Are there rules for disassembling a slain creature?












10














I haven't played D&D for a while though recently I have started playing it with my kids. The group is made out of five. So far they have acted with wisdom and they have been lucky which allowed them to slay a Thundertree Green Dragon. Are there any rules for disassembling the dragon for the sake of doing things such as selling its meat and making armor from its scales?










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10














I haven't played D&D for a while though recently I have started playing it with my kids. The group is made out of five. So far they have acted with wisdom and they have been lucky which allowed them to slay a Thundertree Green Dragon. Are there any rules for disassembling the dragon for the sake of doing things such as selling its meat and making armor from its scales?










share|improve this question









New contributor




Vance is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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  • 2




    Welcome to RPG.SE! Take the tour if you haven't already.
    – Maiko Chikyu
    6 hours ago














10












10








10







I haven't played D&D for a while though recently I have started playing it with my kids. The group is made out of five. So far they have acted with wisdom and they have been lucky which allowed them to slay a Thundertree Green Dragon. Are there any rules for disassembling the dragon for the sake of doing things such as selling its meat and making armor from its scales?










share|improve this question









New contributor




Vance is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











I haven't played D&D for a while though recently I have started playing it with my kids. The group is made out of five. So far they have acted with wisdom and they have been lucky which allowed them to slay a Thundertree Green Dragon. Are there any rules for disassembling the dragon for the sake of doing things such as selling its meat and making armor from its scales?







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edited 2 hours ago









Jack

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asked 8 hours ago









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Vance is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






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Check out our Code of Conduct.








  • 2




    Welcome to RPG.SE! Take the tour if you haven't already.
    – Maiko Chikyu
    6 hours ago














  • 2




    Welcome to RPG.SE! Take the tour if you haven't already.
    – Maiko Chikyu
    6 hours ago








2




2




Welcome to RPG.SE! Take the tour if you haven't already.
– Maiko Chikyu
6 hours ago




Welcome to RPG.SE! Take the tour if you haven't already.
– Maiko Chikyu
6 hours ago










2 Answers
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9














There are no specific rules for disassembling a dragon or other creature to sell its meat or make armor from its scales.



Your mention of Thundertree leads me to guess that you're playing The Lost Mine of Phandelver, which implies a setting of The Forgotten Realms -- although not necessarily, you could forklift LMP into your own world and I am sure many do, and even if you want to remain as close to the default setting as possible, you end up having to make choices about how things work in your game.



I am not aware of any reference in 5E materials suggesting that the sale or consumption of dragon meat is a common, or even rare, thing.



There is official dragon scale mail armor, so it's reasonable such a thing could exist in your world. Making armor is a skilled activity, so maybe your characters have that skill, or maybe they don't. Maybe they need to find an armorer. Maybe any skilled armorer could make it, or maybe there's only one armorer in the entire world who knows how to make dragon scale armor. XGE has optional rules that suggest crafting a very rare magic item would take 25 weeks and 20,000 gold, but it's up to you whether you consider that as reasonable in this case.



There are also numerous references to items made from dragon hide, dragon bone, or dragon scales, implying that there might be a good market for such items.



However, one does wonder how a trade in body parts of sentient creatures is perceived. Might a Dragonborn take offense to a restaurant selling dragon steak? Might a dragon display the hide and bones of a human in its lair? "Yep, bagged this one back in '03, trying to sneak in to steal my treasure."



There are a lot of maybe's and might be's because this specific situation is not specifically accounted for in the rules. However, there is always the basic rule of D&D:





  1. The DM describes the environment.

  2. The players describe what they want to do.

  3. The DM narrates the results of the adventurers’ actions.




It's perfectly reasonable for the DM to say, "Okay, you've got a dead dragon", and for the players to then say, "Can we butcher it and sell it?"



Then, you as the DM need to decide what you want to do at that point. You can deal with it as simply as "Yes, you're able to sell some meat and scales for a 1000 gold", or "No one wants dragon meat, ewww, but the armorer in the nearby town will make you a nifty set of dragonscale armor if he can keep the rest of the scales." Or whatever you want. You can make dining on dragon meat to be the height of haute cuisine, or taboo, or anything in between. You can spend a great deal of time focusing on what to do with the dragon carcass, or you can dispense with it quickly and move on to something else.



