how to generate random convex quadrilaterals using circles (actually inscribed within circles)?












6














I would like to generate random convex quadrilaterals using circles, my tutor has suggested to using randomreal to generate 4 numbers and scale the sum of them to 2pi, and then use trigonometry properties to do that, I do not see how that works, can somebody gives some hints about how I should go with it then I can try it out.










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  • 3




    "Use trigonometry" means place them on the unit circle. Then connect the dots.
    – Daniel Lichtblau
    Dec 16 at 15:18
















6














I would like to generate random convex quadrilaterals using circles, my tutor has suggested to using randomreal to generate 4 numbers and scale the sum of them to 2pi, and then use trigonometry properties to do that, I do not see how that works, can somebody gives some hints about how I should go with it then I can try it out.










share|improve this question


















  • 3




    "Use trigonometry" means place them on the unit circle. Then connect the dots.
    – Daniel Lichtblau
    Dec 16 at 15:18














6












6








6







I would like to generate random convex quadrilaterals using circles, my tutor has suggested to using randomreal to generate 4 numbers and scale the sum of them to 2pi, and then use trigonometry properties to do that, I do not see how that works, can somebody gives some hints about how I should go with it then I can try it out.










share|improve this question













I would like to generate random convex quadrilaterals using circles, my tutor has suggested to using randomreal to generate 4 numbers and scale the sum of them to 2pi, and then use trigonometry properties to do that, I do not see how that works, can somebody gives some hints about how I should go with it then I can try it out.







graphics parametricplot






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asked Dec 16 at 15:05









Chonglin Zhu

666




666








  • 3




    "Use trigonometry" means place them on the unit circle. Then connect the dots.
    – Daniel Lichtblau
    Dec 16 at 15:18














  • 3




    "Use trigonometry" means place them on the unit circle. Then connect the dots.
    – Daniel Lichtblau
    Dec 16 at 15:18








3




3




"Use trigonometry" means place them on the unit circle. Then connect the dots.
– Daniel Lichtblau
Dec 16 at 15:18




"Use trigonometry" means place them on the unit circle. Then connect the dots.
– Daniel Lichtblau
Dec 16 at 15:18










3 Answers
3






active

oldest

votes


















5














Maybe this way?



n = 1000;
x = RandomReal[{0, 2 Pi}, {n, 5}];
x[[All, 2 ;;]] *= Divide[(2. Pi), (x.{0., 1., 1., 1., 1.})];
x = x.UpperTriangularize[ConstantArray[1., {5, 4}]];
quads = Transpose[{Cos[x], Sin[x]}, {3, 1, 2}];


Convexity test:



And @@ (Graphics`PolygonUtils`PolygonConvexQ /@ quads)



True







share|improve this answer























  • maybe we only use random four points on the circle and to construct a quadrilateral?
    – Chonglin Zhu
    Dec 16 at 15:48










  • Certainly, this is a trivial problem in the sense that it can be tackled in many ways. I just tried to make it fast by using as much vectorized operations and matrix arithmetic as possible. On my machine, the code above generates about 3 million quadrilaterals per second.
    – Henrik Schumacher
    Dec 16 at 15:59










  • Thanks, this is very helpful!
    – Chonglin Zhu
    Dec 16 at 16:00










  • You're welcome!
    – Henrik Schumacher
    Dec 16 at 16:00



















3














ClearAll[randomQuad]
randomQuad = SortBy[#, ArcTan @@ # &] & /@ RandomPoint[Circle, {#, 4}] &;

SeedRandom[777]
Graphics[{Circle,
{Opacity[.5], EdgeForm[Gray], RandomColor, Polygon@#} & /@ randomQuad[5]}]


enter image description here






share|improve this answer































    2














    Here's a fun way to use Henrik's stuff (and some other nicely vectorized operations):



    n = 550;
    x = RandomReal[{0, 2 Pi}, {n, 5}];
    x[[All, 2 ;;]] *= Divide[(2. Pi), (x.{0., 1., 1., 1., 1.})];
    x = x.UpperTriangularize[ConstantArray[1., {5, 4}]];
    quads = Transpose[{Cos[x], Sin[x]}, {3, 1, 2}];
    disks = {Range[2, 3], Range[7, 8] , Range[12, 15]};
    shiftQuads = quads +
    RandomChoice[Flatten@disks, n]*
    Transpose[
    ConstantArray[{Cos[Subdivide[0., 2. [Pi], n - 1]],
    Sin[Subdivide[0., 2. [Pi], n - 1]]}, 4], {2, 3, 1}];

