Create a hexagon pattern
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How can i make a pattern like this to be repeated an undefined number of times? I've tried to use the array modifier and so far I couldn't figure it out.
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How can i make a pattern like this to be repeated an undefined number of times? I've tried to use the array modifier and so far I couldn't figure it out.
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How can i make a pattern like this to be repeated an undefined number of times? I've tried to use the array modifier and so far I couldn't figure it out.
modifiers
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How can i make a pattern like this to be repeated an undefined number of times? I've tried to use the array modifier and so far I couldn't figure it out.
modifiers
modifiers
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asked Nov 22 at 14:31
Blender Noob
61
61
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2 Answers
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Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):
- Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.
- Extrude it up on the Z axis.
- Extrude a 12 vertices cylinder from one of its face.
- Delete 5/6 of the shape so that you only keep 1/6.
- Put an empty at the same point as the origin of the object.
- Use it as the object of an Array modifier / Object Offset mode, Count = 6.
- Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.
- Apply the Array modifier. Delete the empty.
- Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.
- Only keep the centre of this shape, it will be your pattern.
- Remove any doubles.
- Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.
- Give it a second Array modifier / Relative Offset mode, on the Y axis.
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Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.
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2 Answers
2
active
oldest
votes
2 Answers
2
active
oldest
votes
active
oldest
votes
active
oldest
votes
up vote
6
down vote
Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):
- Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.
- Extrude it up on the Z axis.
- Extrude a 12 vertices cylinder from one of its face.
- Delete 5/6 of the shape so that you only keep 1/6.
- Put an empty at the same point as the origin of the object.
- Use it as the object of an Array modifier / Object Offset mode, Count = 6.
- Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.
- Apply the Array modifier. Delete the empty.
- Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.
- Only keep the centre of this shape, it will be your pattern.
- Remove any doubles.
- Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.
- Give it a second Array modifier / Relative Offset mode, on the Y axis.
add a comment |
up vote
6
down vote
Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):
- Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.
- Extrude it up on the Z axis.
- Extrude a 12 vertices cylinder from one of its face.
- Delete 5/6 of the shape so that you only keep 1/6.
- Put an empty at the same point as the origin of the object.
- Use it as the object of an Array modifier / Object Offset mode, Count = 6.
- Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.
- Apply the Array modifier. Delete the empty.
- Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.
- Only keep the centre of this shape, it will be your pattern.
- Remove any doubles.
- Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.
- Give it a second Array modifier / Relative Offset mode, on the Y axis.
add a comment |
up vote
6
down vote
up vote
6
down vote
Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):
- Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.
- Extrude it up on the Z axis.
- Extrude a 12 vertices cylinder from one of its face.
- Delete 5/6 of the shape so that you only keep 1/6.
- Put an empty at the same point as the origin of the object.
- Use it as the object of an Array modifier / Object Offset mode, Count = 6.
- Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.
- Apply the Array modifier. Delete the empty.
- Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.
- Only keep the centre of this shape, it will be your pattern.
- Remove any doubles.
- Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.
- Give it a second Array modifier / Relative Offset mode, on the Y axis.
Your question is not clear enough, but if you're talking about a 3D object, here is a way to do it (maybe there's a simpler?):
- Create a 6 vertices circle, subdivide it once, extrude it inwards and merge.
- Extrude it up on the Z axis.
- Extrude a 12 vertices cylinder from one of its face.
- Delete 5/6 of the shape so that you only keep 1/6.
- Put an empty at the same point as the origin of the object.
- Use it as the object of an Array modifier / Object Offset mode, Count = 6.
- Rotate the empty 60° on the Z axis so that the shape make a 360° star shape.
- Apply the Array modifier. Delete the empty.
- Repeat the star shape 7 times, use the Snap option / Vertex mode to make the shapes stick to each others.
- Only keep the centre of this shape, it will be your pattern.
- Remove any doubles.
- Give it an Array modifier / Relative Offset mode, on the X axis. Choose the amount of iterations with the Count value.
- Give it a second Array modifier / Relative Offset mode, on the Y axis.
edited Nov 22 at 16:49
answered Nov 22 at 16:20
moonboots
7,4422514
7,4422514
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up vote
-1
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Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.
add a comment |
up vote
-1
down vote
Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.
add a comment |
up vote
-1
down vote
up vote
-1
down vote
Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.
Model a single hexagon and set array relative X offset to 0.5. Remove objects that cause Z-fighting.
edited Nov 22 at 18:56
answered Nov 22 at 15:48
Lukasz-40sth
415211
415211
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