Can you reroll an attack using the Lucky feat if you roll a natural 1?











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If you are making an attack and you roll a natural 1 on the die, you immediately know this is a failure. But the Lucky feat (PHB, p. 167) says:




Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.




Since an attack roll of a natural 1 is an automatic miss and is immediately known (or determined), does this allow or prohibit the use of the Lucky feat to reroll the attack?










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  • 1




    Per the [critical-fail] tag info: "Critical failures are results of actions which not only fail to meet their goal, but also hamper the doer of the action or their allies." A nat. 1 on an attack in 5e is just an automatic miss, not a "crit fail".
    – V2Blast
    yesterday

















up vote
17
down vote

favorite
1












If you are making an attack and you roll a natural 1 on the die, you immediately know this is a failure. But the Lucky feat (PHB, p. 167) says:




Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.




Since an attack roll of a natural 1 is an automatic miss and is immediately known (or determined), does this allow or prohibit the use of the Lucky feat to reroll the attack?










share|improve this question




















  • 1




    Per the [critical-fail] tag info: "Critical failures are results of actions which not only fail to meet their goal, but also hamper the doer of the action or their allies." A nat. 1 on an attack in 5e is just an automatic miss, not a "crit fail".
    – V2Blast
    yesterday















up vote
17
down vote

favorite
1









up vote
17
down vote

favorite
1






1





If you are making an attack and you roll a natural 1 on the die, you immediately know this is a failure. But the Lucky feat (PHB, p. 167) says:




Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.




Since an attack roll of a natural 1 is an automatic miss and is immediately known (or determined), does this allow or prohibit the use of the Lucky feat to reroll the attack?










share|improve this question















If you are making an attack and you roll a natural 1 on the die, you immediately know this is a failure. But the Lucky feat (PHB, p. 167) says:




Whenever you make an attack roll, an ability check, or a saving throw, you can spend one luck point to roll an additional d20. You can choose to spend one of your luck points after you roll the die, but before the outcome is determined. You choose which of the d20s is used for the attack roll, ability check, or saving throw.




Since an attack roll of a natural 1 is an automatic miss and is immediately known (or determined), does this allow or prohibit the use of the Lucky feat to reroll the attack?







dnd-5e feats attack attack-roll






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edited yesterday









V2Blast

18.6k250115




18.6k250115










asked yesterday









VVilliam

37314




37314








  • 1




    Per the [critical-fail] tag info: "Critical failures are results of actions which not only fail to meet their goal, but also hamper the doer of the action or their allies." A nat. 1 on an attack in 5e is just an automatic miss, not a "crit fail".
    – V2Blast
    yesterday
















  • 1




    Per the [critical-fail] tag info: "Critical failures are results of actions which not only fail to meet their goal, but also hamper the doer of the action or their allies." A nat. 1 on an attack in 5e is just an automatic miss, not a "crit fail".
    – V2Blast
    yesterday










1




1




Per the [critical-fail] tag info: "Critical failures are results of actions which not only fail to meet their goal, but also hamper the doer of the action or their allies." A nat. 1 on an attack in 5e is just an automatic miss, not a "crit fail".
– V2Blast
yesterday






Per the [critical-fail] tag info: "Critical failures are results of actions which not only fail to meet their goal, but also hamper the doer of the action or their allies." A nat. 1 on an attack in 5e is just an automatic miss, not a "crit fail".
– V2Blast
yesterday












1 Answer
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up vote
28
down vote



accepted










Yes, you can reroll a 1 (or a 20)



Rolling a 1 or a 20 on an attack roll technically means the result is going to miss or hit. However, that does not necessarily mean the outcome is decided. There are abilities out there (like Lucky itself!) that can modify rolls and so there are even rare cases where your 1 or 20 might get modified after the roll but before "the outcome is determined". So until the attack's full outcome is determined you are allowed to use Lucky to reroll it.



Jeremy Crawford confirms this is the case for a natural 20 which should be the exact same case as a natural 1 for an attack roll:




Even a 20 isn't immune to the Lucky feat.




It is worth noting that for ability checks and saving throws 1s and 20s have no special meaning and thus would work with Lucky without any ambiguity. If you are playing with the variant where ability checks and saving throws can critically succeed or fail, then they would follow the above ruling in the same way as attack rolls do by default.






share|improve this answer



















  • 1




    Also something to consider: your opponent may have the lucky feat. They may plan to burn it on a nat 20 you roll. knowing that, it may be in your best interest to throw in a luck point as well in order to cancel out your opponent's use of it.
    – Thomas Mundane
    yesterday










  • @ThomasMundane The feat specifically applies to your rolls only.
    – chrylis
    yesterday






  • 4




    @chrylis Well Consider the scenario. You make an attack roll against an opponent and roll a natural 20. Both of you have the luck feat. they can utilize the "You can also spend one luck point when an attack roll is made against you" to make your roll no longer a natural 20. Then when you spend luck to cancel out their use of luck on your own attack, you effectively create the catch clause --> "If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled." So you can in fact guarantee your nat20 stays a nat20
    – Thomas Mundane
    yesterday






