnect(v1, &Some::f1);

ObserverSystem::emitSignal(SignalTypeTwo{1,2});
ObserverSystem::emitSignal(SignalTypeOne{555});

ObserverSystem::connect(h, &Hello::f);

ObserverSystem::emitSignal(SignalTypeTwo{2,1});
ObserverSystem::emitSignal(SignalTypeOne{666});

ObserverSystem::disconnect(h, &Hello::f);
ObserverSystem::disconnect(g, &Hello::f);
ObserverSystem::disconnect(v2, &Some::f1);
ObserverSystem::disconnect(v1, &Some::f2);
ObserverSystem::disconnect(v2, &Some::f2);

ObserverSystem::emitSignal(SignalTypeTwo{100,100});
ObserverSystem::emitSignal(SignalTypeOne{777});

return 0;
}


Exemplary output:



0x7ffe51692a18 : a: 123
b: 444
0x7ffe51692a10 : a: 321
b: 444
0x7ffe51692a08: vx = 1, vy = 1
0x7ffe51692a00: vx = 1, vy = 1
0x7ffe51692a10 : a: 321
b: 555
0x7ffe51692a08: vx = 1, vy = 1
0x7ffe51692a00: vx = 2, vy = 3
0x7ffe51692a10 : a: 321
b: 666
0x7ffe51692a18 : a: 123
b: 666
0x7ffe51692a08: vx = 1, vy = 1
0x7ffe51692a00: vx = 4, vy = 4


A function should always get disconnected when it gets destroyed.










share|improve this question





























    0














    Signals are represented as types. You can connect a member function of some instance to the Observer system. This connected function will be called whenever a signal of a type that is the same type as the function parameter is emitted.



    ObserverSystem.hpp:



    #include <vector>

    class ObserverSystem
    {
    public:

    template<typename SignalType>
    inline static void emitSignal(const SignalType& signal)
    {
    for(auto f : callEverything<SignalType>)
    {
    f(signal);
    }
    }

    template<typename SignalType, typename ObjectType>
    inline static void connect(ObjectType& object, void (ObjectType::*function)(const SignalType& signal))
    {
    bool add = true;
    for(auto& entry : functions<SignalType, ObjectType>)
    {
    if(entry.function == function && entry.object == &object)
    {
    add = false;
    break;
    }
    }
    if(add)
    {
    functions<SignalType, ObjectType>.emplace_back(ObjectFunction<SignalType, ObjectType>{&object, function});
    }

    add = true;
    for(auto& entry : callEverything<SignalType>)
    {
    if(entry == callAll<SignalType, ObjectType>)
    {
    add = false;
    break;
    }
    }
    if(add)
    {
    callEverything<SignalType>.emplace_back(callAll<SignalType, ObjectType>);
    }
    }

    template<typename SignalType, typename ObjectType>
    inline static void disconnect(ObjectType& object, void (ObjectType::*function)(const SignalType& signal))
    {
    for(size_t i = 0; i < functions<SignalType, ObjectType>.size();)
    {
    if(functions<SignalType, ObjectType>[i].function == function && functions<SignalType, ObjectType>[i].object == &object)
    {
    functions<SignalType, ObjectType>.erase(functions<SignalType, ObjectType>.begin() + i);
    }
    else
    {
    i++;
    }
    }
    }

    private:

    template<typename SignalType, typename ObjectType>
    struct ObjectFunction
    {
    ObjectType* object;
    void (ObjectType::*function)(const SignalType& signal);

    void call(const SignalType& signal)
    {
    (object->*function)(signal);
    }
    };

    template<typename SignalType, typename ObjectType>
    inline static std::vector<ObjectFunction<SignalType, ObjectType>> functions;

    template<typename SignalType, typename ObjectType>
    inline static void callAll(const SignalType& signal)
    {
    for(auto function : functions<SignalType, ObjectType>)
    {
    function.call(signal);
    }
    }

    template<typename SignalType>
    inline static std::vector<void (*)(const SignalType& signal)> callEverything;
    };


    main.cpp



    #include <iostream>

    #include "ObserverSystem.hpp"

    struct SignalTypeOne
    {
    int b;
    };
    struct SignalTypeTwo
    {
    int x;
    int y;
    };

    struct Hello
    {
    int a = 123;
    void f(const SignalTypeOne& signal)
    {
    std::cout << (int*)this << " : a: " << a << std::endl;
    std::cout << "b: " << signal.b << std::endl;
    }
    };

    struct Some
    {
    int vx = 0;
    int vy = 0;
    void f1(const SignalTypeTwo& signal)
    {
    vx += signal.x;
    vy += signal.y;
    }
    void f2(const SignalTypeOne& signal)
    {
    std::cout << (int*)this << ": " << "vx = " << vx <<", vy = " << vy << std::endl;
    }
    };

    int main()
    {
    Hello h;
    Hello g = Hello{321};
    Some v1;
    Some v2;