Good luck!






share|improve this answer































    0














    Jack's answer is great and already explains that there are no official rules for that king of thing made by WotC. Instead I want to show up a possible way of handling such situations, as I do it with my players usually:



    Players will want to take things apart, no matter their age-group. They have just killed a pack of wolves, or bested a dreadful owlbear and now they want their spoils. Some want to get cuts of meat for the victory meal, others want feathers & claws as decorations for their gear. The party wizard might want to fetch some rare magical ingredients for potions & spells. And the ranger or druid might wish to render the rest of the corpse so as not to waste the life they've taken.



    In order to facilitate this, I have them roll Survival and/or Medicine checks then they make to take the carcass apart. I tend to use a scale with steps of 5, to measure their potential success and thus their possible spoils.



    E.g. they want to take apart your dragon. They would make a Survival roll to make cuts of meat and take off the skin, and might wish to harvest magical ingredients with an additional Medicine roll:



    SURVIVAL
    0-5 > You manage to cut off some great looking pieces of meat, enough for more
    than one feast for you and your companions. Sadly in the process you
    weren't exactly ..adept. Most of the dragon's skin lies around in bits
    and pieces that might make for a good mug-warmer, or saddle cushion - but
    you will have to find a mast-skilled armor-smith to make anything more
    from the remains.

    5-15 > With a few decisive cuts you cut the meat and skin off the bones, it
    doesn't look pretty, but it's not that easy to practice butchering a dragon
    anyway. You can secure enough edible meat and bits to feed everyone at the
    banquet that will be held in your honour after you return.
    A skilled armor-smith should be able to craft some dragon-leather armor and
    comfy mittens for you easily.

    15+ > You dig into the carcass, an hour later you 'emerge' from your task with
    a neatly cut up and cleaned out dragon. You left little to no meat on the
    bones, and managed to keep the skin in one piece - head attached.
    Imagine what a king might pay to have a dragon rug in their throne-room!

    MEDICINE
    0-5 > You can easily pull out some teeth and claws. But you somehow managed to
    bash in the dragon's skull when trying to get hold of a bigger tooth, the
    delicate eyes, tongue and brains of the dragon are ruined for good...

    5-15 > You fill a whole bag with teeth and claws of the dragon. The tongue and
    venom-gland you removed so adept will be highly sought after by the local
    alchemist and might easily fetch you a small chest of gold or some curious
    potion(s) in return.

    15+ > (the above and:) Going after a hunch you dig into the intestines of the
    beast. Inside its stomach you find a bezoar the size of the barbarian's
    fist!





    share|improve this answer























    • Rather than using code formatting for non-code, you might want to just use quote formatting if you don't care about creating a table, or use MathJax to make a "table" (example here).
      – V2Blast
      18 mins ago










    • @V2Blast interesting point. I always understood and used code-formatting on stackexchange sites that don't have anything to do with programming as a means to create tables and imagery easily. I'll have to look into the MathJax 'hack' to make tables, alas I wager it would be just as 'wrong' as using code-formatting for none-code
      – dot_Sp0T
      14 mins ago











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    9














    There are no specific rules for disassembling a dragon or other creature to sell its meat or make armor from its scales.



    Your mention of Thundertree leads me to guess that you're playing The Lost Mine of Phandelver, which implies a setting of The Forgotten Realms -- although not necessarily, you could forklift LMP into your own world and I am sure many do, and even if you want to remain as close to the default setting as possible, you end up having to make choices about how things work in your game.



    I am not aware of any reference in 5E materials suggesting that the sale or consumption of dragon meat is a common, or even rare, thing.



    There is official dragon scale mail armor, so it's reasonable such a thing could exist in your world. Making armor is a skilled activity, so maybe your characters have that skill, or maybe they don't. Maybe they need to find an armorer. Maybe any skilled armorer could make it, or maybe there's only one armorer in the entire world who knows how to make dragon scale armor. XGE has optional rules that suggest crafting a very rare magic item would take 25 weeks and 20,000 gold, but it's up to you whether you consider that as reasonable in this case.



    There are also numerous references to items made from dragon hide, dragon bone, or dragon scales, implying that there might be a good market for such items.



