Rectangle packing in smallest possible area
I have written a Java Program to place a bunch of rectangles
into the smallest possible rectangluar area(no overlapping and rotating).
Here is a short summary:
I calculate minArea and maxArea:
minArea: minArea is sum up all given rectangle areas.
maxArea: put all given rectangles side by side, maxArea is rectangle area in which all given rectangles fit in.
Between minArea and maxArea must exist the smallest rectangular area, in which all given rectangles fit in.
For each rectangular area between minArea and maxArea I try recursiv, if all given rectangles fit in the rectangular area.
Example input/output:
(height,width of rectangles)
2,3
4,4
5,5
7,2
1,1
9,3
1 1 1 2 2 2 2 6 6 6
1 1 1 2 2 2 2 6 6 6
4 4 5 2 2 2 2 6 6 6
4 4 0 2 2 2 2 6 6 6
4 4 3 3 3 3 3 6 6 6
4 4 3 3 3 3 3 6 6 6
4 4 3 3 3 3 3 6 6 6
4 4 3 3 3 3 3 6 6 6
4 4 3 3 3 3 3 6 6 6
0 represents free space, all other numbers are for differentiating rectangles.
RectanglePacking.java:
import java.util.ArrayList;
import java.util.Scanner;
import java.awt.Point;
import java.io.IOException;
class Rectangle {
public int id;
public int width;
public int height;
public Rectangle(int height, int width, int id) {
this.width = width;
this.height = height;
this.id = id;
}
}
public class RectanglePacking {
private ArrayList<Rectangle> rectangleList = new ArrayList<Rectangle>();
private int minArea;
private int maxArea;
private int getMinArea() {
for (Rectangle r : rectangleList) {
minArea = minArea + r.height * r.width;
}
return minArea;
}
private int getMaxArea() {
int totalWidth = 0;
int height = 0;
int maxHeight = 0;
for (Rectangle r : rectangleList) {
totalWidth = totalWidth + r.width;
height = r.height;
if (height >= maxHeight) {
maxHeight = height;
}
}
maxArea = totalWidth * maxHeight;
return maxArea;
}
private ArrayList<Point> possiblePlaces(int field, int id) {
ArrayList<Point> places = new ArrayList<Point>();
for (int i = 0; i < field.length; i++) {
for (int j = 0; j < field[0].length; j++) {
if (isEmpty(field, i, j, rectangleList.get(id).height, rectangleList.get(id).width)) {
places.add(new Point(i, j));
}
}
}
return places;
}
public boolean isEmpty(int field, int x, int y, int height, int width) {
for (int i = x; i < x + height; i++) {
for (int j = y; j < y + width; j++) {
if (i > field.length - 1 || j > field[0].length - 1 || field[i][j] != 0) {
return false;
}
}
}
return true;
}
private int markRectangle(int field, int x, int y, int height, int width, int id) {
id = id + 1;
for (int i = x; i < x + height; i++) {
for (int j = y; j < y + width; j++) {
field[i][j] = id;
}
}
return field;
}
private void removeRectangle(int field, int x, int y, int height, int width) {
for (int i = x; i < x + height; i++) {
for (int j = y; j < y + width; j++) {
field[i][j] = 0;
}
}
}
private void placeRectangles(int field, int id) {
if (id == rectangleList.size()) {
printSolution(field);
System.exit(0);
}
ArrayList<Point> possiblePlaces = possiblePlaces(field, id);
for (int i = 0; i < possiblePlaces.size(); i++) {
Point p = possiblePlaces.get(i);
field = markRectangle(field, p.x, p.y, rectangleList.get(id).height, rectangleList.get(id).width, id);
placeRectangles(field, id + 1);
removeRectangle(field, p.x, p.y, rectangleList.get(id).height, rectangleList.get(id).width);
}
}
private ArrayList<Point> calcPossibleAreas() {
ArrayList<Point> possibleAreas= new ArrayList<Point>();
ArrayList<Point> factors = new ArrayList<Point>();
for (int i = getMinArea(); i <= getMaxArea(); i++) {
factors = calcFactors(i);
for (int j = 0; j < factors.size(); j++) {
possibleAreas.add(new Point(factors.get(j).x, factors.get(j).y));
}
}
return possibleAreas;
}
private ArrayList<Point> calcFactors(int number) {
ArrayList<Point> factors = new ArrayList<Point>();
for (int i = 1; i <= number; i++) {
if (number % i == 0) {
factors.add(new Point(i, number/i));
factors.add(new Point(number/i, i));
}
}
return factors;
}
private void calcMinArea() {
ArrayList<Point> possibleAreas = calcPossibleAreas();
int field;
for (int i = 0; i < possibleAreas.size(); i++) {
int x = possibleAreas.get(i).x;
int y = possibleAreas.get(i).y;
field = new int[x][y];
placeRectangles(field, 0);
}
}
private void printSolution(int field) {
System.out.println("Solution:");
for (int i = 0; i < field.length; i++) {
for (int j = 0; j < field[0].length; j++) {
System.out.print(" "+field[i][j] + " ");
}
System.out.println();
}
}
public static void main(String args) throws IOException {
RectanglePacking r = new RectanglePacking();
Scanner input = new Scanner(System.in);
int id = 1;
try {
while (true) {
String line = input.nextLine();
if (line.equals("")) {
break;
}
String split = line.split(",");
int height = Integer.parseInt(split[0]);
int width = Integer.parseInt(split[1]);
r.rectangleList.add(new Rectangle(height, width, id));
id++;
}
input.close();
} catch (Exception ex) {
ex.printStackTrace();
}
r.calcMinArea();
}
}
How can I improve my code?
