Alice growing effect in 1972 “Alice's Adventures in Wonderland” - how was it done? It's not green screen











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How was this scaling effect done? I've linked to the timecode of the moment. It's at 00:27:02






My first assumption would have been green screen, but it's clearly not - she's taking on all the light and shadow from the scene around her. Even modern green screens probably doesn't look that good. Well maybe only nowadays, but certainly not back in 1972 or even 10 years ago.



She scales up perfectly, and then at the end, falls against the wall, interacting with the scenery.



You can even see her shadow interacting with the back wall on the left during the first half of the growing, and then in the latter half, her shadow is interacting with the fireplace on the left as well.



As far as I can tell, it looks perfectly real... and from a movie made in 1972.



I've tried to wrap my head around how they could have done it with forced perspective somehow, while moving her and the background towards/away from the camera, together or separately, but that just doesn't work...










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  • 1




    If you only watch Alice, you can see she is moving towards the camera (especially where she first moves her feet). Also watch her shadow on the back wall, it moves to the left at the start; if she was growing in place, it would just get larger. Most obvious is the shadow on the left-hand fireplace - it quickly goes from front to back as the increase in size speeds up. Then the final wall being leant on only comes into view once fully enlarged. Works well if you don't look too closely.
    – freedomn-m
    yesterday















up vote
80
down vote

favorite
11












How was this scaling effect done? I've linked to the timecode of the moment. It's at 00:27:02






My first assumption would have been green screen, but it's clearly not - she's taking on all the light and shadow from the scene around her. Even modern green screens probably doesn't look that good. Well maybe only nowadays, but certainly not back in 1972 or even 10 years ago.



She scales up perfectly, and then at the end, falls against the wall, interacting with the scenery.



You can even see her shadow interacting with the back wall on the left during the first half of the growing, and then in the latter half, her shadow is interacting with the fireplace on the left as well.



As far as I can tell, it looks perfectly real... and from a movie made in 1972.



I've tried to wrap my head around how they could have done it with forced perspective somehow, while moving her and the background towards/away from the camera, together or separately, but that just doesn't work...










share|improve this question









New contributor




Domarius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.
















  • 1




    If you only watch Alice, you can see she is moving towards the camera (especially where she first moves her feet). Also watch her shadow on the back wall, it moves to the left at the start; if she was growing in place, it would just get larger. Most obvious is the shadow on the left-hand fireplace - it quickly goes from front to back as the increase in size speeds up. Then the final wall being leant on only comes into view once fully enlarged. Works well if you don't look too closely.
    – freedomn-m
    yesterday













up vote
80
down vote

favorite
11









up vote
80
down vote

favorite
11






11





How was this scaling effect done? I've linked to the timecode of the moment. It's at 00:27:02






My first assumption would have been green screen, but it's clearly not - she's taking on all the light and shadow from the scene around her. Even modern green screens probably doesn't look that good. Well maybe only nowadays, but certainly not back in 1972 or even 10 years ago.



She scales up perfectly, and then at the end, falls against the wall, interacting with the scenery.



You can even see her shadow interacting with the back wall on the left during the first half of the growing, and then in the latter half, her shadow is interacting with the fireplace on the left as well.



As far as I can tell, it looks perfectly real... and from a movie made in 1972.



I've tried to wrap my head around how they could have done it with forced perspective somehow, while moving her and the background towards/away from the camera, together or separately, but that just doesn't work...










share|improve this question









New contributor




Domarius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.











How was this scaling effect done? I've linked to the timecode of the moment. It's at 00:27:02






My first assumption would have been green screen, but it's clearly not - she's taking on all the light and shadow from the scene around her. Even modern green screens probably doesn't look that good. Well maybe only nowadays, but certainly not back in 1972 or even 10 years ago.



She scales up perfectly, and then at the end, falls against the wall, interacting with the scenery.



You can even see her shadow interacting with the back wall on the left during the first half of the growing, and then in the latter half, her shadow is interacting with the fireplace on the left as well.



As far as I can tell, it looks perfectly real... and from a movie made in 1972.