    {
    Opacity[.15],
    Annulus[{0, 0}, {-1, 1} + MinMax@#] & /@ disks,
    Thread@{Opacity[.5], RandomColor[n], Thread[Polygon@shiftQuads]}
    } // Graphics


    enter image description here






    share|improve this answer





















    • Great! I will have a try, so many thanks!
      – Chonglin Zhu
      Dec 18 at 2:30











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    3 Answers
    3






    active

    oldest

    votes








    3 Answers
    3






    active

    oldest

    votes









    active

    oldest

    votes






    active

    oldest

    votes









    5














    Maybe this way?



    n = 1000;
    x = RandomReal[{0, 2 Pi}, {n, 5}];
    x[[All, 2 ;;]] *= Divide[(2. Pi), (x.{0., 1., 1., 1., 1.})];
    x = x.UpperTriangularize[ConstantArray[1., {5, 4}]];
    quads = Transpose[{Cos[x], Sin[x]}, {3, 1, 2}];


    Convexity test:



    And @@ (Graphics`PolygonUtils`PolygonConvexQ /@ quads)



    True







    share|improve this answer























    • maybe we only use random four points on the circle and to construct a quadrilateral?
      – Chonglin Zhu
      Dec 16 at 15:48










    • Certainly, this is a trivial problem in the sense that it can be tackled in many ways. I just tried to make it fast by using as much vectorized operations and matrix arithmetic as possible. On my machine, the code above generates about 3 million quadrilaterals per second.
      – Henrik Schumacher
      Dec 16 at 15:59










    • Thanks, this is very helpful!
      – Chonglin Zhu
      Dec 16 at 16:00










    • You're welcome!
      – Henrik Schumacher
      Dec 16 at 16:00
















    5














    Maybe this way?



    n = 1000;
    x = RandomReal[{0, 2 Pi}, {n, 5}];
    x[[All, 2 ;;]] *= Divide[(2. Pi), (x.{0., 1., 1., 1., 1.})];
    x = x.UpperTriangularize[ConstantArray[1., {5, 4}]];
    quads = Transpose[{Cos[x], Sin[x]}, {3, 1, 2}];


    Convexity test:



    And @@ (Graphics`PolygonUtils`PolygonConvexQ /@ quads)



    True







    share|improve this answer























    • maybe we only use random four points on the circle and to construct a quadrilateral?
      – Chonglin Zhu
      Dec 16 at 15:48










    • Certainly, this is a trivial problem in the sense that it can be tackled in many ways. I just tried to make it fast by using as much vectorized operations and matrix arithmetic as possible. On my machine, the code above generates about 3 million quadrilaterals per second.
      – Henrik Schumacher
      Dec 16 at 15:59










    • Thanks, this is very helpful!
      – Chonglin Zhu
      Dec 16 at 16:00










    • You're welcome!
      – Henrik Schumacher
      Dec 16 at 16:00














    5












    5








    5






    Maybe this way?



    n = 1000;
    x = RandomReal[{0, 2 Pi}, {n, 5}];
    x[[All, 2 ;;]] *= Divide[(2. Pi), (x.{0., 1., 1., 1., 1.})];
    x = x.UpperTriangularize[ConstantArray[1., {5, 4}]];
    quads = Transpose[{Cos[x], Sin[x]}, {3, 1, 2}];


    Convexity test:



    And @@ (Graphics`PolygonUtils`PolygonConvexQ /@ quads)



    True







    share|improve this answer














    Maybe this way?



    n = 1000;
    x = RandomReal[{0, 2 Pi}, {n, 5}];
    x[[All, 2 ;;]] *= Divide[(2. Pi), (x.{0., 1., 1., 1., 1.})];
    x = x.UpperTriangularize[ConstantArray[1., {5, 4}]];
    quads = Transpose[{Cos[x], Sin[x]}, {3, 1, 2}];


    Convexity test:



    And @@ (Graphics`PolygonUtils`PolygonConvexQ /@ quads)



    True








    share|improve this answer














    share|improve this answer



    share|improve this answer








    edited Dec 16 at 15:55

























    answered Dec 16 at 15:16









    Henrik Schumacher

    48.6k467139




    48.6k467139












    • maybe we only use random four points on the circle and to construct a quadrilateral?
      – Chonglin Zhu
      Dec 16 at 15:48










    • Certainly, this is a trivial problem in the sense that it can be tackled in many ways. I just tried to make it fast by using as much vectorized operations and matrix arithmetic as possible. On my machine, the code above generates about 3 million quadrilaterals per second.
      – Henrik Schumacher
      Dec 16 at 15:59