Any help is really appreciated.
java performance recursion
add a comment |
I have written a Java Program to place a bunch of rectangles
into the smallest possible rectangluar area(no overlapping and rotating).
Here is a short summary:
I calculate minArea and maxArea:
minArea: minArea is sum up all given rectangle areas.
maxArea: put all given rectangles side by side, maxArea is rectangle area in which all given rectangles fit in.
Between minArea and maxArea must exist the smallest rectangular area, in which all given rectangles fit in.
For each rectangular area between minArea and maxArea I try recursiv, if all given rectangles fit in the rectangular area.
Example input/output:
(height,width of rectangles)
2,3
4,4
5,5
7,2
1,1
9,3
1 1 1 2 2 2 2 6 6 6
1 1 1 2 2 2 2 6 6 6
4 4 5 2 2 2 2 6 6 6
4 4 0 2 2 2 2 6 6 6
4 4 3 3 3 3 3 6 6 6
4 4 3 3 3 3 3 6 6 6
4 4 3 3 3 3 3 6 6 6
4 4 3 3 3 3 3 6 6 6
4 4 3 3 3 3 3 6 6 6
0 represents free space, all other numbers are for differentiating rectangles.
RectanglePacking.java:
import java.util.ArrayList;
import java.util.Scanner;
import java.awt.Point;
import java.io.IOException;
class Rectangle {
public int id;
public int width;
public int height;
public Rectangle(int height, int width, int id) {
this.width = width;
this.height = height;
this.id = id;
}
}
public class RectanglePacking {
private ArrayList<Rectangle> rectangleList = new ArrayList<Rectangle>();
private int minArea;
private int maxArea;
private int getMinArea() {
for (Rectangle r : rectangleList) {
minArea = minArea + r.height * r.width;
}
return minArea;
}
private int getMaxArea() {
int totalWidth = 0;
int height = 0;
int maxHeight = 0;
for (Rectangle r : rectangleList) {
totalWidth = totalWidth + r.width;
height = r.height;
if (height >= maxHeight) {
maxHeight = height;
}
}
maxArea = totalWidth * maxHeight;
return maxArea;
}
private ArrayList<Point> possiblePlaces(int field, int id) {
ArrayList<Point> places = new ArrayList<Point>();
for (int i = 0; i < field.length; i++) {
for (int j = 0; j < field[0].length; j++) {
if (isEmpty(field, i, j, rectangleList.get(id).height, rectangleList.get(id).width)) {
places.add(new Point(i, j));
}
}
}
return places;
}
public boolean isEmpty(int field, int x, int y, int height, int width) {
for (int i = x; i < x + height; i++) {
for (int j = y; j < y + width; j++) {
if (i > field.length - 1 || j > field[0].length - 1 || field[i][j] != 0) {
return false;
}
}
}
return true;
}
private int markRectangle(int field, int x, int y, int height, int width, int id) {
id = id + 1;
for (int i = x; i < x + height; i++) {
for (int j = y; j < y + width; j++) {
field[i][j] = id;
}
}
return field;
}
private void removeRectangle(int field, int x, int y, int height, int width) {
for (int i = x; i < x + height; i++) {
for (int j = y; j < y + width; j++) {
field[i][j] = 0;
}
}
}
private void placeRectangles(int field, int id) {
if (id == rectangleList.size()) {
printSolution(field);
System.exit(0);
}