I've tried to wrap my head around how they could have done it with forced perspective somehow, while moving her and the background towards/away from the camera, together or separately, but that just doesn't work...















film-techniques effects alices-adventures-in-wonderland






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Check out our Code of Conduct.











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Check out our Code of Conduct.









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edited 2 days ago









Napoleon Wilson

41.3k34259499




41.3k34259499






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asked 2 days ago









Domarius

458126




458126




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Domarius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
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New contributor





Domarius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.






Domarius is a new contributor to this site. Take care in asking for clarification, commenting, and answering.
Check out our Code of Conduct.








  • 1




    If you only watch Alice, you can see she is moving towards the camera (especially where she first moves her feet). Also watch her shadow on the back wall, it moves to the left at the start; if she was growing in place, it would just get larger. Most obvious is the shadow on the left-hand fireplace - it quickly goes from front to back as the increase in size speeds up. Then the final wall being leant on only comes into view once fully enlarged. Works well if you don't look too closely.
    – freedomn-m
    yesterday














  • 1




    If you only watch Alice, you can see she is moving towards the camera (especially where she first moves her feet). Also watch her shadow on the back wall, it moves to the left at the start; if she was growing in place, it would just get larger. Most obvious is the shadow on the left-hand fireplace - it quickly goes from front to back as the increase in size speeds up. Then the final wall being leant on only comes into view once fully enlarged. Works well if you don't look too closely.
    – freedomn-m
    yesterday








1




1




If you only watch Alice, you can see she is moving towards the camera (especially where she first moves her feet). Also watch her shadow on the back wall, it moves to the left at the start; if she was growing in place, it would just get larger. Most obvious is the shadow on the left-hand fireplace - it quickly goes from front to back as the increase in size speeds up. Then the final wall being leant on only comes into view once fully enlarged. Works well if you don't look too closely.
– freedomn-m
yesterday




If you only watch Alice, you can see she is moving towards the camera (especially where she first moves her feet). Also watch her shadow on the back wall, it moves to the left at the start; if she was growing in place, it would just get larger. Most obvious is the shadow on the left-hand fireplace - it quickly goes from front to back as the increase in size speeds up. Then the final wall being leant on only comes into view once fully enlarged. Works well if you don't look too closely.
– freedomn-m
yesterday










2 Answers
2






active

oldest

votes

















up vote
18
down vote



accepted










I agree with BlueMoon93 that the illusion of growth is obtained simply by dragging Alice towards the camera (note that her legs and the floor are not visible).



However, I think that Ames room was not used. The room could have been perfectly ordinary. Meanwhile, the wall to the right, which Alice got thrown against, did not actually join the ceiling: if you take a close look at a still frame, you'll notice that there is no white border between it and the ceiling, like the other walls have, and the left side, where it seems to join the far wall, even is curved, probably to accommodate the pictures. And I didn't see any moment when Alice's shadow passed from this wall to the ceiling.



To sum up: Alice is dragged towards the camera, probably on a cart, and ends up next to a small, say half a metre high, fake wall. Clever lighting masks the gaps.



Alice against the wall



UPD: I went back a little and noticed that the original wall was also sloped, so this is not an argument in favour of a separate wall per se. Nevertheless, while I don't have definite proof, such approach would definitely be much cheaper than building a full Ames room for a few seconds of screen time. Alice enters the room






share|improve this answer























  • If it wasn't an Ames room, how would you explain her head getting closer to the ceiling?
    – Darren
    yesterday






  • 7




    @Darren It doesn't. She acts as though it is by ducking down but there is no evidence that she actually gets closer. It's cleverly done though.
    – Tim B
    yesterday






  • 1




    Ok, the other answer has the most upvotes for giving the Ames room example, but upon reading yours and re-watching it, I think you're dead-on, so selected yours. Same concept but they don't have to go to all that work of calculating the perspective. Plus she doesn't move from left to right (until the very end), so it's not the same as the Ames room. I can totally see how the edge of that wall looks very different from the back of the room. This makes much more sense as it is the simpler solution. Also when I watch the shadows she's casting, they clearly show her moving towards the camera.
    – Domarius
    18 hours ago










  • @Domarius thanks. The other answer also mentioned moving towards camera; this would be required both in Ames room and with a single wall. Basically, the argument in favour of my position is Occam's razor: why build a whole room when a single wall would suffice? Maybe more hi-res video would make everything even more clear.
    – IMil
    13 hours ago






  • 1




    FANTASTIC effect. Sometimes simpler is better.
    – Prof. Falken
    11 hours ago


















up vote
79
down vote













The Ames Room, forced perspective, and moving towards the camera.