    However, one does wonder how a trade in body parts of sentient creatures is perceived. Might a Dragonborn take offense to a restaurant selling dragon steak? Might a dragon display the hide and bones of a human in its lair? "Yep, bagged this one back in '03, trying to sneak in to steal my treasure."



    There are a lot of maybe's and might be's because this specific situation is not specifically accounted for in the rules. However, there is always the basic rule of D&D:





    1. The DM describes the environment.

    2. The players describe what they want to do.

    3. The DM narrates the results of the adventurers’ actions.




    It's perfectly reasonable for the DM to say, "Okay, you've got a dead dragon", and for the players to then say, "Can we butcher it and sell it?"



    Then, you as the DM need to decide what you want to do at that point. You can deal with it as simply as "Yes, you're able to sell some meat and scales for a 1000 gold", or "No one wants dragon meat, ewww, but the armorer in the nearby town will make you a nifty set of dragonscale armor if he can keep the rest of the scales." Or whatever you want. You can make dining on dragon meat to be the height of haute cuisine, or taboo, or anything in between. You can spend a great deal of time focusing on what to do with the dragon carcass, or you can dispense with it quickly and move on to something else.



    Good luck!






    share|improve this answer




























      9














      There are no specific rules for disassembling a dragon or other creature to sell its meat or make armor from its scales.



      Your mention of Thundertree leads me to guess that you're playing The Lost Mine of Phandelver, which implies a setting of The Forgotten Realms -- although not necessarily, you could forklift LMP into your own world and I am sure many do, and even if you want to remain as close to the default setting as possible, you end up having to make choices about how things work in your game.



      I am not aware of any reference in 5E materials suggesting that the sale or consumption of dragon meat is a common, or even rare, thing.



      There is official dragon scale mail armor, so it's reasonable such a thing could exist in your world. Making armor is a skilled activity, so maybe your characters have that skill, or maybe they don't. Maybe they need to find an armorer. Maybe any skilled armorer could make it, or maybe there's only one armorer in the entire world who knows how to make dragon scale armor. XGE has optional rules that suggest crafting a very rare magic item would take 25 weeks and 20,000 gold, but it's up to you whether you consider that as reasonable in this case.



      There are also numerous references to items made from dragon hide, dragon bone, or dragon scales, implying that there might be a good market for such items.



      However, one does wonder how a trade in body parts of sentient creatures is perceived. Might a Dragonborn take offense to a restaurant selling dragon steak? Might a dragon display the hide and bones of a human in its lair? "Yep, bagged this one back in '03, trying to sneak in to steal my treasure."



      There are a lot of maybe's and might be's because this specific situation is not specifically accounted for in the rules. However, there is always the basic rule of D&D:





      1. The DM describes the environment.

      2. The players describe what they want to do.

      3. The DM narrates the results of the adventurers’ actions.




      It's perfectly reasonable for the DM to say, "Okay, you've got a dead dragon", and for the players to then say, "Can we butcher it and sell it?"



      Then, you as the DM need to decide what you want to do at that point. You can deal with it as simply as "Yes, you're able to sell some meat and scales for a 1000 gold", or "No one wants dragon meat, ewww, but the armorer in the nearby town will make you a nifty set of dragonscale armor if he can keep the rest of the scales." Or whatever you want. You can make dining on dragon meat to be the height of haute cuisine, or taboo, or anything in between. You can spend a great deal of time focusing on what to do with the dragon carcass, or you can dispense with it quickly and move on to something else.



      Good luck!






      share|improve this answer


























        9












        9








        9






        There are no specific rules for disassembling a dragon or other creature to sell its meat or make armor from its scales.



        Your mention of Thundertree leads me to guess that you're playing The Lost Mine of Phandelver, which implies a setting of The Forgotten Realms -- although not necessarily, you could forklift LMP into your own world and I am sure many do, and even if you want to remain as close to the default setting as possible, you end up having to make choices about how things work in your game.



        I am not aware of any reference in 5E materials suggesting that the sale or consumption of dragon meat is a common, or even rare, thing.



        There is official dragon scale mail armor, so it's reasonable such a thing could exist in your world. Making armor is a skilled activity, so maybe your characters have that skill, or maybe they don't. Maybe they need to find an armorer. Maybe any skilled armorer could make it, or maybe there's only one armorer in the entire world who knows how to make dragon scale armor. XGE has optional rules that suggest crafting a very rare magic item would take 25 weeks and 20,000 gold, but it's up to you whether you consider that as reasonable in this case.