ArrayList<Point> possiblePlaces = possiblePlaces(field, id);
for (int i = 0; i < possiblePlaces.size(); i++) {
Point p = possiblePlaces.get(i);
field = markRectangle(field, p.x, p.y, rectangleList.get(id).height, rectangleList.get(id).width, id);
placeRectangles(field, id + 1);
removeRectangle(field, p.x, p.y, rectangleList.get(id).height, rectangleList.get(id).width);
}
}
private ArrayList<Point> calcPossibleAreas() {
ArrayList<Point> possibleAreas= new ArrayList<Point>();
ArrayList<Point> factors = new ArrayList<Point>();
for (int i = getMinArea(); i <= getMaxArea(); i++) {
factors = calcFactors(i);
for (int j = 0; j < factors.size(); j++) {
possibleAreas.add(new Point(factors.get(j).x, factors.get(j).y));
}
}
return possibleAreas;
}
private ArrayList<Point> calcFactors(int number) {
ArrayList<Point> factors = new ArrayList<Point>();
for (int i = 1; i <= number; i++) {
if (number % i == 0) {
factors.add(new Point(i, number/i));
factors.add(new Point(number/i, i));
}
}
return factors;
}
private void calcMinArea() {
ArrayList<Point> possibleAreas = calcPossibleAreas();
int field;
for (int i = 0; i < possibleAreas.size(); i++) {
int x = possibleAreas.get(i).x;
int y = possibleAreas.get(i).y;
field = new int[x][y];
placeRectangles(field, 0);
}
}
private void printSolution(int field) {
System.out.println("Solution:");
for (int i = 0; i < field.length; i++) {
for (int j = 0; j < field[0].length; j++) {
System.out.print(" "+field[i][j] + " ");
}
System.out.println();
}
}
public static void main(String args) throws IOException {
RectanglePacking r = new RectanglePacking();
Scanner input = new Scanner(System.in);
int id = 1;
try {
while (true) {
String line = input.nextLine();
if (line.equals("")) {
break;
}
String split = line.split(",");
int height = Integer.parseInt(split[0]);
int width = Integer.parseInt(split[1]);
r.rectangleList.add(new Rectangle(height, width, id));
id++;
}
input.close();
} catch (Exception ex) {
ex.printStackTrace();
}
r.calcMinArea();
}
}
How can I improve my code?
Any help is really appreciated.
java performance recursion
add a comment |
I have written a Java Program to place a bunch of rectangles
into the smallest possible rectangluar area(no overlapping and rotating).
Here is a short summary:
I calculate minArea and maxArea:
minArea: minArea is sum up all given rectangle areas.
maxArea: put all given rectangles side by side, maxArea is rectangle area in which all given rectangles fit in.
Between minArea and maxArea must exist the smallest rectangular area, in which all given rectangles fit in.
For each rectangular area between minArea and maxArea I try recursiv, if all given rectangles fit in the rectangular area.
Example input/output:
(height,width of rectangles)
2,3
4,4
5,5
7,2
1,1
9,3
1 1 1 2 2 2 2 6 6 6
1 1 1 2 2 2 2 6 6 6
4 4 5 2 2 2 2 6 6 6
4 4 0 2 2 2 2 6 6 6
4 4 3 3 3 3 3 6 6 6
4 4 3 3 3 3 3 6 6 6
4 4 3 3 3 3 3 6 6 6
4 4 3 3 3 3 3 6 6 6
4 4 3 3 3 3 3 6 6 6
0 represents free space, all other numbers are for differentiating rectangles.