The left side of the room is much larger and farther away than the right side of the room. Take a look at the same illusion here:








She is pulled towards the camera in the beginning, and then moves to the right area, which is much smaller than the left area. After the camera cuts, it's just a tiny room with miniature everything and Alice in it.






share|improve this answer

















  • 9




    If you ever get the chance to have a go in an Ames room (with friends), take it. I went to the one at the Glasgow Science centre with a load of physicists/engineers and it was well worth it (basically we only left it when they fed us).
    – Chris H
    2 days ago






  • 10




    Worth noting that a more recent example of this techique was used in the LOTR films, particularly the Bag-End scenes between Gandalf, Frodo and Bilbo.
    – Darren
    2 days ago






  • 6




    @Darren Although that added the twist of sitting both actors and the set around them on electronically-controlled mounts, with the camera also on an electronically-controlled mount. The Ames room relies on a fixed camera. With the camera and both actors' positions under computer control though, the camera could move and still keep the actors at the correct relative distances to get the size illusion. AFAIK that was invented by Weta for LotR (one of many inventions during those films, of course).
    – Graham
    2 days ago








  • 1




    Oh man I can't believe I didn't think of this! Yes my friends and I have been able to interact with one of those rooms in "The Science Center" in Brisbane (Australia). Thank you.
    – Domarius
    18 hours ago



















2 Answers
2






active

oldest

votes








2 Answers
2






active

oldest

votes









active

oldest

votes






active

oldest

votes








up vote
18
down vote



accepted










I agree with BlueMoon93 that the illusion of growth is obtained simply by dragging Alice towards the camera (note that her legs and the floor are not visible).



However, I think that Ames room was not used. The room could have been perfectly ordinary. Meanwhile, the wall to the right, which Alice got thrown against, did not actually join the ceiling: if you take a close look at a still frame, you'll notice that there is no white border between it and the ceiling, like the other walls have, and the left side, where it seems to join the far wall, even is curved, probably to accommodate the pictures. And I didn't see any moment when Alice's shadow passed from this wall to the ceiling.



To sum up: Alice is dragged towards the camera, probably on a cart, and ends up next to a small, say half a metre high, fake wall. Clever lighting masks the gaps.



Alice against the wall



UPD: I went back a little and noticed that the original wall was also sloped, so this is not an argument in favour of a separate wall per se. Nevertheless, while I don't have definite proof, such approach would definitely be much cheaper than building a full Ames room for a few seconds of screen time. Alice enters the room






share|improve this answer























  • If it wasn't an Ames room, how would you explain her head getting closer to the ceiling?
    – Darren
    yesterday






  • 7




    @Darren It doesn't. She acts as though it is by ducking down but there is no evidence that she actually gets closer. It's cleverly done though.
    – Tim B
    yesterday






  • 1




    Ok, the other answer has the most upvotes for giving the Ames room example, but upon reading yours and re-watching it, I think you're dead-on, so selected yours. Same concept but they don't have to go to all that work of calculating the perspective. Plus she doesn't move from left to right (until the very end), so it's not the same as the Ames room. I can totally see how the edge of that wall looks very different from the back of the room. This makes much more sense as it is the simpler solution. Also when I watch the shadows she's casting, they clearly show her moving towards the camera.
    – Domarius
    18 hours ago










  • @Domarius thanks. The other answer also mentioned moving towards camera; this would be required both in Ames room and with a single wall. Basically, the argument in favour of my position is Occam's razor: why build a whole room when a single wall would suffice? Maybe more hi-res video would make everything even more clear.
    – IMil
    13 hours ago






  • 1




    FANTASTIC effect. Sometimes simpler is better.
    – Prof. Falken
    11 hours ago















up vote
18
down vote



accepted










I agree with BlueMoon93 that the illusion of growth is obtained simply by dragging Alice towards the camera (note that her legs and the floor are not visible).