    • Thanks, this is very helpful!
      – Chonglin Zhu
      Dec 16 at 16:00










    • You're welcome!
      – Henrik Schumacher
      Dec 16 at 16:00


















    • maybe we only use random four points on the circle and to construct a quadrilateral?
      – Chonglin Zhu
      Dec 16 at 15:48










    • Certainly, this is a trivial problem in the sense that it can be tackled in many ways. I just tried to make it fast by using as much vectorized operations and matrix arithmetic as possible. On my machine, the code above generates about 3 million quadrilaterals per second.
      – Henrik Schumacher
      Dec 16 at 15:59










    • Thanks, this is very helpful!
      – Chonglin Zhu
      Dec 16 at 16:00










    • You're welcome!
      – Henrik Schumacher
      Dec 16 at 16:00
















    maybe we only use random four points on the circle and to construct a quadrilateral?
    – Chonglin Zhu
    Dec 16 at 15:48




    maybe we only use random four points on the circle and to construct a quadrilateral?
    – Chonglin Zhu
    Dec 16 at 15:48












    Certainly, this is a trivial problem in the sense that it can be tackled in many ways. I just tried to make it fast by using as much vectorized operations and matrix arithmetic as possible. On my machine, the code above generates about 3 million quadrilaterals per second.
    – Henrik Schumacher
    Dec 16 at 15:59




    Certainly, this is a trivial problem in the sense that it can be tackled in many ways. I just tried to make it fast by using as much vectorized operations and matrix arithmetic as possible. On my machine, the code above generates about 3 million quadrilaterals per second.
    – Henrik Schumacher
    Dec 16 at 15:59












    Thanks, this is very helpful!
    – Chonglin Zhu
    Dec 16 at 16:00




    Thanks, this is very helpful!
    – Chonglin Zhu
    Dec 16 at 16:00












    You're welcome!
    – Henrik Schumacher
    Dec 16 at 16:00




    You're welcome!
    – Henrik Schumacher
    Dec 16 at 16:00











    3














    ClearAll[randomQuad]
    randomQuad = SortBy[#, ArcTan @@ # &] & /@ RandomPoint[Circle, {#, 4}] &;

    SeedRandom[777]
    Graphics[{Circle,
    {Opacity[.5], EdgeForm[Gray], RandomColor, Polygon@#} & /@ randomQuad[5]}]


    enter image description here






    share|improve this answer




























      3














      ClearAll[randomQuad]
      randomQuad = SortBy[#, ArcTan @@ # &] & /@ RandomPoint[Circle, {#, 4}] &;

      SeedRandom[777]
      Graphics[{Circle,
      {Opacity[.5], EdgeForm[Gray], RandomColor, Polygon@#} & /@ randomQuad[5]}]


      enter image description here






      share|improve this answer


























        3












        3








        3






        ClearAll[randomQuad]
        randomQuad = SortBy[#, ArcTan @@ # &] & /@ RandomPoint[Circle, {#, 4}] &;

        SeedRandom[777]
        Graphics[{Circle,
        {Opacity[.5], EdgeForm[Gray], RandomColor, Polygon@#} & /@ randomQuad[5]}]


        enter image description here






        share|improve this answer














        ClearAll[randomQuad]
        randomQuad = SortBy[#, ArcTan @@ # &] & /@ RandomPoint[Circle, {#, 4}] &;

        SeedRandom[777]
        Graphics[{Circle,
        {Opacity[.5], EdgeForm[Gray], RandomColor, Polygon@#} & /@ randomQuad[5]}]


        enter image description here







        share|improve this answer














        share|improve this answer



        share|improve this answer








        edited Dec 17 at 0:15

























        answered Dec 16 at 15:31









        kglr

        176k9198404




        176k9198404























            2














            Here's a fun way to use Henrik's stuff (and some other nicely vectorized operations):



            n = 550;
            x = RandomReal[{0, 2 Pi}, {n, 5}];
            x[[All, 2 ;;]] *= Divide[(2. Pi), (x.{0., 1., 1., 1., 1.})];
            x = x.UpperTriangularize[ConstantArray[1., {5, 4}]];
            quads = Transpose[{Cos[x], Sin[x]}, {3, 1, 2}];
            disks = {Range[2, 3], Range[7, 8] , Range[12, 15]};
            shiftQuads = quads +
            RandomChoice[Flatten@disks, n]*
            Transpose[
            ConstantArray[{Cos[Subdivide[0., 2. [Pi], n - 1]],
            Sin[Subdivide[0., 2. [Pi], n - 1]]}, 4], {2, 3, 1}];