        There are also numerous references to items made from dragon hide, dragon bone, or dragon scales, implying that there might be a good market for such items.



        However, one does wonder how a trade in body parts of sentient creatures is perceived. Might a Dragonborn take offense to a restaurant selling dragon steak? Might a dragon display the hide and bones of a human in its lair? "Yep, bagged this one back in '03, trying to sneak in to steal my treasure."



        There are a lot of maybe's and might be's because this specific situation is not specifically accounted for in the rules. However, there is always the basic rule of D&D:





        1. The DM describes the environment.

        2. The players describe what they want to do.

        3. The DM narrates the results of the adventurers’ actions.




        It's perfectly reasonable for the DM to say, "Okay, you've got a dead dragon", and for the players to then say, "Can we butcher it and sell it?"



        Then, you as the DM need to decide what you want to do at that point. You can deal with it as simply as "Yes, you're able to sell some meat and scales for a 1000 gold", or "No one wants dragon meat, ewww, but the armorer in the nearby town will make you a nifty set of dragonscale armor if he can keep the rest of the scales." Or whatever you want. You can make dining on dragon meat to be the height of haute cuisine, or taboo, or anything in between. You can spend a great deal of time focusing on what to do with the dragon carcass, or you can dispense with it quickly and move on to something else.



        Good luck!






        share|improve this answer














        There are no specific rules for disassembling a dragon or other creature to sell its meat or make armor from its scales.



        Your mention of Thundertree leads me to guess that you're playing The Lost Mine of Phandelver, which implies a setting of The Forgotten Realms -- although not necessarily, you could forklift LMP into your own world and I am sure many do, and even if you want to remain as close to the default setting as possible, you end up having to make choices about how things work in your game.



        I am not aware of any reference in 5E materials suggesting that the sale or consumption of dragon meat is a common, or even rare, thing.



        There is official dragon scale mail armor, so it's reasonable such a thing could exist in your world. Making armor is a skilled activity, so maybe your characters have that skill, or maybe they don't. Maybe they need to find an armorer. Maybe any skilled armorer could make it, or maybe there's only one armorer in the entire world who knows how to make dragon scale armor. XGE has optional rules that suggest crafting a very rare magic item would take 25 weeks and 20,000 gold, but it's up to you whether you consider that as reasonable in this case.



        There are also numerous references to items made from dragon hide, dragon bone, or dragon scales, implying that there might be a good market for such items.



        However, one does wonder how a trade in body parts of sentient creatures is perceived. Might a Dragonborn take offense to a restaurant selling dragon steak? Might a dragon display the hide and bones of a human in its lair? "Yep, bagged this one back in '03, trying to sneak in to steal my treasure."



        There are a lot of maybe's and might be's because this specific situation is not specifically accounted for in the rules. However, there is always the basic rule of D&D:





        1. The DM describes the environment.

        2. The players describe what they want to do.

        3. The DM narrates the results of the adventurers’ actions.




        It's perfectly reasonable for the DM to say, "Okay, you've got a dead dragon", and for the players to then say, "Can we butcher it and sell it?"



        Then, you as the DM need to decide what you want to do at that point. You can deal with it as simply as "Yes, you're able to sell some meat and scales for a 1000 gold", or "No one wants dragon meat, ewww, but the armorer in the nearby town will make you a nifty set of dragonscale armor if he can keep the rest of the scales." Or whatever you want. You can make dining on dragon meat to be the height of haute cuisine, or taboo, or anything in between. You can spend a great deal of time focusing on what to do with the dragon carcass, or you can dispense with it quickly and move on to something else.



        Good luck!







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited 23 mins ago

























        answered 2 hours ago









        Jack

        9,26743387




        9,26743387

























            0














            Jack's answer is great and already explains that there are no official rules for that king of thing made by WotC. Instead I want to show up a possible way of handling such situations, as I do it with my players usually:



            Players will want to take things apart, no matter their age-group. They have just killed a pack of wolves, or bested a dreadful owlbear and now they want their spoils. Some want to get cuts of meat for the victory meal, others want feathers & claws as decorations for their gear. The party wizard might want to fetch some rare magical ingredients for potions & spells. And the ranger or druid might wish to render the rest of the corpse so as not to waste the life they've taken.