However, I think that Ames room was not used. The room could have been perfectly ordinary. Meanwhile, the wall to the right, which Alice got thrown against, did not actually join the ceiling: if you take a close look at a still frame, you'll notice that there is no white border between it and the ceiling, like the other walls have, and the left side, where it seems to join the far wall, even is curved, probably to accommodate the pictures. And I didn't see any moment when Alice's shadow passed from this wall to the ceiling.



To sum up: Alice is dragged towards the camera, probably on a cart, and ends up next to a small, say half a metre high, fake wall. Clever lighting masks the gaps.



Alice against the wall



UPD: I went back a little and noticed that the original wall was also sloped, so this is not an argument in favour of a separate wall per se. Nevertheless, while I don't have definite proof, such approach would definitely be much cheaper than building a full Ames room for a few seconds of screen time. Alice enters the room






share|improve this answer























  • If it wasn't an Ames room, how would you explain her head getting closer to the ceiling?
    – Darren
    yesterday






  • 7




    @Darren It doesn't. She acts as though it is by ducking down but there is no evidence that she actually gets closer. It's cleverly done though.
    – Tim B
    yesterday






  • 1




    Ok, the other answer has the most upvotes for giving the Ames room example, but upon reading yours and re-watching it, I think you're dead-on, so selected yours. Same concept but they don't have to go to all that work of calculating the perspective. Plus she doesn't move from left to right (until the very end), so it's not the same as the Ames room. I can totally see how the edge of that wall looks very different from the back of the room. This makes much more sense as it is the simpler solution. Also when I watch the shadows she's casting, they clearly show her moving towards the camera.
    – Domarius
    18 hours ago










  • @Domarius thanks. The other answer also mentioned moving towards camera; this would be required both in Ames room and with a single wall. Basically, the argument in favour of my position is Occam's razor: why build a whole room when a single wall would suffice? Maybe more hi-res video would make everything even more clear.
    – IMil
    13 hours ago






  • 1




    FANTASTIC effect. Sometimes simpler is better.
    – Prof. Falken
    11 hours ago













up vote
18
down vote



accepted







up vote
18
down vote



accepted






I agree with BlueMoon93 that the illusion of growth is obtained simply by dragging Alice towards the camera (note that her legs and the floor are not visible).



However, I think that Ames room was not used. The room could have been perfectly ordinary. Meanwhile, the wall to the right, which Alice got thrown against, did not actually join the ceiling: if you take a close look at a still frame, you'll notice that there is no white border between it and the ceiling, like the other walls have, and the left side, where it seems to join the far wall, even is curved, probably to accommodate the pictures. And I didn't see any moment when Alice's shadow passed from this wall to the ceiling.



To sum up: Alice is dragged towards the camera, probably on a cart, and ends up next to a small, say half a metre high, fake wall. Clever lighting masks the gaps.



Alice against the wall



UPD: I went back a little and noticed that the original wall was also sloped, so this is not an argument in favour of a separate wall per se. Nevertheless, while I don't have definite proof, such approach would definitely be much cheaper than building a full Ames room for a few seconds of screen time. Alice enters the room






share|improve this answer














I agree with BlueMoon93 that the illusion of growth is obtained simply by dragging Alice towards the camera (note that her legs and the floor are not visible).



However, I think that Ames room was not used. The room could have been perfectly ordinary. Meanwhile, the wall to the right, which Alice got thrown against, did not actually join the ceiling: if you take a close look at a still frame, you'll notice that there is no white border between it and the ceiling, like the other walls have, and the left side, where it seems to join the far wall, even is curved, probably to accommodate the pictures. And I didn't see any moment when Alice's shadow passed from this wall to the ceiling.



To sum up: Alice is dragged towards the camera, probably on a cart, and ends up next to a small, say half a metre high, fake wall. Clever lighting masks the gaps.