    ObserverSystem::connect(h, &Hello::f);
    ObserverSystem::connect(g, &Hello::f);

    ObserverSystem::connect(v1, &Some::f1);
    ObserverSystem::connect(v2, &Some::f1);
    ObserverSystem::connect(v1, &Some::f2);
    ObserverSystem::connect(v2, &Some::f2);

    ObserverSystem::emitSignal(SignalTypeTwo{1,1});
    ObserverSystem::emitSignal(SignalTypeOne{444});

    ObserverSystem::disconnect(h, &Hello::f);
    ObserverSystem::disconnect(v1, &Some::f1);

    ObserverSystem::emitSignal(SignalTypeTwo{1,2});
    ObserverSystem::emitSignal(SignalTypeOne{555});

    ObserverSystem::connect(h, &Hello::f);

    ObserverSystem::emitSignal(SignalTypeTwo{2,1});
    ObserverSystem::emitSignal(SignalTypeOne{666});

    ObserverSystem::disconnect(h, &Hello::f);
    ObserverSystem::disconnect(g, &Hello::f);
    ObserverSystem::disconnect(v2, &Some::f1);
    ObserverSystem::disconnect(v1, &Some::f2);
    ObserverSystem::disconnect(v2, &Some::f2);

    ObserverSystem::emitSignal(SignalTypeTwo{100,100});
    ObserverSystem::emitSignal(SignalTypeOne{777});

    return 0;
    }


    Exemplary output:



    0x7ffe51692a18 : a: 123
    b: 444
    0x7ffe51692a10 : a: 321
    b: 444
    0x7ffe51692a08: vx = 1, vy = 1
    0x7ffe51692a00: vx = 1, vy = 1
    0x7ffe51692a10 : a: 321
    b: 555
    0x7ffe51692a08: vx = 1, vy = 1
    0x7ffe51692a00: vx = 2, vy = 3
    0x7ffe51692a10 : a: 321
    b: 666
    0x7ffe51692a18 : a: 123
    b: 666
    0x7ffe51692a08: vx = 1, vy = 1
    0x7ffe51692a00: vx = 4, vy = 4


    A function should always get disconnected when it gets destroyed.










    share|improve this question



























      0












      0








      0







      Signals are represented as types. You can connect a member function of some instance to the Observer system. This connected function will be called whenever a signal of a type that is the same type as the function parameter is emitted.



      ObserverSystem.hpp:



      #include <vector>

      class ObserverSystem
      {
      public:

      template<typename SignalType>
      inline static void emitSignal(const SignalType& signal)
      {
      for(auto f : callEverything<SignalType>)
      {
      f(signal);
      }
      }

      template<typename SignalType, typename ObjectType>
      inline static void connect(ObjectType& object, void (ObjectType::*function)(const SignalType& signal))
      {
      bool add = true;
      for(auto& entry : functions<SignalType, ObjectType>)
      {
      if(entry.function == function && entry.object == &object)
      {
      add = false;
      break;
      }
      }
      if(add)
      {
      functions<SignalType, ObjectType>.emplace_back(ObjectFunction<SignalType, ObjectType>{&object, function});
      }

      add = true;
      for(auto& entry : callEverything<SignalType>)
      {
      if(entry == callAll<SignalType, ObjectType>)
      {
      add = false;
      break;
      }
      }
      if(add)
      {
      callEverything<SignalType>.emplace_back(callAll<SignalType, ObjectType>);
      }
      }

      template<typename SignalType, typename ObjectType>
      inline static void disconnect(ObjectType& object, void (ObjectType::*function)(const SignalType& signal))
      {
      for(size_t i = 0; i < functions<SignalType, ObjectType>.size();)
      {
      if(functions<SignalType, ObjectType>[i].function == function && functions<SignalType, ObjectType>[i].object == &object)
      {
      functions<SignalType, ObjectType>.erase(functions<SignalType, ObjectType>.begin() + i);
      }
      else
      {
      i++;
      }
      }
      }

      private:

      template<typename SignalType, typename ObjectType>
      struct ObjectFunction
      {
      ObjectType* object;
      void (ObjectType::*function)(const SignalType& signal);

      void call(const SignalType& signal)
      {
      (object->*function)(signal);
      }
      };