            In order to facilitate this, I have them roll Survival and/or Medicine checks then they make to take the carcass apart. I tend to use a scale with steps of 5, to measure their potential success and thus their possible spoils.



            E.g. they want to take apart your dragon. They would make a Survival roll to make cuts of meat and take off the skin, and might wish to harvest magical ingredients with an additional Medicine roll:



            SURVIVAL
            0-5 > You manage to cut off some great looking pieces of meat, enough for more
            than one feast for you and your companions. Sadly in the process you
            weren't exactly ..adept. Most of the dragon's skin lies around in bits
            and pieces that might make for a good mug-warmer, or saddle cushion - but
            you will have to find a mast-skilled armor-smith to make anything more
            from the remains.

            5-15 > With a few decisive cuts you cut the meat and skin off the bones, it
            doesn't look pretty, but it's not that easy to practice butchering a dragon
            anyway. You can secure enough edible meat and bits to feed everyone at the
            banquet that will be held in your honour after you return.
            A skilled armor-smith should be able to craft some dragon-leather armor and
            comfy mittens for you easily.

            15+ > You dig into the carcass, an hour later you 'emerge' from your task with
            a neatly cut up and cleaned out dragon. You left little to no meat on the
            bones, and managed to keep the skin in one piece - head attached.
            Imagine what a king might pay to have a dragon rug in their throne-room!

            MEDICINE
            0-5 > You can easily pull out some teeth and claws. But you somehow managed to
            bash in the dragon's skull when trying to get hold of a bigger tooth, the
            delicate eyes, tongue and brains of the dragon are ruined for good...

            5-15 > You fill a whole bag with teeth and claws of the dragon. The tongue and
            venom-gland you removed so adept will be highly sought after by the local
            alchemist and might easily fetch you a small chest of gold or some curious
            potion(s) in return.

            15+ > (the above and:) Going after a hunch you dig into the intestines of the
            beast. Inside its stomach you find a bezoar the size of the barbarian's
            fist!





            share|improve this answer























            • Rather than using code formatting for non-code, you might want to just use quote formatting if you don't care about creating a table, or use MathJax to make a "table" (example here).
              – V2Blast
              18 mins ago










            • @V2Blast interesting point. I always understood and used code-formatting on stackexchange sites that don't have anything to do with programming as a means to create tables and imagery easily. I'll have to look into the MathJax 'hack' to make tables, alas I wager it would be just as 'wrong' as using code-formatting for none-code
              – dot_Sp0T
              14 mins ago
















            0














            Jack's answer is great and already explains that there are no official rules for that king of thing made by WotC. Instead I want to show up a possible way of handling such situations, as I do it with my players usually:



            Players will want to take things apart, no matter their age-group. They have just killed a pack of wolves, or bested a dreadful owlbear and now they want their spoils. Some want to get cuts of meat for the victory meal, others want feathers & claws as decorations for their gear. The party wizard might want to fetch some rare magical ingredients for potions & spells. And the ranger or druid might wish to render the rest of the corpse so as not to waste the life they've taken.



            In order to facilitate this, I have them roll Survival and/or Medicine checks then they make to take the carcass apart. I tend to use a scale with steps of 5, to measure their potential success and thus their possible spoils.



            E.g. they want to take apart your dragon. They would make a Survival roll to make cuts of meat and take off the skin, and might wish to harvest magical ingredients with an additional Medicine roll:



            SURVIVAL
            0-5 > You manage to cut off some great looking pieces of meat, enough for more
            than one feast for you and your companions. Sadly in the process you
            weren't exactly ..adept. Most of the dragon's skin lies around in bits
            and pieces that might make for a good mug-warmer, or saddle cushion - but
            you will have to find a mast-skilled armor-smith to make anything more
            from the remains.

            5-15 > With a few decisive cuts you cut the meat and skin off the bones, it
            doesn't look pretty, but it's not that easy to practice butchering a dragon
            anyway. You can secure enough edible meat and bits to feed everyone at the
            banquet that will be held in your honour after you return.
            A skilled armor-smith should be able to craft some dragon-leather armor and
            comfy mittens for you easily.