Alice against the wall



UPD: I went back a little and noticed that the original wall was also sloped, so this is not an argument in favour of a separate wall per se. Nevertheless, while I don't have definite proof, such approach would definitely be much cheaper than building a full Ames room for a few seconds of screen time. Alice enters the room







share|improve this answer














share|improve this answer



share|improve this answer








edited yesterday

























answered yesterday









IMil

49526




49526












  • If it wasn't an Ames room, how would you explain her head getting closer to the ceiling?
    – Darren
    yesterday






  • 7




    @Darren It doesn't. She acts as though it is by ducking down but there is no evidence that she actually gets closer. It's cleverly done though.
    – Tim B
    yesterday






  • 1




    Ok, the other answer has the most upvotes for giving the Ames room example, but upon reading yours and re-watching it, I think you're dead-on, so selected yours. Same concept but they don't have to go to all that work of calculating the perspective. Plus she doesn't move from left to right (until the very end), so it's not the same as the Ames room. I can totally see how the edge of that wall looks very different from the back of the room. This makes much more sense as it is the simpler solution. Also when I watch the shadows she's casting, they clearly show her moving towards the camera.
    – Domarius
    18 hours ago










  • @Domarius thanks. The other answer also mentioned moving towards camera; this would be required both in Ames room and with a single wall. Basically, the argument in favour of my position is Occam's razor: why build a whole room when a single wall would suffice? Maybe more hi-res video would make everything even more clear.
    – IMil
    13 hours ago






  • 1




    FANTASTIC effect. Sometimes simpler is better.
    – Prof. Falken
    11 hours ago


















  • If it wasn't an Ames room, how would you explain her head getting closer to the ceiling?
    – Darren
    yesterday






  • 7




    @Darren It doesn't. She acts as though it is by ducking down but there is no evidence that she actually gets closer. It's cleverly done though.
    – Tim B
    yesterday






  • 1




    Ok, the other answer has the most upvotes for giving the Ames room example, but upon reading yours and re-watching it, I think you're dead-on, so selected yours. Same concept but they don't have to go to all that work of calculating the perspective. Plus she doesn't move from left to right (until the very end), so it's not the same as the Ames room. I can totally see how the edge of that wall looks very different from the back of the room. This makes much more sense as it is the simpler solution. Also when I watch the shadows she's casting, they clearly show her moving towards the camera.
    – Domarius
    18 hours ago










  • @Domarius thanks. The other answer also mentioned moving towards camera; this would be required both in Ames room and with a single wall. Basically, the argument in favour of my position is Occam's razor: why build a whole room when a single wall would suffice? Maybe more hi-res video would make everything even more clear.
    – IMil
    13 hours ago






  • 1




    FANTASTIC effect. Sometimes simpler is better.
    – Prof. Falken
    11 hours ago
















If it wasn't an Ames room, how would you explain her head getting closer to the ceiling?
– Darren
yesterday




If it wasn't an Ames room, how would you explain her head getting closer to the ceiling?
– Darren
yesterday




7




7




@Darren It doesn't. She acts as though it is by ducking down but there is no evidence that she actually gets closer. It's cleverly done though.
– Tim B
yesterday




@Darren It doesn't. She acts as though it is by ducking down but there is no evidence that she actually gets closer. It's cleverly done though.
– Tim B
yesterday




1




1




Ok, the other answer has the most upvotes for giving the Ames room example, but upon reading yours and re-watching it, I think you're dead-on, so selected yours. Same concept but they don't have to go to all that work of calculating the perspective. Plus she doesn't move from left to right (until the very end), so it's not the same as the Ames room. I can totally see how the edge of that wall looks very different from the back of the room. This makes much more sense as it is the simpler solution. Also when I watch the shadows she's casting, they clearly show her moving towards the camera.
– Domarius
18 hours ago




Ok, the other answer has the most upvotes for giving the Ames room example, but upon reading yours and re-watching it, I think you're dead-on, so selected yours. Same concept but they don't have to go to all that work of calculating the perspective. Plus she doesn't move from left to right (until the very end), so it's not the same as the Ames room. I can totally see how the edge of that wall looks very different from the back of the room. This makes much more sense as it is the simpler solution. Also when I watch the shadows she's casting, they clearly show her moving towards the camera.
– Domarius
18 hours ago












@Domarius thanks. The other answer also mentioned moving towards camera; this would be required both in Ames room and with a single wall. Basically, the argument in favour of my position is Occam's razor: why build a whole room when a single wall would suffice? Maybe more hi-res video would make everything even more clear.
– IMil
13 hours ago




