Simple Trie implementation but results different in other environment
I am trying to implement a simple Trie data structure with addWord
and search
methods:
#ifndef WORD_DICTIONARY_H
#define WORD_DICTIONARY_H
#include <iostream>
#include <string>
#include <unordered_map>
using namespace std;
class TrieNode {
public:
unordered_map<char, TrieNode*> children;
bool isWord = false;
~TrieNode() {
for (auto it = children.begin(); it != children.end(); ++it) {
delete it->second;
}
}
};
class WordDictionary {
public:
TrieNode* root = new TrieNode();
WordDictionary() {}
~WordDictionary() {
delete root;
}
/*
* @param word: Adds a word into the data structure.
* @return: nothing
*/
void addWord(const string &word) {
// write your code here
TrieNode* node = root;
for (size_t i = 0; i < word.size(); ++i) {
auto it = node->children.find(word[i]);
if (it == node->children.end()) {
TrieNode* next = new TrieNode();
node->children.insert(make_pair(word.at(i), next));
}
node = node->children.find(word[i])->second;
}
node->isWord = true;
}
/*
* @param word: A word could contain the dot character '.' to represent any one letter.
* @return: if the word is in the data structure.
*/
bool search(const string &word) {
// write your code
if (word.size() == 0) {
return false;
}
searchHelper(word, 0, root);
}
bool searchHelper(const string& word, int pos, TrieNode* node) const {
//cout << word << " "<<pos<<" "<< node->isWord<< endl;
if (pos == word.size() && node->isWord) {
return true;
}
auto children = node->children;
if (word[pos] == '.') {
for (auto it = children.begin(); it != children.end(); ++it) {
return searchHelper(word, pos + 1, it->second);
}
}
else {
auto it = children.find(word[pos]);
if (it == children.end()) {
return false;
}
else {
return searchHelper(word, pos + 1, it->second);
}
}
}
};
#endif // !WORD_DICTIONARY_H
But the code here doesn't work well in other computers, don't know why, thanks!
Code Question Here: enter link description here
c++
add a comment |
I am trying to implement a simple Trie data structure with addWord
and search
methods:
#ifndef WORD_DICTIONARY_H
#define WORD_DICTIONARY_H
#include <iostream>
#include <string>
#include <unordered_map>
using namespace std;
class TrieNode {
public:
unordered_map<char, TrieNode*> children;
bool isWord = false;
~TrieNode() {
for (auto it = children.begin(); it != children.end(); ++it) {
delete it->second;
}
}
};
class WordDictionary {
public:
TrieNode* root = new TrieNode();
WordDictionary() {}
~WordDictionary() {
delete root;
}
/*
* @param word: Adds a word into the data structure.
* @return: nothing
*/
void addWord(const string &word) {
// write your code here
TrieNode* node = root;
for (size_t i = 0; i < word.size(); ++i) {
auto it = node->children.find(word[i]);
if (it == node->children.end()) {
TrieNode* next = new TrieNode();
node->children.insert(make_pair(word.at(i), next));
}
node = node->children.find(word[i])->second;
}
node->isWord = true;
}
/*
* @param word: A word could contain the dot character '.' to represent any one letter.
* @return: if the word is in the data structure.
*/
bool search(const string &word) {
// write your code
if (word.size() == 0) {
return false;
}
searchHelper(word, 0, root);
}
bool searchHelper(const string& word, int pos, TrieNode* node) const {
//cout << word << " "<<pos<<" "<< node->isWord<< endl;
if (pos == word.size() && node->isWord) {
return true;
}
auto children = node->children;
if (word[pos] == '.') {
for (auto it = children.begin(); it != children.end(); ++it) {
return searchHelper(word, pos + 1, it->second);
}
}
else {
auto it = children.find(word[pos]);
if (it == children.end()) {
return false;
}
else {
return searchHelper(word, pos + 1, it->second);
}
}
}
};
#endif // !WORD_DICTIONARY_H
But the code here doesn't work well in other computers, don't know why, thanks!