RectanglePacking.java:
import java.util.ArrayList;
import java.util.Scanner;
import java.awt.Point;
import java.io.IOException;
class Rectangle {
public int id;
public int width;
public int height;
public Rectangle(int height, int width, int id) {
this.width = width;
this.height = height;
this.id = id;
}
}
public class RectanglePacking {
private ArrayList<Rectangle> rectangleList = new ArrayList<Rectangle>();
private int minArea;
private int maxArea;
private int getMinArea() {
for (Rectangle r : rectangleList) {
minArea = minArea + r.height * r.width;
}
return minArea;
}
private int getMaxArea() {
int totalWidth = 0;
int height = 0;
int maxHeight = 0;
for (Rectangle r : rectangleList) {
totalWidth = totalWidth + r.width;
height = r.height;
if (height >= maxHeight) {
maxHeight = height;
}
}
maxArea = totalWidth * maxHeight;
return maxArea;
}
private ArrayList<Point> possiblePlaces(int field, int id) {
ArrayList<Point> places = new ArrayList<Point>();
for (int i = 0; i < field.length; i++) {
for (int j = 0; j < field[0].length; j++) {
if (isEmpty(field, i, j, rectangleList.get(id).height, rectangleList.get(id).width)) {
places.add(new Point(i, j));
}
}
}
return places;
}
public boolean isEmpty(int field, int x, int y, int height, int width) {
for (int i = x; i < x + height; i++) {
for (int j = y; j < y + width; j++) {
if (i > field.length - 1 || j > field[0].length - 1 || field[i][j] != 0) {
return false;
}
}
}
return true;
}
private int markRectangle(int field, int x, int y, int height, int width, int id) {
id = id + 1;
for (int i = x; i < x + height; i++) {
for (int j = y; j < y + width; j++) {
field[i][j] = id;
}
}
return field;
}
private void removeRectangle(int field, int x, int y, int height, int width) {
for (int i = x; i < x + height; i++) {
for (int j = y; j < y + width; j++) {
field[i][j] = 0;
}
}
}
private void placeRectangles(int field, int id) {
if (id == rectangleList.size()) {
printSolution(field);
System.exit(0);
}
ArrayList<Point> possiblePlaces = possiblePlaces(field, id);
for (int i = 0; i < possiblePlaces.size(); i++) {
Point p = possiblePlaces.get(i);
field = markRectangle(field, p.x, p.y, rectangleList.get(id).height, rectangleList.get(id).width, id);
placeRectangles(field, id + 1);
removeRectangle(field, p.x, p.y, rectangleList.get(id).height, rectangleList.get(id).width);
}
}
private ArrayList<Point> calcPossibleAreas() {
ArrayList<Point> possibleAreas= new ArrayList<Point>();
ArrayList<Point> factors = new ArrayList<Point>();
for (int i = getMinArea(); i <= getMaxArea(); i++) {
factors = calcFactors(i);
for (int j = 0; j < factors.size(); j++) {
possibleAreas.add(new Point(factors.get(j).x, factors.get(j).y));
}
}
return possibleAreas;
}
private ArrayList<Point> calcFactors(int number) {
ArrayList<Point> factors = new ArrayList<Point>();
for (int i = 1; i <= number; i++) {
if (number % i == 0) {
factors.add(new Point(i, number/i));
factors.add(new Point(number/i, i));
}
}
return factors;
}
private void calcMinArea() {
ArrayList<Point> possibleAreas = calcPossibleAreas();
int field;
for (int i = 0; i < possibleAreas.size(); i++) {
int x = possibleAreas.get(i).x;
int y = possibleAreas.get(i).y;
field = new int[x][y];
placeRectangles(field, 0);
}
}
private void printSolution(int field) {
System.out.println("Solution:");
for (int i = 0; i < field.length; i++) {
for (int j = 0; j < field[0].length; j++) {
System.out.print(" "+field[i][j] + " ");
}
System.out.println();
}
}
public static void main(String args) throws IOException {
RectanglePacking r = new RectanglePacking();
Scanner input = new Scanner(System.in);
int id = 1;
try {
while (true) {
String line = input.nextLine();
if (line.equals("")) {
break;
}
String split = line.split(",");
int height = Integer.parseInt(split[0]);
int width = Integer.parseInt(split[1]);
r.rectangleList.add(new Rectangle(height, width, id));
id++;
}
input.close();
} catch (Exception ex) {
ex.printStackTrace();
}
r.calcMinArea();
}
}
How can I improve my code?
Any help is really appreciated.
java performance recursion
I have written a Java Program to place a bunch of rectangles
into the smallest possible rectangluar area(no overlapping and rotating).
Here is a short summary:
I calculate minArea and maxArea:
minArea: minArea is sum up all given rectangle areas.
maxArea: put all given rectangles side by side, maxArea is rectangle area in which all given rectangles fit in.
Between minArea and maxArea must exist the smallest rectangular area, in which all given rectangles fit in.
For each rectangular area between minArea and maxArea I try recursiv, if all given rectangles fit in the rectangular area.
Example input/output:
(height,width of rectangles)
2,3
4,4
5,5
7,2
1,1
9,3
1 1 1 2 2 2 2 6 6 6
1 1 1 2 2 2 2 6 6 6
4 4 5 2 2 2 2 6 6 6
4 4 0 2 2 2 2 6 6 6
4 4 3 3 3 3 3 6 6 6
4 4 3 3 3 3 3 6 6 6
4 4 3 3 3 3 3 6 6 6
4 4 3 3 3 3 3 6 6 6
4 4 3 3 3 3 3 6 6 6
0 represents free space, all other numbers are for differentiating rectangles.