      template<typename SignalType, typename ObjectType>
      inline static std::vector<ObjectFunction<SignalType, ObjectType>> functions;

      template<typename SignalType, typename ObjectType>
      inline static void callAll(const SignalType& signal)
      {
      for(auto function : functions<SignalType, ObjectType>)
      {
      function.call(signal);
      }
      }

      template<typename SignalType>
      inline static std::vector<void (*)(const SignalType& signal)> callEverything;
      };


      main.cpp



      #include <iostream>

      #include "ObserverSystem.hpp"

      struct SignalTypeOne
      {
      int b;
      };
      struct SignalTypeTwo
      {
      int x;
      int y;
      };

      struct Hello
      {
      int a = 123;
      void f(const SignalTypeOne& signal)
      {
      std::cout << (int*)this << " : a: " << a << std::endl;
      std::cout << "b: " << signal.b << std::endl;
      }
      };

      struct Some
      {
      int vx = 0;
      int vy = 0;
      void f1(const SignalTypeTwo& signal)
      {
      vx += signal.x;
      vy += signal.y;
      }
      void f2(const SignalTypeOne& signal)
      {
      std::cout << (int*)this << ": " << "vx = " << vx <<", vy = " << vy << std::endl;
      }
      };

      int main()
      {
      Hello h;
      Hello g = Hello{321};
      Some v1;
      Some v2;

      ObserverSystem::connect(h, &Hello::f);
      ObserverSystem::connect(g, &Hello::f);

      ObserverSystem::connect(v1, &Some::f1);
      ObserverSystem::connect(v2, &Some::f1);
      ObserverSystem::connect(v1, &Some::f2);
      ObserverSystem::connect(v2, &Some::f2);

      ObserverSystem::emitSignal(SignalTypeTwo{1,1});
      ObserverSystem::emitSignal(SignalTypeOne{444});

      ObserverSystem::disconnect(h, &Hello::f);
      ObserverSystem::disconnect(v1, &Some::f1);

      ObserverSystem::emitSignal(SignalTypeTwo{1,2});
      ObserverSystem::emitSignal(SignalTypeOne{555});

      ObserverSystem::connect(h, &Hello::f);

      ObserverSystem::emitSignal(SignalTypeTwo{2,1});
      ObserverSystem::emitSignal(SignalTypeOne{666});

      ObserverSystem::disconnect(h, &Hello::f);
      ObserverSystem::disconnect(g, &Hello::f);
      ObserverSystem::disconnect(v2, &Some::f1);
      ObserverSystem::disconnect(v1, &Some::f2);
      ObserverSystem::disconnect(v2, &Some::f2);

      ObserverSystem::emitSignal(SignalTypeTwo{100,100});
      ObserverSystem::emitSignal(SignalTypeOne{777});

      return 0;
      }


      Exemplary output:



      0x7ffe51692a18 : a: 123
      b: 444
      0x7ffe51692a10 : a: 321
      b: 444
      0x7ffe51692a08: vx = 1, vy = 1
      0x7ffe51692a00: vx = 1, vy = 1
      0x7ffe51692a10 : a: 321
      b: 555
      0x7ffe51692a08: vx = 1, vy = 1
      0x7ffe51692a00: vx = 2, vy = 3
      0x7ffe51692a10 : a: 321
      b: 666
      0x7ffe51692a18 : a: 123
      b: 666
      0x7ffe51692a08: vx = 1, vy = 1
      0x7ffe51692a00: vx = 4, vy = 4


      A function should always get disconnected when it gets destroyed.










      share|improve this question















      Signals are represented as types. You can connect a member function of some instance to the Observer system. This connected function will be called whenever a signal of a type that is the same type as the function parameter is emitted.



      ObserverSystem.hpp:



      #include <vector>

      class ObserverSystem
      {
      public:

      template<typename SignalType>
      inline static void emitSignal(const SignalType& signal)
      {
      for(auto f : callEverything<SignalType>)
      {
      f(signal);
      }
      }

      template<typename SignalType, typename ObjectType>
      inline static void connect(ObjectType& object, void (ObjectType::*function)(const SignalType& signal))
      {
      bool add = true;
      for(auto& entry : functions<SignalType, ObjectType>)
      {
      if(entry.function == function && entry.object == &object)
      {
      add = false;
      break;
      }
      }
      if(add)
      {
      functions<SignalType, ObjectType>.emplace_back(ObjectFunction<SignalType, ObjectType>{&object, function});
      }

      add = true;
      for(auto& entry : callEverything<SignalType>)
      {
      if(entry == callAll<SignalType, ObjectType>)
      {
      add = false;
      break;
      }
      }
      if(add)
      {
      callEverything<SignalType>.emplace_back(callAll<SignalType, ObjectType>);
      }
      }