Code Question Here: enter link description here
c++
add a comment |
I am trying to implement a simple Trie data structure with addWord
and search
methods:
#ifndef WORD_DICTIONARY_H
#define WORD_DICTIONARY_H
#include <iostream>
#include <string>
#include <unordered_map>
using namespace std;
class TrieNode {
public:
unordered_map<char, TrieNode*> children;
bool isWord = false;
~TrieNode() {
for (auto it = children.begin(); it != children.end(); ++it) {
delete it->second;
}
}
};
class WordDictionary {
public:
TrieNode* root = new TrieNode();
WordDictionary() {}
~WordDictionary() {
delete root;
}
/*
* @param word: Adds a word into the data structure.
* @return: nothing
*/
void addWord(const string &word) {
// write your code here
TrieNode* node = root;
for (size_t i = 0; i < word.size(); ++i) {
auto it = node->children.find(word[i]);
if (it == node->children.end()) {
TrieNode* next = new TrieNode();
node->children.insert(make_pair(word.at(i), next));
}
node = node->children.find(word[i])->second;
}
node->isWord = true;
}
/*
* @param word: A word could contain the dot character '.' to represent any one letter.
* @return: if the word is in the data structure.
*/
bool search(const string &word) {
// write your code
if (word.size() == 0) {
return false;
}
searchHelper(word, 0, root);
}
bool searchHelper(const string& word, int pos, TrieNode* node) const {
//cout << word << " "<<pos<<" "<< node->isWord<< endl;
if (pos == word.size() && node->isWord) {
return true;
}
auto children = node->children;
if (word[pos] == '.') {
for (auto it = children.begin(); it != children.end(); ++it) {
return searchHelper(word, pos + 1, it->second);
}
}
else {
auto it = children.find(word[pos]);
if (it == children.end()) {
return false;
}
else {
return searchHelper(word, pos + 1, it->second);
}
}
}
};
#endif // !WORD_DICTIONARY_H
But the code here doesn't work well in other computers, don't know why, thanks!
Code Question Here: enter link description here
c++
I am trying to implement a simple Trie data structure with addWord
and search
methods:
#ifndef WORD_DICTIONARY_H
#define WORD_DICTIONARY_H
#include <iostream>
#include <string>
#include <unordered_map>
using namespace std;
class TrieNode {
public:
unordered_map<char, TrieNode*> children;
bool isWord = false;
~TrieNode() {
for (auto it = children.begin(); it != children.end(); ++it) {
delete it->second;
}
}
};
class WordDictionary {
public:
TrieNode* root = new TrieNode();
WordDictionary() {}
~WordDictionary() {
delete root;
}
/*
* @param word: Adds a word into the data structure.
* @return: nothing
*/
void addWord(const string &word) {
// write your code here
TrieNode* node = root;
for (size_t i = 0; i < word.size(); ++i) {
auto it = node->children.find(word[i]);
if (it == node->children.end()) {
TrieNode* next = new TrieNode();
node->children.insert(make_pair(word.at(i), next));
}
node = node->children.find(word[i])->second;
}
node->isWord = true;
}
/*
* @param word: A word could contain the dot character '.' to represent any one letter.
* @return: if the word is in the data structure.
*/
bool search(const string &word) {
// write your code
if (word.size() == 0) {
return false;
}
searchHelper(word, 0, root);
}
bool searchHelper(const string& word, int pos, TrieNode* node) const {
//cout << word << " "<<pos<<" "<< node->isWord<< endl;
if (pos == word.size() && node->isWord) {
return true;
}
auto children = node->children;
if (word[pos] == '.') {
for (auto it = children.begin(); it != children.end(); ++it) {
return searchHelper(word, pos + 1, it->second);
}
}
else {
auto it = children.find(word[pos]);
if (it == children.end()) {
return false;
}
else {
return searchHelper(word, pos + 1, it->second);
}
}
}
};
#endif // !WORD_DICTIONARY_H
But the code here doesn't work well in other computers, don't know why, thanks!