RectanglePacking.java:
import java.util.ArrayList;
import java.util.Scanner;
import java.awt.Point;
import java.io.IOException;
class Rectangle {
public int id;
public int width;
public int height;
public Rectangle(int height, int width, int id) {
this.width = width;
this.height = height;
this.id = id;
}
}
public class RectanglePacking {
private ArrayList<Rectangle> rectangleList = new ArrayList<Rectangle>();
private int minArea;
private int maxArea;
private int getMinArea() {
for (Rectangle r : rectangleList) {
minArea = minArea + r.height * r.width;
}
return minArea;
}
private int getMaxArea() {
int totalWidth = 0;
int height = 0;
int maxHeight = 0;
for (Rectangle r : rectangleList) {
totalWidth = totalWidth + r.width;
height = r.height;
if (height >= maxHeight) {
maxHeight = height;
}
}
maxArea = totalWidth * maxHeight;
return maxArea;
}
private ArrayList<Point> possiblePlaces(int field, int id) {
ArrayList<Point> places = new ArrayList<Point>();
for (int i = 0; i < field.length; i++) {
for (int j = 0; j < field[0].length; j++) {
if (isEmpty(field, i, j, rectangleList.get(id).height, rectangleList.get(id).width)) {
places.add(new Point(i, j));
}
}
}
return places;
}
public boolean isEmpty(int field, int x, int y, int height, int width) {
for (int i = x; i < x + height; i++) {
for (int j = y; j < y + width; j++) {
if (i > field.length - 1 || j > field[0].length - 1 || field[i][j] != 0) {
return false;
}
}
}
return true;
}
private int markRectangle(int field, int x, int y, int height, int width, int id) {
id = id + 1;
for (int i = x; i < x + height; i++) {
for (int j = y; j < y + width; j++) {
field[i][j] = id;
}
}
return field;
}
private void removeRectangle(int field, int x, int y, int height, int width) {
for (int i = x; i < x + height; i++) {
for (int j = y; j < y + width; j++) {
field[i][j] = 0;
}
}
}
private void placeRectangles(int field, int id) {
if (id == rectangleList.size()) {
printSolution(field);
System.exit(0);
}
ArrayList<Point> possiblePlaces = possiblePlaces(field, id);
for (int i = 0; i < possiblePlaces.size(); i++) {
Point p = possiblePlaces.get(i);
field = markRectangle(field, p.x, p.y, rectangleList.get(id).height, rectangleList.get(id).width, id);
placeRectangles(field, id + 1);
removeRectangle(field, p.x, p.y, rectangleList.get(id).height, rectangleList.get(id).width);
}
}
private ArrayList<Point> calcPossibleAreas() {
ArrayList<Point> possibleAreas= new ArrayList<Point>();
ArrayList<Point> factors = new ArrayList<Point>();
for (int i = getMinArea(); i <= getMaxArea(); i++) {
factors = calcFactors(i);
for (int j = 0; j < factors.size(); j++) {
possibleAreas.add(new Point(factors.get(j).x, factors.get(j).y));
}
}
return possibleAreas;
}
private ArrayList<Point> calcFactors(int number) {
ArrayList<Point> factors = new ArrayList<Point>();
for (int i = 1; i <= number; i++) {
if (number % i == 0) {
factors.add(new Point(i, number/i));
factors.add(new Point(number/i, i));
}
}
return factors;
}
private void calcMinArea() {
ArrayList<Point> possibleAreas = calcPossibleAreas();
int field;
for (int i = 0; i < possibleAreas.size(); i++) {
int x = possibleAreas.get(i).x;
int y = possibleAreas.get(i).y;
field = new int[x][y];
placeRectangles(field, 0);
}
}
private void printSolution(int field) {
System.out.println("Solution:");
for (int i = 0; i < field.length; i++) {
for (int j = 0; j < field[0].length; j++) {
System.out.print(" "+field[i][j] + " ");
}
System.out.println();
}
}
public static void main(String args) throws IOException {
RectanglePacking r = new RectanglePacking();
Scanner input = new Scanner(System.in);
int id = 1;
try {
while (true) {
String line = input.nextLine();
if (line.equals("")) {
break;
}
String split = line.split(",");
int height = Integer.parseInt(split[0]);
int width = Integer.parseInt(split[1]);
r.rectangleList.add(new Rectangle(height, width, id));
id++;
}
input.close();
} catch (Exception ex) {
ex.printStackTrace();
}
r.calcMinArea();
}
}
How can I improve my code?
Any help is really appreciated.
java performance recursion
java performance recursion
asked 54 mins ago
Marten
1586
1586
add a comment |
add a comment |
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