      template<typename SignalType, typename ObjectType>
      inline static void disconnect(ObjectType& object, void (ObjectType::*function)(const SignalType& signal))
      {
      for(size_t i = 0; i < functions<SignalType, ObjectType>.size();)
      {
      if(functions<SignalType, ObjectType>[i].function == function && functions<SignalType, ObjectType>[i].object == &object)
      {
      functions<SignalType, ObjectType>.erase(functions<SignalType, ObjectType>.begin() + i);
      }
      else
      {
      i++;
      }
      }
      }

      private:

      template<typename SignalType, typename ObjectType>
      struct ObjectFunction
      {
      ObjectType* object;
      void (ObjectType::*function)(const SignalType& signal);

      void call(const SignalType& signal)
      {
      (object->*function)(signal);
      }
      };

      template<typename SignalType, typename ObjectType>
      inline static std::vector<ObjectFunction<SignalType, ObjectType>> functions;

      template<typename SignalType, typename ObjectType>
      inline static void callAll(const SignalType& signal)
      {
      for(auto function : functions<SignalType, ObjectType>)
      {
      function.call(signal);
      }
      }

      template<typename SignalType>
      inline static std::vector<void (*)(const SignalType& signal)> callEverything;
      };


      main.cpp



      #include <iostream>

      #include "ObserverSystem.hpp"

      struct SignalTypeOne
      {
      int b;
      };
      struct SignalTypeTwo
      {
      int x;
      int y;
      };

      struct Hello
      {
      int a = 123;
      void f(const SignalTypeOne& signal)
      {
      std::cout << (int*)this << " : a: " << a << std::endl;
      std::cout << "b: " << signal.b << std::endl;
      }
      };

      struct Some
      {
      int vx = 0;
      int vy = 0;
      void f1(const SignalTypeTwo& signal)
      {
      vx += signal.x;
      vy += signal.y;
      }
      void f2(const SignalTypeOne& signal)
      {
      std::cout << (int*)this << ": " << "vx = " << vx <<", vy = " << vy << std::endl;
      }
      };

      int main()
      {
      Hello h;
      Hello g = Hello{321};
      Some v1;
      Some v2;

      ObserverSystem::connect(h, &Hello::f);
      ObserverSystem::connect(g, &Hello::f);

      ObserverSystem::connect(v1, &Some::f1);
      ObserverSystem::connect(v2, &Some::f1);
      ObserverSystem::connect(v1, &Some::f2);
      ObserverSystem::connect(v2, &Some::f2);

      ObserverSystem::emitSignal(SignalTypeTwo{1,1});
      ObserverSystem::emitSignal(SignalTypeOne{444});

      ObserverSystem::disconnect(h, &Hello::f);
      ObserverSystem::disconnect(v1, &Some::f1);

      ObserverSystem::emitSignal(SignalTypeTwo{1,2});
      ObserverSystem::emitSignal(SignalTypeOne{555});

      ObserverSystem::connect(h, &Hello::f);

      ObserverSystem::emitSignal(SignalTypeTwo{2,1});
      ObserverSystem::emitSignal(SignalTypeOne{666});

      ObserverSystem::disconnect(h, &Hello::f);
      ObserverSystem::disconnect(g, &Hello::f);
      ObserverSystem::disconnect(v2, &Some::f1);
      ObserverSystem::disconnect(v1, &Some::f2);
      ObserverSystem::disconnect(v2, &Some::f2);

      ObserverSystem::emitSignal(SignalTypeTwo{100,100});
      ObserverSystem::emitSignal(SignalTypeOne{777});

      return 0;
      }


      Exemplary output:



      0x7ffe51692a18 : a: 123
      b: 444
      0x7ffe51692a10 : a: 321
      b: 444
      0x7ffe51692a08: vx = 1, vy = 1
      0x7ffe51692a00: vx = 1, vy = 1
      0x7ffe51692a10 : a: 321
      b: 555
      0x7ffe51692a08: vx = 1, vy = 1
      0x7ffe51692a00: vx = 2, vy = 3
      0x7ffe51692a10 : a: 321
      b: 666
      0x7ffe51692a18 : a: 123
      b: 666
      0x7ffe51692a08: vx = 1, vy = 1
      0x7ffe51692a00: vx = 4, vy = 4


      A function should always get disconnected when it gets destroyed.







      c++ template event-handling observer-pattern






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited 19 mins ago

























      asked 44 mins ago









      Darius Duesentrieb

      1937




      1937



























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