            {
            Opacity[.15],
            Annulus[{0, 0}, {-1, 1} + MinMax@#] & /@ disks,
            Thread@{Opacity[.5], RandomColor[n], Thread[Polygon@shiftQuads]}
            } // Graphics


            enter image description here






            share|improve this answer





















            • Great! I will have a try, so many thanks!
              – Chonglin Zhu
              Dec 18 at 2:30
















            2














            Here's a fun way to use Henrik's stuff (and some other nicely vectorized operations):



            n = 550;
            x = RandomReal[{0, 2 Pi}, {n, 5}];
            x[[All, 2 ;;]] *= Divide[(2. Pi), (x.{0., 1., 1., 1., 1.})];
            x = x.UpperTriangularize[ConstantArray[1., {5, 4}]];
            quads = Transpose[{Cos[x], Sin[x]}, {3, 1, 2}];
            disks = {Range[2, 3], Range[7, 8] , Range[12, 15]};
            shiftQuads = quads +
            RandomChoice[Flatten@disks, n]*
            Transpose[
            ConstantArray[{Cos[Subdivide[0., 2. [Pi], n - 1]],
            Sin[Subdivide[0., 2. [Pi], n - 1]]}, 4], {2, 3, 1}];

            {
            Opacity[.15],
            Annulus[{0, 0}, {-1, 1} + MinMax@#] & /@ disks,
            Thread@{Opacity[.5], RandomColor[n], Thread[Polygon@shiftQuads]}
            } // Graphics


            enter image description here






            share|improve this answer





















            • Great! I will have a try, so many thanks!
              – Chonglin Zhu
              Dec 18 at 2:30














            2












            2








            2






            Here's a fun way to use Henrik's stuff (and some other nicely vectorized operations):



            n = 550;
            x = RandomReal[{0, 2 Pi}, {n, 5}];
            x[[All, 2 ;;]] *= Divide[(2. Pi), (x.{0., 1., 1., 1., 1.})];
            x = x.UpperTriangularize[ConstantArray[1., {5, 4}]];
            quads = Transpose[{Cos[x], Sin[x]}, {3, 1, 2}];
            disks = {Range[2, 3], Range[7, 8] , Range[12, 15]};
            shiftQuads = quads +
            RandomChoice[Flatten@disks, n]*
            Transpose[
            ConstantArray[{Cos[Subdivide[0., 2. [Pi], n - 1]],
            Sin[Subdivide[0., 2. [Pi], n - 1]]}, 4], {2, 3, 1}];

            {
            Opacity[.15],
            Annulus[{0, 0}, {-1, 1} + MinMax@#] & /@ disks,
            Thread@{Opacity[.5], RandomColor[n], Thread[Polygon@shiftQuads]}
            } // Graphics


            enter image description here






            share|improve this answer












            Here's a fun way to use Henrik's stuff (and some other nicely vectorized operations):



            n = 550;
            x = RandomReal[{0, 2 Pi}, {n, 5}];
            x[[All, 2 ;;]] *= Divide[(2. Pi), (x.{0., 1., 1., 1., 1.})];
            x = x.UpperTriangularize[ConstantArray[1., {5, 4}]];
            quads = Transpose[{Cos[x], Sin[x]}, {3, 1, 2}];
            disks = {Range[2, 3], Range[7, 8] , Range[12, 15]};
            shiftQuads = quads +
            RandomChoice[Flatten@disks, n]*
            Transpose[
            ConstantArray[{Cos[Subdivide[0., 2. [Pi], n - 1]],
            Sin[Subdivide[0., 2. [Pi], n - 1]]}, 4], {2, 3, 1}];

            {
            Opacity[.15],
            Annulus[{0, 0}, {-1, 1} + MinMax@#] & /@ disks,
            Thread@{Opacity[.5], RandomColor[n], Thread[Polygon@shiftQuads]}
            } // Graphics


            enter image description here







            share|improve this answer












            share|improve this answer



            share|improve this answer










            answered Dec 17 at 2:29









            b3m2a1

            26.7k257154




            26.7k257154












            • Great! I will have a try, so many thanks!
              – Chonglin Zhu
              Dec 18 at 2:30


















            • Great! I will have a try, so many thanks!
              – Chonglin Zhu
              Dec 18 at 2:30
















            Great! I will have a try, so many thanks!
            – Chonglin Zhu
            Dec 18 at 2:30




            Great! I will have a try, so many thanks!
            – Chonglin Zhu
            Dec 18 at 2:30


















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