  • 2




    @chrylis It also applies to to attack rolls made against the lucky one. Per the PHB, "You can also spend one luck point when an attack roll is made against you."
    – Longspeak
    yesterday











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1 Answer
1






active

oldest

votes








1 Answer
1






active

oldest

votes









active

oldest

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active

oldest

votes








up vote
28
down vote



accepted










Yes, you can reroll a 1 (or a 20)



Rolling a 1 or a 20 on an attack roll technically means the result is going to miss or hit. However, that does not necessarily mean the outcome is decided. There are abilities out there (like Lucky itself!) that can modify rolls and so there are even rare cases where your 1 or 20 might get modified after the roll but before "the outcome is determined". So until the attack's full outcome is determined you are allowed to use Lucky to reroll it.



Jeremy Crawford confirms this is the case for a natural 20 which should be the exact same case as a natural 1 for an attack roll:




Even a 20 isn't immune to the Lucky feat.




It is worth noting that for ability checks and saving throws 1s and 20s have no special meaning and thus would work with Lucky without any ambiguity. If you are playing with the variant where ability checks and saving throws can critically succeed or fail, then they would follow the above ruling in the same way as attack rolls do by default.






share|improve this answer



















  • 1




    Also something to consider: your opponent may have the lucky feat. They may plan to burn it on a nat 20 you roll. knowing that, it may be in your best interest to throw in a luck point as well in order to cancel out your opponent's use of it.
    – Thomas Mundane
    yesterday










  • @ThomasMundane The feat specifically applies to your rolls only.
    – chrylis
    yesterday






  • 4




    @chrylis Well Consider the scenario. You make an attack roll against an opponent and roll a natural 20. Both of you have the luck feat. they can utilize the "You can also spend one luck point when an attack roll is made against you" to make your roll no longer a natural 20. Then when you spend luck to cancel out their use of luck on your own attack, you effectively create the catch clause --> "If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled." So you can in fact guarantee your nat20 stays a nat20
    – Thomas Mundane
    yesterday






  • 2




    @chrylis It also applies to to attack rolls made against the lucky one. Per the PHB, "You can also spend one luck point when an attack roll is made against you."
    – Longspeak
    yesterday















up vote
28
down vote



accepted










Yes, you can reroll a 1 (or a 20)



Rolling a 1 or a 20 on an attack roll technically means the result is going to miss or hit. However, that does not necessarily mean the outcome is decided. There are abilities out there (like Lucky itself!) that can modify rolls and so there are even rare cases where your 1 or 20 might get modified after the roll but before "the outcome is determined". So until the attack's full outcome is determined you are allowed to use Lucky to reroll it.



Jeremy Crawford confirms this is the case for a natural 20 which should be the exact same case as a natural 1 for an attack roll:




Even a 20 isn't immune to the Lucky feat.




It is worth noting that for ability checks and saving throws 1s and 20s have no special meaning and thus would work with Lucky without any ambiguity. If you are playing with the variant where ability checks and saving throws can critically succeed or fail, then they would follow the above ruling in the same way as attack rolls do by default.






share|improve this answer



















  • 1




    Also something to consider: your opponent may have the lucky feat. They may plan to burn it on a nat 20 you roll. knowing that, it may be in your best interest to throw in a luck point as well in order to cancel out your opponent's use of it.
    – Thomas Mundane
    yesterday










  • @ThomasMundane The feat specifically applies to your rolls only.
    – chrylis
    yesterday






  • 4




    @chrylis Well Consider the scenario. You make an attack roll against an opponent and roll a natural 20. Both of you have the luck feat. they can utilize the "You can also spend one luck point when an attack roll is made against you" to make your roll no longer a natural 20. Then when you spend luck to cancel out their use of luck on your own attack, you effectively create the catch clause --> "If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled." So you can in fact guarantee your nat20 stays a nat20
    – Thomas Mundane
    yesterday






  • 2




    @chrylis It also applies to to attack rolls made against the lucky one. Per the PHB, "You can also spend one luck point when an attack roll is made against you."
    – Longspeak
    yesterday













up vote
28
down vote



accepted







up vote
28
down vote



accepted






Yes, you can reroll a 1 (or a 20)



Rolling a 1 or a 20 on an attack roll technically means the result is going to miss or hit. However, that does not necessarily mean the outcome is decided. There are abilities out there (like Lucky itself!) that can modify rolls and so there are even rare cases where your 1 or 20 might get modified after the roll but before "the outcome is determined". So until the attack's full outcome is determined you are allowed to use Lucky to reroll it.



Jeremy Crawford confirms this is the case for a natural 20 which should be the exact same case as a natural 1 for an attack roll:




Even a 20 isn't immune to the Lucky feat.