            15+ > You dig into the carcass, an hour later you 'emerge' from your task with
            a neatly cut up and cleaned out dragon. You left little to no meat on the
            bones, and managed to keep the skin in one piece - head attached.
            Imagine what a king might pay to have a dragon rug in their throne-room!

            MEDICINE
            0-5 > You can easily pull out some teeth and claws. But you somehow managed to
            bash in the dragon's skull when trying to get hold of a bigger tooth, the
            delicate eyes, tongue and brains of the dragon are ruined for good...

            5-15 > You fill a whole bag with teeth and claws of the dragon. The tongue and
            venom-gland you removed so adept will be highly sought after by the local
            alchemist and might easily fetch you a small chest of gold or some curious
            potion(s) in return.

            15+ > (the above and:) Going after a hunch you dig into the intestines of the
            beast. Inside its stomach you find a bezoar the size of the barbarian's
            fist!





            share|improve this answer























            • Rather than using code formatting for non-code, you might want to just use quote formatting if you don't care about creating a table, or use MathJax to make a "table" (example here).
              – V2Blast
              18 mins ago










            • @V2Blast interesting point. I always understood and used code-formatting on stackexchange sites that don't have anything to do with programming as a means to create tables and imagery easily. I'll have to look into the MathJax 'hack' to make tables, alas I wager it would be just as 'wrong' as using code-formatting for none-code
              – dot_Sp0T
              14 mins ago














            0












            0








            0






            Jack's answer is great and already explains that there are no official rules for that king of thing made by WotC. Instead I want to show up a possible way of handling such situations, as I do it with my players usually:



            Players will want to take things apart, no matter their age-group. They have just killed a pack of wolves, or bested a dreadful owlbear and now they want their spoils. Some want to get cuts of meat for the victory meal, others want feathers & claws as decorations for their gear. The party wizard might want to fetch some rare magical ingredients for potions & spells. And the ranger or druid might wish to render the rest of the corpse so as not to waste the life they've taken.



            In order to facilitate this, I have them roll Survival and/or Medicine checks then they make to take the carcass apart. I tend to use a scale with steps of 5, to measure their potential success and thus their possible spoils.



            E.g. they want to take apart your dragon. They would make a Survival roll to make cuts of meat and take off the skin, and might wish to harvest magical ingredients with an additional Medicine roll:



            SURVIVAL
            0-5 > You manage to cut off some great looking pieces of meat, enough for more
            than one feast for you and your companions. Sadly in the process you
            weren't exactly ..adept. Most of the dragon's skin lies around in bits
            and pieces that might make for a good mug-warmer, or saddle cushion - but
            you will have to find a mast-skilled armor-smith to make anything more
            from the remains.

            5-15 > With a few decisive cuts you cut the meat and skin off the bones, it
            doesn't look pretty, but it's not that easy to practice butchering a dragon
            anyway. You can secure enough edible meat and bits to feed everyone at the
            banquet that will be held in your honour after you return.
            A skilled armor-smith should be able to craft some dragon-leather armor and
            comfy mittens for you easily.

            15+ > You dig into the carcass, an hour later you 'emerge' from your task with
            a neatly cut up and cleaned out dragon. You left little to no meat on the
            bones, and managed to keep the skin in one piece - head attached.
            Imagine what a king might pay to have a dragon rug in their throne-room!

            MEDICINE
            0-5 > You can easily pull out some teeth and claws. But you somehow managed to
            bash in the dragon's skull when trying to get hold of a bigger tooth, the
            delicate eyes, tongue and brains of the dragon are ruined for good...

            5-15 > You fill a whole bag with teeth and claws of the dragon. The tongue and
            venom-gland you removed so adept will be highly sought after by the local
            alchemist and might easily fetch you a small chest of gold or some curious
            potion(s) in return.

            15+ > (the above and:) Going after a hunch you dig into the intestines of the
            beast. Inside its stomach you find a bezoar the size of the barbarian's
            fist!





            share|improve this answer














            Jack's answer is great and already explains that there are no official rules for that king of thing made by WotC. Instead I want to show up a possible way of handling such situations, as I do it with my players usually:



            Players will want to take things apart, no matter their age-group. They have just killed a pack of wolves, or bested a dreadful owlbear and now they want their spoils. Some want to get cuts of meat for the victory meal, others want feathers & claws as decorations for their gear. The party wizard might want to fetch some rare magical ingredients for potions & spells. And the ranger or druid might wish to render the rest of the corpse so as not to waste the life they've taken.