@Domarius thanks. The other answer also mentioned moving towards camera; this would be required both in Ames room and with a single wall. Basically, the argument in favour of my position is Occam's razor: why build a whole room when a single wall would suffice? Maybe more hi-res video would make everything even more clear.
– IMil
13 hours ago




1




1




FANTASTIC effect. Sometimes simpler is better.
– Prof. Falken
11 hours ago




FANTASTIC effect. Sometimes simpler is better.
– Prof. Falken
11 hours ago










up vote
79
down vote













The Ames Room, forced perspective, and moving towards the camera.



The left side of the room is much larger and farther away than the right side of the room. Take a look at the same illusion here:








She is pulled towards the camera in the beginning, and then moves to the right area, which is much smaller than the left area. After the camera cuts, it's just a tiny room with miniature everything and Alice in it.






share|improve this answer

















  • 9




    If you ever get the chance to have a go in an Ames room (with friends), take it. I went to the one at the Glasgow Science centre with a load of physicists/engineers and it was well worth it (basically we only left it when they fed us).
    – Chris H
    2 days ago






  • 10




    Worth noting that a more recent example of this techique was used in the LOTR films, particularly the Bag-End scenes between Gandalf, Frodo and Bilbo.
    – Darren
    2 days ago






  • 6




    @Darren Although that added the twist of sitting both actors and the set around them on electronically-controlled mounts, with the camera also on an electronically-controlled mount. The Ames room relies on a fixed camera. With the camera and both actors' positions under computer control though, the camera could move and still keep the actors at the correct relative distances to get the size illusion. AFAIK that was invented by Weta for LotR (one of many inventions during those films, of course).
    – Graham
    2 days ago








  • 1




    Oh man I can't believe I didn't think of this! Yes my friends and I have been able to interact with one of those rooms in "The Science Center" in Brisbane (Australia). Thank you.
    – Domarius
    18 hours ago















up vote
79
down vote













The Ames Room, forced perspective, and moving towards the camera.



The left side of the room is much larger and farther away than the right side of the room. Take a look at the same illusion here:








She is pulled towards the camera in the beginning, and then moves to the right area, which is much smaller than the left area. After the camera cuts, it's just a tiny room with miniature everything and Alice in it.






share|improve this answer

















  • 9




    If you ever get the chance to have a go in an Ames room (with friends), take it. I went to the one at the Glasgow Science centre with a load of physicists/engineers and it was well worth it (basically we only left it when they fed us).
    – Chris H
    2 days ago






  • 10




    Worth noting that a more recent example of this techique was used in the LOTR films, particularly the Bag-End scenes between Gandalf, Frodo and Bilbo.
    – Darren
    2 days ago






  • 6




    @Darren Although that added the twist of sitting both actors and the set around them on electronically-controlled mounts, with the camera also on an electronically-controlled mount. The Ames room relies on a fixed camera. With the camera and both actors' positions under computer control though, the camera could move and still keep the actors at the correct relative distances to get the size illusion. AFAIK that was invented by Weta for LotR (one of many inventions during those films, of course).
    – Graham
    2 days ago








  • 1




    Oh man I can't believe I didn't think of this! Yes my friends and I have been able to interact with one of those rooms in "The Science Center" in Brisbane (Australia). Thank you.
    – Domarius
    18 hours ago













up vote
79
down vote










up vote
79
down vote









The Ames Room, forced perspective, and moving towards the camera.



The left side of the room is much larger and farther away than the right side of the room. Take a look at the same illusion here:








She is pulled towards the camera in the beginning, and then moves to the right area, which is much smaller than the left area. After the camera cuts, it's just a tiny room with miniature everything and Alice in it.






share|improve this answer












The Ames Room, forced perspective, and moving towards the camera.