Code Question Here: enter link description here
#ifndef WORD_DICTIONARY_H
#define WORD_DICTIONARY_H
#include <iostream>
#include <string>
#include <unordered_map>
using namespace std;
class TrieNode {
public:
unordered_map<char, TrieNode*> children;
bool isWord = false;
~TrieNode() {
for (auto it = children.begin(); it != children.end(); ++it) {
delete it->second;
}
}
};
class WordDictionary {
public:
TrieNode* root = new TrieNode();
WordDictionary() {}
~WordDictionary() {
delete root;
}
/*
* @param word: Adds a word into the data structure.
* @return: nothing
*/
void addWord(const string &word) {
// write your code here
TrieNode* node = root;
for (size_t i = 0; i < word.size(); ++i) {
auto it = node->children.find(word[i]);
if (it == node->children.end()) {
TrieNode* next = new TrieNode();
node->children.insert(make_pair(word.at(i), next));
}
node = node->children.find(word[i])->second;
}
node->isWord = true;
}
/*
* @param word: A word could contain the dot character '.' to represent any one letter.
* @return: if the word is in the data structure.
*/
bool search(const string &word) {
// write your code
if (word.size() == 0) {
return false;
}
searchHelper(word, 0, root);
}
bool searchHelper(const string& word, int pos, TrieNode* node) const {
//cout << word << " "<<pos<<" "<< node->isWord<< endl;
if (pos == word.size() && node->isWord) {
return true;
}
auto children = node->children;
if (word[pos] == '.') {
for (auto it = children.begin(); it != children.end(); ++it) {
return searchHelper(word, pos + 1, it->second);
}
}
else {
auto it = children.find(word[pos]);
if (it == children.end()) {
return false;
}
else {
return searchHelper(word, pos + 1, it->second);
}
}
}
};
#endif // !WORD_DICTIONARY_H
#ifndef WORD_DICTIONARY_H
#define WORD_DICTIONARY_H
#include <iostream>
#include <string>
#include <unordered_map>
using namespace std;
class TrieNode {
public:
unordered_map<char, TrieNode*> children;
bool isWord = false;
~TrieNode() {
for (auto it = children.begin(); it != children.end(); ++it) {
delete it->second;
}
}
};
class WordDictionary {
public:
TrieNode* root = new TrieNode();
WordDictionary() {}
~WordDictionary() {
delete root;
}
/*
* @param word: Adds a word into the data structure.
* @return: nothing
*/
void addWord(const string &word) {
// write your code here
TrieNode* node = root;
for (size_t i = 0; i < word.size(); ++i) {
auto it = node->children.find(word[i]);
if (it == node->children.end()) {
TrieNode* next = new TrieNode();
node->children.insert(make_pair(word.at(i), next));
}
node = node->children.find(word[i])->second;
}
node->isWord = true;
}
/*
* @param word: A word could contain the dot character '.' to represent any one letter.
* @return: if the word is in the data structure.
*/
bool search(const string &word) {
// write your code
if (word.size() == 0) {
return false;
}
searchHelper(word, 0, root);
}
bool searchHelper(const string& word, int pos, TrieNode* node) const {
//cout << word << " "<<pos<<" "<< node->isWord<< endl;
if (pos == word.size() && node->isWord) {
return true;
}
auto children = node->children;
if (word[pos] == '.') {
for (auto it = children.begin(); it != children.end(); ++it) {
return searchHelper(word, pos + 1, it->second);
}
}
else {
auto it = children.find(word[pos]);
if (it == children.end()) {
return false;
}
else {
return searchHelper(word, pos + 1, it->second);
}
}
}
};
#endif // !WORD_DICTIONARY_H
c++
c++
asked 14 mins ago
MrROY
136114
136114
add a comment |
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