            In order to facilitate this, I have them roll Survival and/or Medicine checks then they make to take the carcass apart. I tend to use a scale with steps of 5, to measure their potential success and thus their possible spoils.



            E.g. they want to take apart your dragon. They would make a Survival roll to make cuts of meat and take off the skin, and might wish to harvest magical ingredients with an additional Medicine roll:



            SURVIVAL
            0-5 > You manage to cut off some great looking pieces of meat, enough for more
            than one feast for you and your companions. Sadly in the process you
            weren't exactly ..adept. Most of the dragon's skin lies around in bits
            and pieces that might make for a good mug-warmer, or saddle cushion - but
            you will have to find a mast-skilled armor-smith to make anything more
            from the remains.

            5-15 > With a few decisive cuts you cut the meat and skin off the bones, it
            doesn't look pretty, but it's not that easy to practice butchering a dragon
            anyway. You can secure enough edible meat and bits to feed everyone at the
            banquet that will be held in your honour after you return.
            A skilled armor-smith should be able to craft some dragon-leather armor and
            comfy mittens for you easily.

            15+ > You dig into the carcass, an hour later you 'emerge' from your task with
            a neatly cut up and cleaned out dragon. You left little to no meat on the
            bones, and managed to keep the skin in one piece - head attached.
            Imagine what a king might pay to have a dragon rug in their throne-room!

            MEDICINE
            0-5 > You can easily pull out some teeth and claws. But you somehow managed to
            bash in the dragon's skull when trying to get hold of a bigger tooth, the
            delicate eyes, tongue and brains of the dragon are ruined for good...

            5-15 > You fill a whole bag with teeth and claws of the dragon. The tongue and
            venom-gland you removed so adept will be highly sought after by the local
            alchemist and might easily fetch you a small chest of gold or some curious
            potion(s) in return.

            15+ > (the above and:) Going after a hunch you dig into the intestines of the
            beast. Inside its stomach you find a bezoar the size of the barbarian's
            fist!






            share|improve this answer














            share|improve this answer



            share|improve this answer








            edited 25 mins ago









            V2Blast

            19.7k356121




            19.7k356121










            answered 39 mins ago









            dot_Sp0T

            26219




            26219












            • Rather than using code formatting for non-code, you might want to just use quote formatting if you don't care about creating a table, or use MathJax to make a "table" (example here).
              – V2Blast
              18 mins ago










            • @V2Blast interesting point. I always understood and used code-formatting on stackexchange sites that don't have anything to do with programming as a means to create tables and imagery easily. I'll have to look into the MathJax 'hack' to make tables, alas I wager it would be just as 'wrong' as using code-formatting for none-code
              – dot_Sp0T
              14 mins ago


















            • Rather than using code formatting for non-code, you might want to just use quote formatting if you don't care about creating a table, or use MathJax to make a "table" (example here).
              – V2Blast
              18 mins ago










            • @V2Blast interesting point. I always understood and used code-formatting on stackexchange sites that don't have anything to do with programming as a means to create tables and imagery easily. I'll have to look into the MathJax 'hack' to make tables, alas I wager it would be just as 'wrong' as using code-formatting for none-code
              – dot_Sp0T
              14 mins ago
















            Rather than using code formatting for non-code, you might want to just use quote formatting if you don't care about creating a table, or use MathJax to make a "table" (example here).
            – V2Blast
            18 mins ago




            Rather than using code formatting for non-code, you might want to just use quote formatting if you don't care about creating a table, or use MathJax to make a "table" (example here).
            – V2Blast
            18 mins ago












            @V2Blast interesting point. I always understood and used code-formatting on stackexchange sites that don't have anything to do with programming as a means to create tables and imagery easily. I'll have to look into the MathJax 'hack' to make tables, alas I wager it would be just as 'wrong' as using code-formatting for none-code
            – dot_Sp0T
            14 mins ago




            @V2Blast interesting point. I always understood and used code-formatting on stackexchange sites that don't have anything to do with programming as a means to create tables and imagery easily. I'll have to look into the MathJax 'hack' to make tables, alas I wager it would be just as 'wrong' as using code-formatting for none-code
            – dot_Sp0T
            14 mins ago










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