The left side of the room is much larger and farther away than the right side of the room. Take a look at the same illusion here:








She is pulled towards the camera in the beginning, and then moves to the right area, which is much smaller than the left area. After the camera cuts, it's just a tiny room with miniature everything and Alice in it.















share|improve this answer












share|improve this answer



share|improve this answer










answered 2 days ago









BlueMoon93

13.7k567136




13.7k567136








  • 9




    If you ever get the chance to have a go in an Ames room (with friends), take it. I went to the one at the Glasgow Science centre with a load of physicists/engineers and it was well worth it (basically we only left it when they fed us).
    – Chris H
    2 days ago






  • 10




    Worth noting that a more recent example of this techique was used in the LOTR films, particularly the Bag-End scenes between Gandalf, Frodo and Bilbo.
    – Darren
    2 days ago






  • 6




    @Darren Although that added the twist of sitting both actors and the set around them on electronically-controlled mounts, with the camera also on an electronically-controlled mount. The Ames room relies on a fixed camera. With the camera and both actors' positions under computer control though, the camera could move and still keep the actors at the correct relative distances to get the size illusion. AFAIK that was invented by Weta for LotR (one of many inventions during those films, of course).
    – Graham
    2 days ago








  • 1




    Oh man I can't believe I didn't think of this! Yes my friends and I have been able to interact with one of those rooms in "The Science Center" in Brisbane (Australia). Thank you.
    – Domarius
    18 hours ago














  • 9




    If you ever get the chance to have a go in an Ames room (with friends), take it. I went to the one at the Glasgow Science centre with a load of physicists/engineers and it was well worth it (basically we only left it when they fed us).
    – Chris H
    2 days ago






  • 10




    Worth noting that a more recent example of this techique was used in the LOTR films, particularly the Bag-End scenes between Gandalf, Frodo and Bilbo.
    – Darren
    2 days ago






  • 6




    @Darren Although that added the twist of sitting both actors and the set around them on electronically-controlled mounts, with the camera also on an electronically-controlled mount. The Ames room relies on a fixed camera. With the camera and both actors' positions under computer control though, the camera could move and still keep the actors at the correct relative distances to get the size illusion. AFAIK that was invented by Weta for LotR (one of many inventions during those films, of course).
    – Graham
    2 days ago








  • 1




    Oh man I can't believe I didn't think of this! Yes my friends and I have been able to interact with one of those rooms in "The Science Center" in Brisbane (Australia). Thank you.
    – Domarius
    18 hours ago








9




9




If you ever get the chance to have a go in an Ames room (with friends), take it. I went to the one at the Glasgow Science centre with a load of physicists/engineers and it was well worth it (basically we only left it when they fed us).
– Chris H
2 days ago




If you ever get the chance to have a go in an Ames room (with friends), take it. I went to the one at the Glasgow Science centre with a load of physicists/engineers and it was well worth it (basically we only left it when they fed us).
– Chris H
2 days ago




10




10




Worth noting that a more recent example of this techique was used in the LOTR films, particularly the Bag-End scenes between Gandalf, Frodo and Bilbo.
– Darren
2 days ago




Worth noting that a more recent example of this techique was used in the LOTR films, particularly the Bag-End scenes between Gandalf, Frodo and Bilbo.
– Darren
2 days ago




6




6




@Darren Although that added the twist of sitting both actors and the set around them on electronically-controlled mounts, with the camera also on an electronically-controlled mount. The Ames room relies on a fixed camera. With the camera and both actors' positions under computer control though, the camera could move and still keep the actors at the correct relative distances to get the size illusion. AFAIK that was invented by Weta for LotR (one of many inventions during those films, of course).
– Graham
2 days ago






@Darren Although that added the twist of sitting both actors and the set around them on electronically-controlled mounts, with the camera also on an electronically-controlled mount. The Ames room relies on a fixed camera. With the camera and both actors' positions under computer control though, the camera could move and still keep the actors at the correct relative distances to get the size illusion. AFAIK that was invented by Weta for LotR (one of many inventions during those films, of course).
– Graham
2 days ago






1




1




Oh man I can't believe I didn't think of this! Yes my friends and I have been able to interact with one of those rooms in "The Science Center" in Brisbane (Australia). Thank you.
– Domarius
18 hours ago




Oh man I can't believe I didn't think of this! Yes my friends and I have been able to interact with one of those rooms in "The Science Center" in Brisbane (Australia). Thank you.
– Domarius
18 hours ago



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