It is worth noting that for ability checks and saving throws 1s and 20s have no special meaning and thus would work with Lucky without any ambiguity. If you are playing with the variant where ability checks and saving throws can critically succeed or fail, then they would follow the above ruling in the same way as attack rolls do by default.






share|improve this answer














Yes, you can reroll a 1 (or a 20)



Rolling a 1 or a 20 on an attack roll technically means the result is going to miss or hit. However, that does not necessarily mean the outcome is decided. There are abilities out there (like Lucky itself!) that can modify rolls and so there are even rare cases where your 1 or 20 might get modified after the roll but before "the outcome is determined". So until the attack's full outcome is determined you are allowed to use Lucky to reroll it.



Jeremy Crawford confirms this is the case for a natural 20 which should be the exact same case as a natural 1 for an attack roll:




Even a 20 isn't immune to the Lucky feat.




It is worth noting that for ability checks and saving throws 1s and 20s have no special meaning and thus would work with Lucky without any ambiguity. If you are playing with the variant where ability checks and saving throws can critically succeed or fail, then they would follow the above ruling in the same way as attack rolls do by default.







share|improve this answer














share|improve this answer



share|improve this answer








edited 22 hours ago









Vylix

9,289236121




9,289236121










answered yesterday









Rubiksmoose

45.7k6229350




45.7k6229350








  • 1




    Also something to consider: your opponent may have the lucky feat. They may plan to burn it on a nat 20 you roll. knowing that, it may be in your best interest to throw in a luck point as well in order to cancel out your opponent's use of it.
    – Thomas Mundane
    yesterday










  • @ThomasMundane The feat specifically applies to your rolls only.
    – chrylis
    yesterday






  • 4




    @chrylis Well Consider the scenario. You make an attack roll against an opponent and roll a natural 20. Both of you have the luck feat. they can utilize the "You can also spend one luck point when an attack roll is made against you" to make your roll no longer a natural 20. Then when you spend luck to cancel out their use of luck on your own attack, you effectively create the catch clause --> "If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled." So you can in fact guarantee your nat20 stays a nat20
    – Thomas Mundane
    yesterday






  • 2




    @chrylis It also applies to to attack rolls made against the lucky one. Per the PHB, "You can also spend one luck point when an attack roll is made against you."
    – Longspeak
    yesterday














  • 1




    Also something to consider: your opponent may have the lucky feat. They may plan to burn it on a nat 20 you roll. knowing that, it may be in your best interest to throw in a luck point as well in order to cancel out your opponent's use of it.
    – Thomas Mundane
    yesterday










  • @ThomasMundane The feat specifically applies to your rolls only.
    – chrylis
    yesterday






  • 4




    @chrylis Well Consider the scenario. You make an attack roll against an opponent and roll a natural 20. Both of you have the luck feat. they can utilize the "You can also spend one luck point when an attack roll is made against you" to make your roll no longer a natural 20. Then when you spend luck to cancel out their use of luck on your own attack, you effectively create the catch clause --> "If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled." So you can in fact guarantee your nat20 stays a nat20
    – Thomas Mundane
    yesterday






  • 2




    @chrylis It also applies to to attack rolls made against the lucky one. Per the PHB, "You can also spend one luck point when an attack roll is made against you."
    – Longspeak
    yesterday








1




1




Also something to consider: your opponent may have the lucky feat. They may plan to burn it on a nat 20 you roll. knowing that, it may be in your best interest to throw in a luck point as well in order to cancel out your opponent's use of it.
– Thomas Mundane
yesterday




Also something to consider: your opponent may have the lucky feat. They may plan to burn it on a nat 20 you roll. knowing that, it may be in your best interest to throw in a luck point as well in order to cancel out your opponent's use of it.
– Thomas Mundane
yesterday












@ThomasMundane The feat specifically applies to your rolls only.
– chrylis
yesterday




@ThomasMundane The feat specifically applies to your rolls only.
– chrylis
yesterday




4




4




@chrylis Well Consider the scenario. You make an attack roll against an opponent and roll a natural 20. Both of you have the luck feat. they can utilize the "You can also spend one luck point when an attack roll is made against you" to make your roll no longer a natural 20. Then when you spend luck to cancel out their use of luck on your own attack, you effectively create the catch clause --> "If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled." So you can in fact guarantee your nat20 stays a nat20
– Thomas Mundane
yesterday




@chrylis Well Consider the scenario. You make an attack roll against an opponent and roll a natural 20. Both of you have the luck feat. they can utilize the "You can also spend one luck point when an attack roll is made against you" to make your roll no longer a natural 20. Then when you spend luck to cancel out their use of luck on your own attack, you effectively create the catch clause --> "If more than one creature spends a luck point to influence the outcome of a roll, the points cancel each other out; no additional dice are rolled." So you can in fact guarantee your nat20 stays a nat20
– Thomas Mundane
yesterday




2




2




@chrylis It also applies to to attack rolls made against the lucky one. Per the PHB, "You can also spend one luck point when an attack roll is made against you."
– Longspeak
yesterday




@chrylis It also applies to to attack rolls made against the lucky one. Per the PHB, "You can also spend one luck point when an attack roll is made against you."
– Longspeak
yesterday


















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